| Post/Author/DateTime | Post |
|---|---|
| starfire31108-18-06, 10:34 AM | Has anyone ever thought about having spells that take 2 spell slots to cast... for example a spell that uses a 5th level wizard slot and a 5th level cleric slot that deals is a combo fireball/AoE Cure light. A burst that deals 1D6/level fire to all enemies in the burst and heals 1D8+1 per caster level max +20 to you and all allies in the area. Something like that. |
| Prime3208-18-06, 10:51 AM | I once had an idea like that while trying to stat Magus from Chrono Trigger. Dark Matter (General) Prerequisites: Eldritch blast 4d6, ability to cast 7th level arcane spells of the evocation, transmutation and necromancy schools. As a full-round action, you may expend three arcane spell slots of 7th level or higher in which you had prepared spells from the evocation, transmutation and necromancy schools (if you prepare spells) or three arcane spell slots of of 7th level or higher (if you don't) to... Something like that. |