Combat maneuvers through spells...? [Archive] - Wizards Community

Post/Author/DateTimePost
Dag

12-24-04, 04:15 PM
I'd like some input on a little dilemma. This deals with using arcane spells like magnetism or telekenisis for combat maneuvers like trip, disarm or bull rush. My question being what negatives come with this? I know the strength bonuses involved and the to-hit rolls or anything else in the spells' descriptions, but what about modifiers for disarming? When disarming through either of these spells are you considered unarmed (thus incurring a -4 penalty to the opposed roll)? What do you all think? Any negatives that should be applied when using these?