Cleric's Healing Domain Spells [Archive] - Wizards Community

Post/Author/DateTimePost
Strife64

05-30-04, 06:27 PM
The domain grants the power of being able to cast the healing spells at +1 caster levels...

Does that mean you can cast a greater healing spell one level in advance? At level 0, which can cast level 0 and level 1 spells, can you take out your level 0 Cure Minor Wounds spell and replace it with Cure Light Wounds spell?

If so, it would seem too good.
Slippery Mind II

05-30-04, 06:32 PM
What it means is that your caster level is higher with respect to spells with the healing designation. As an example, a 3rd level character casting cure light wounds would cure 1d8+4 hit points rather than 1d8+3. It has no effect on how many spells you get per day or the maximum level of spells you cast. It simply means you are more effective with healing spells. Please note it also does not change the cap on spells. Cure light still only heals 1d8+5 maximum. It just measn you will reach that cap sooner. The healing domain is regarded by many as being one of the weaker ones.
smrtgmp

05-30-04, 07:02 PM
slippery's right
Strife64

05-30-04, 09:06 PM
Omg, so basically it just adds one more additional HP of healing?

That is so worthless...
Seeker95

05-30-04, 10:10 PM
Originally posted by Strife64
Omg, so basically it just adds one more additional HP of healing? That is so worthless... It does that for the cure x wounds spells. There are other [heal] spells:

Delay Poison: adds one more hour to delay
Heal: heals 10 more points of damage (until 15th level)
Heal Mount: same as heal
Heal, Mass: same as heal without the 15th level limit
Neutralize Poison: adds 10 minutes and 1 cu.ft.
Raise Dead: adds one day to allowable time of death
Regenerate: adds one hit point of curing
Remove Blindness/Deafness: no effect
Remove Disease: increases the list of curable diseases by one level
Remove Paralysis: range increase
Restoration(s): no effect
Resurrection: no effect
True Resurrection: adds ten years to time of death limits.
Strife64

05-31-04, 01:09 AM
So "heal" spells encompass spells that don't specifically restore HP as well? That makes it a little better.
smrtgmp

05-31-04, 01:44 AM
look for the [heal] discriptor
Thermanshs

05-31-04, 05:44 PM
take a look at this feat....it may bring some serious boost on clerics with this domain:

Master Healer

Prerequsites:skill focus heal(profession medic for me),healing domain

Benefit:All conjuration(healing) spells may be cast spontaneously

Normal:Only cure spells may be cast spontaneously