| Post/Author/DateTime | Post |
|---|---|
| BaneOfHumanity11-28-07, 02:13 AM | I have been flipping through books trying to find any rules that might be related to such an action. Here is an example of what I mean. Say you're a Cleric and you want to cast Inflict wounds on someone. My thought of this would be that what if you could charge it into your weapon and then attack with it. Getting the weapons damage and the spell effect for 1 attack. Since you can hold the spell indefinately. You could cast it before the start of combat and the first hit gives you the extra damage. completing the use of the spell. So does anyone have any information about this? Perhaps there is a feat or something to that effect? |
| Fireclave11-28-07, 02:40 AM | The Spell Storing (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#spellStoring) weapon property, Power Storing (http://www.d20srd.org/srd/psionic/items/weapons.htm#powerStoring) weapon property, Smiting Spell metamagic feat (PH2), or the Duskblade's (PH2) Arcane Channeling ability are probably what you're looking for. |
| BaneOfHumanity11-28-07, 02:58 AM | Thank you. |
| Dheran11-28-07, 03:25 PM | Or you could just use unarmed strike as your chosen weapon. As long as you have the Improved Unarmed Strike feat, this will do what you want. |