Cleric's Command spell... Stacking commands?! [Archive] - Wizards Community

Post/Author/DateTimePost
Mogofeiden

12-29-06, 05:09 PM
Hi all,

From the SRD

Command
You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options.

Approach
On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.

Drop
On its turn, the subject drops whatever it is holding. It can’t pick up any dropped item until its next turn.

Fall
On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.

Flee
On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.

Halt
The subject stands in place for 1 round. It may not take any actions but is not considered helpless.

If the subject can’t carry out your command on its next turn, the spell automatically fails.

If I give more than one command do they stack (as long as the target can expend the necessary actions) ? Does the target follow the commands in sequence?

eg:

If I comand the target to fall(free action) and then aproach(double move in this case) does he crawl towards the caster?

If I comand the target to drop(free action for weapon/item, move action for shield) and then aproach (run or single move depending on the case) does he drop things held and move towards the caster?
Seeker95

12-29-06, 05:42 PM
Command is a one-word spell. One casting, one command. If you can fire off more than one in a round, you could give more than one command.
Nom

12-31-06, 12:01 AM
... at which point you'd make opposed Cha checks with whoever cast the other command if the commanded actions are incompatible (basically anything other than Drop). If you cast both spells, then you could make opposed Cha checks against yourself or you could just not do something that silly.
runestar

12-31-06, 07:46 AM
Really? I thought the later command spell overrides the former?:confused:
Neutronium_Dragon

12-31-06, 08:42 AM
This is where that "same effect with different results" stipulation actually applies: The last one cast has precedence.
Mogofeiden

12-31-06, 09:32 AM
Neutronium_Dragon, so you're saying that I can stack Command but I must give the commands in a backwards sequence?

eg.: if I want the target to drop, aproach and fall, I must give the commands as fall, aproach and drop.
CantripN

12-31-06, 09:36 AM
I think he meant that if told to fall, then told to get up, you'll get up. So if the orders are conflicting, the latest win.
I'd probably use opposed rolls, myself...
Mogofeiden

12-31-06, 09:45 AM
CantripN, it is more intuitive that way. Although, if it comes to opposit Commands I'll either use precedence (more likely) or a caster level check.
CantripN

12-31-06, 09:50 AM
Were the duration Instantaneous, I'd agree. But it's 1 round. So the target wants to obey ALL the commands, thus requiring a Charisma check or Caster Level check to decide which Command to follow, if they are conflicting.
If told to Fall and Flee, it does both.
If told to Halt and Flee, I'd require an opposed roll of some sort to decide which one the target will obey.
runestar

12-31-06, 10:28 AM
Neutronium_Dragon, so you're saying that I can stack Command but I must give the commands in a backwards sequence?

eg.: if I want the target to drop, aproach and fall, I must give the commands as fall, aproach and drop.
I am interested to see how you are able to cast multiple commands in the same round...

But no, assuming the command spells are cast in succession, you just give the commands in the order you want them to be carried out.

Say you cast your 1st command, order the person to drop. Then your 2nd command is cast, and its order supercedes the former, and he carries out the 2nd command. Same goes for the 3rd and subsequent orders.:)
Mogofeiden

12-31-06, 10:36 AM
Multiple (allied) casters.
CantripN

12-31-06, 10:46 AM
or Quicken Spell...
Thiez

12-31-06, 02:36 PM
Didn't the PHB or the DMG say something about multiple Echantment(Compulsion) effects on a single target?
Nom

12-31-06, 04:16 PM
No. Last one applies only works if you can meaningfully cascade the spells, as in polymorph. Read PH pg 172 (and not the SRD - the examples are important). "Last one applies" is for situations where it is meaningful to go A -> B -> C, in which case C holds (and A and B continue, but were rendered irrelevant by B -> C).

Which leaves an interesting question, does command count as a "mental control" effect (opposed Cha checks) or a cascaded effect (like polymorph)? It doesn't grant "ongoing mental control" (like charm), but rather a one-shot obligation. geas is similar to command (albeit a longer duration) and it is used as an example in the PH, so not granting ongoing control doesn't rule it out.

Personally, I'd still rule it as an opposed control effect. You're under the effect of the compulsion, and before / as you're carrying it out (ie the magic is still there) you're placed under a second, incompatible complusion. The given mechanic is opposed Cha checks.
Mogofeiden

01-01-07, 03:18 PM
Which leaves an interesting question, does command count as a "mental control" effect (opposed Cha checks) or a cascaded effect (like polymorph)? It doesn't grant "ongoing mental control" (like charm), but rather a one-shot obligation. geas is similar to command (albeit a longer duration) and it is used as an example in the PH, so not granting ongoing control doesn't rule it out.


In the case of a command chain where there are no opposite effects, wouldn't it fall under cascaded effects?

Fall
On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.

Doesn't this rule in the cascading effect?

In the case of a command chain where there are opposite effects, wouldn't it fall under mental control effects (thus opposed Charisma checks)?

Halt
The subject stands in place for 1 round. It may not take any actions but is not considered helpless.

If told to halt but then told to approach, roll opposed charisma checks.

Then again if it's the case of allied caster they can choose to fail their charisma check. Also, it seems that due to the nature of the type of actions it takes to obey the command that command can be stacked.