Complete Adventurer Confusion [Archive] - Wizards Community

Post/Author/DateTimePost
Furry Rodent

02-23-05, 02:00 PM
I don't have my CV on me right now, but I noticed when flipping through that there are two 1st level Wizard/Sorcerer spells that seem to conflict. One is a swift spell that gives a +10 on Bluff checks to feignt for that round. The other is a spell that makes the opponent flat-footed for one round. Isn't the latter obviously better, as the goal of a feignt check to make you opponent flat-footed? I guess the point is, why cast the first spell when the second one works better?
Zherog

02-23-05, 02:09 PM
I don't have CV, but my guess would be the latter spell allows a save and/or spell resistance. Since the former is a bonus you get, it'll always be active - so if you were trying to bluff something that had high SR and a good save, but a relatively weak Sense Motive, that'd make the first one the way to go.
Beamup

02-23-05, 02:10 PM
Feint does not make the target flat-footed. It denies the target their Dex bonus against your next attack. The distinction is crucial.

In particular, feinting a Barbarian (or anyone else with Uncanny Dodge) allows you to make a sneak attack. Rendering them flat-footed does not. In such a situation, getting a +10 to your Bluff check is substantially superior.
josephbt

02-23-05, 02:17 PM
yes, distract assailant spell gives a save.
Furry Rodent

02-23-05, 03:17 PM
Okay, thanks; that does clear it up for me. :)
gbnogkfs

02-24-05, 08:05 AM
ignore this