| Post/Author/DateTime | Post |
|---|---|
| Lixith04-06-07, 05:36 PM | Ok, so can i make 'false life' (first level spell if i recall) contingent upon me dropping to 15 or less hit points? Or are 'hit points' a bit too meta-game for the spell? Would 1/3 health be ok???? Opinions? O, and i have the sudden maximize and sudden extend feats. (which do not raise the level of the spell) Could i apply one or both of those feats to the false life? Thanks |
| CantripN04-06-07, 06:53 PM | False Life is a 2nd level spell, you can use Contingency to let it activate when you're close to death/ Badly Wounded. Just figure out with your DM what that means. Now, you can't actualyl apply Sudden Maximise nor Sudden Extend, since you're not actually casting False Life at that point. You could apply them when casting the Contingency, though. |
| ClementWillowbreaker04-06-07, 09:41 PM | Numerical hit point totals are a bit metagame. You could design a purposeful trigger, of course. Have it activate when your left thumb is injured. Bite it when you need false life, and hope you don't get a papercut, or everyone in the library will look at you weird. |
| Vegepygmy04-07-07, 01:19 AM | Ok, so can i make 'false life' (first level spell if i recall) contingent upon me dropping to 15 or less hit points?IMO, yes. O, and i have the sudden maximize and sudden extend feats. (which do not raise the level of the spell) Could i apply one or both of those feats to the false life?Yes, but (as CantripN noted) you have to apply the feat at the time you cast the contingency. |
| NoldorForce04-07-07, 01:27 AM | The trigger could just be "when I say [random word or phrase]". This is a consequence of the fact that speaking is a free action that can be taken out of turn. As above, applying the sudden metamagic feats would be fine, but (as per Contingency itself) they have to be applied when casting Contingency. |
| Fitz1001904-09-07, 08:38 PM | speaking is a free action that can be taken out of turn Out of turn? Really? Do you have a page reference? We get hushed all the time... Back on topic: While yes, it's meta to apply it to "<=15 HP" that can simply be the mechanical interpretation of your RP version of "badly hurt." Your character says, "badly hurt" but as player you should be allowed to define that with specific game mechanics. |
| NoldorForce04-10-07, 12:22 AM | d20SRD isn't available, but the regular SRD lists it in the page about various actions and their durations. "Speak" is in the Free Actions section. And check page 144 of your PHB. And I agree that while hit points are a wholly metagame concept, your character will likely have some in-game way to define a Contingency based indirectly on hit points via stages of being hurt. |
| Novacat04-10-07, 12:51 AM | And I agree that while hit points are a wholly metagame concept, your character will likely have some in-game way to define a Contingency based indirectly on hit points via stages of being hurt. I concur. This is also how you explain the wounded fighter describing to the cleric how badly hurt he is, and the cleric knowing by that description which level of curing the fighter needs. |
| Lixith04-10-07, 02:01 AM | Ok, thanks guys |
| navar10004-10-07, 02:31 AM | Numerical hit point totals are a bit metagame. You could design a purposeful trigger, of course. Have it activate when your left thumb is injured. Bite it when you need false life, and hope you don't get a papercut, or everyone in the library will look at you weird. But now you are taking realism a bit too far. Players need to be able to communicate in game terms as the situation warrants. A fighter player telling the cleric player he has 6 hit points left, down from 58 max is reasonable. We're playing a game, not looking for an Oscar. |
| Frieza-Prexus04-10-07, 03:27 AM | Several sample NPC's in recent books have contingencies with numerical triggers so I don't see why it's not reasonable for players to have them as well. |