| Post/Author/DateTime | Post |
|---|---|
| Radijs12-22-06, 05:04 PM | I was looking through the possibilities that high level casters would have to influence battlefields and I read at a passing glance Control weather (http://www.d20srd.org/srd/spells/controlWeather.htm). Now the list provided only gives you a limited set of options to use. Does the spell allow more flexible uses? Say, lowering the temperature in the affected area allowing rivers to freeze over (with enough consecutive castings) so their armies can cross. What can you do with control weather? |
| Radijs12-23-06, 11:44 AM | Bump Anyone? |
| Tenebrous_Sage12-23-06, 07:34 PM | There are four situations when I've used the spell To hide my tower To seriously discourage an army from besieging said tower When exploring a mountain in the north, to stop the blizzards To stop a sea storm so the boat I was on didn't capsize |
| Witchcraft12-23-06, 10:29 PM | A while ago we placed in a world that was full of islands. Control weater helped us move our flying ships and it was nice because if any pirates came to our ship I would smite them down. :-P Witchcraft! |
| CryoSilver12-23-06, 10:45 PM | Use Fabricate or Polymorph Any Object to get huge amounts of potassium. Powder it and sprinkle it over a city via airship/wind/whatever. Use Control Weather. Summon rain. Toast marshmallow. |
| The Mailman12-26-06, 02:14 PM | If you're talking about, say a large scale battle, control weather could create desired battlefield conditions. For example, if you're the DM and you've got lots of large or reach-weapon-weilding guys, you could cover the battlefield in snow, so that terrain becomes difficult and the players can't take 5-foot steps without provoking AoOs. |
| Killer_DM12-26-06, 03:17 PM | If you want to maximize your control weather spell, you want to fight in the spring or late winter. These two times of year give you access to Tornados and Hurricane-force winds respectively. In the winter a few hours of 40 below zero weather will put a halt to almost any army In the Summer days of torrential rain could lead to floods and other nastyness to soften up your enemy. one problem is you should have teleport memorized as well, because all this nastyness is centered on you. :D Weather control is also very useful in softening up fixed targets like towns or villages. After a week straight of tornados and Thunderstorms there will be little fight left in most townsfolk |
| CryoSilver12-26-06, 03:20 PM | Fimbulwinter (Frostburn) is an even nastier one, since if you maximize it via Rod of Maximizing, you can just cast it and leave |
| Thane2642512-26-06, 05:21 PM | I used it in a military campaign to weaken the enemy before a battle. They had march through a certain area, mostly on one road. It was summer so my mage increased the heat making it unbearable. By the time the enemy marched the couple of miles through it, they were worn out. Our army on the other side was comparatively fresh. I've also done the same around a castle. Granted it was just as hot inside, but there were ways to lower the temperature in certain places inside and the troops could forgo armor when not on watch, and watches could be quite short. It also helped to foul the wells and springs outside. Dump some manure into the well, the enemy drinks from said well and you get all kinds of lethal intestinal ailments. Since it was hot, they'd be drinking a lot too. If the conditions are right, you could either build a dam or improve an existing one. Cause it to rain very heavily above the dam. Eventually the flood will breech the dam or you could breech it yourself. Very good for knocking out bridges and fords down below or flooding camps or cities on low ground. You could use it to raise winds to blow an invading fleet back out to see. Sure it would be a temporary annoyance for them and they could put back in elsewhere, but it could buy some more time. |