Complete Mage [Fixes] [Archive] - Wizards Community

Post/Author/DateTimePost
DyneSolweaver

10-15-06, 03:56 PM
Hi there first off, I love what they have done with Complete Mage. There is just a few um...error I think need to be addressed.

First the Feats:

Alacritous Cogitation
You can leave a prepared spell slot open to spontaneously cast a spell.

Prereq: Must prepare arcane spells.
Benefit: If you leave an arcane spell slot open when preparing spells, you can use that open slot to cast any arcane spell you know of the same level or lower. Casting the spell requires a full-round action.

You can use this feat only once per day, reguardless of the number of slots you leave open.

Special: A wizard can select this feat as a wizard bonus feat.

The problem is the casting time of spells longer then 1 full-round.(Like Scry) I suggest adding this to the end.
If the spells casting time is longer than a full-round then you must spend that time instead.
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Spells:

Arcane Fusion
Universal
Level: Sorcerer 5
Casting Time: 1 standard action
Range: Personal
Target: You
Duratin: Instantaneous

You weave two spells together in your mind and release them in a single burst of magic.

When you cast this spell, choose any 1st-level sorcerer spell you know and any 4th-level or lower sorcerer spell you know. Neither spell chosen can have a casting time longer than 1 standard action. Both spells take effect in the order you choose, as if you had cast them one after the other using only one standard action, but you don't spend any additional spell slots to cast those spells. Effectively, you cast two other spells using this spell's 5th-level spell slot. Each of the chosen spells has its normal effect, including range, target, area, duration, saving throw, and spell resistance as appropriate to the spell's level. If either spell requires m a material compnent, focus, XP cost, or other special cost, these must be used or paid as part of the casting of arcane fusion.

Arcane Fusion, Greater
Univeral
Level: Sorcerer 8

This spell works like arcane fusion, except that you choose any 4th-level or lower sorcerer spell that you know and any 7th-level or lower sorcerer spell that you know to cast together.
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First off there is nothing wrong with the first spell, I like it(Although I believe it's casting time should be a full-round action). However, its greater version allows too much by casting 11 levels of spells with an eighth level slot. I think this was an oversight, my advice is to add the line:
The combine spells levels can't exceed 8.

This would mean you could use 1&7, 2&6, 3&5 etc.

That's all I've found so far everything else, smooth sailing.