Components-How much is too Much? [Archive] - Wizards Community

Post/Author/DateTimePost
Leaf_Mage22

05-01-07, 10:13 AM
Hello everyone, well where do I begin. I have been playing D&D for years now, and I love to play, but I love to DM even more. However my friend and I play a little more unconventionally, and not so by the book. The books and believe me we have alot are more of guidelines and idea books rather then official rule books, but we still confirm to the basic set of rules. I guess really we stretch the rules a little more to fit our playing needs. So to my point yes, I make my world, my campaigns very realistic in every factor. For example if one is playing a wizard they have to tell me what they are doing for their spellcraft, or how they want to create a potion from getting all the materials to how they actually brew the thing. I get quite literal with my DMing, however my player loves it and goes along with my style perfectly. What I want to know from all of you out there how do you handle components for Wizard spell casting. I tell my player to tell me what component he is using for his spell, does he have it, if he is in a city he must find that item to purchase if he wants to cast said spell. Now do you all handle components differently do you allow your players to purchase a general amount of components as a set, or do you have your players seek exact components or use exact components when casting.

I like being exact it plays for a more realistic and adds a difficulty of fun- when your player is in a situation and he needs to protect himself and cast mage armor-but no component in pouch, so he rips a piece of leather from his boot, or chest and casts his spell. I love when players get creative and substitute components on the fly, it makes for a great session and better experience.Well what do you all think about it how much is too much component talk?
Yusari

05-01-07, 10:38 AM
Well, if you and your player both enjoy keeping track of components, then I don't think there's such a thing as too much component talk.

In most games I have played, wizards either a) buy the majority of their components in a spell component pouch (exceptions for the costly components), or b) all manage to miraculously have the Eschew Materials feat, irregardless of whether or not they actually take it.

When I play a spellcaster, I usually take the feat... not because I worry about keeping track of components, but because it is certain that our party is going to be captured or surrender at some point, and my components will all be taken away from me. It's conveinent when everyone assumes you can't cast spells without your spellbook and component pouch, and then between spell mastery and eschew materials you walk right out of the prison the next day, leaving an illusion behind.