Coldfinger (PEACH) [Archive] - Wizards Community

Post/Author/DateTimePost
R.M.G.C.L.F.

09-17-06, 06:23 PM
Chill the Soul
Necromancy (Cold)
Level: Wiz/Sorc0, Clr0
Components: V,S
Casting Time: standard action
Range: touch
Target: creature touched
Saving Throw: none
Spell Resistance: Yes

This spell deals one point of cold and one point of negative energy damage with a successful touch attack. When used on an undead creature or a creature with the cold subtype, it heals 1 point of damage instead. If used on an undead creature with the cold subtype, it heals 3 points of damage instead of one.
R.M.G.C.L.F.

09-20-06, 11:44 AM
bump
orionm42

09-20-06, 12:45 PM
Chill the Soul
Necromancy (Cold)
Level: Wiz/Sorc0, Clr0
Components: V,S
Casting Time: standard action
Range: touch
Target: creature touched
Saving Throw: none
Spell Resistance: Yes

This spell deals one point of cold and one point of negative energy damage with a successful touch attack. When used on an undead creature and/or a creature with the cold subtype, it heals 2 points of damage instead.

Seems fine power wise.

However, when you are dealing with energy type attacks, you usually apply an extra 50% damage (rounded down). So, if a creature has the fire subtype, it would take 1.5 points of cold damage from your spell (rounded down)...so only 1 point of cold damage (plus one point of negative energy damage). You appear to be rounding up on the healing power for cold or undead creatures.

In other words, I think a creature with the cold subtype should be healed 1 HP, and a creature with the undead type should be healed 1HP, and an undead creature with the cold subtype should be healed 2HP.
R.M.G.C.L.F.

09-23-06, 01:25 PM
Well, I don't equate the healing with the double-energy thing on a one to one ratio. Its a more or less nebulous "necrotic chill" that translates into different levels of healing or harm based on how it interacts with the creature's vital essence. I also believe in going back to the old method were energy vulnerabilities mean just dealing outright double damage.

However, your point is well taken. I have made a synthesis of the two concepts and altered the spell accordingly.
Thiez

09-23-06, 01:41 PM
I like this :). It's a cool and flavourful cantrip, though I think it fits Arcane better than Divine. It think it's balanced too.
R.M.G.C.L.F.

09-23-06, 10:26 PM
Well, it's still an arcane spell. I could see a diety of frost or death granting it though.

Do you think it really doesn't fit divine?

Also, how do you think I would want to go about making higher level versions of it?