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| Pitiless_Interfector06-22-07, 04:48 PM | The following are several items I designed for a BBEG in my home campaign. I believe they are fairly priced, but comments are always welcome. (They are presented here in the format of Magic Item Compendium.) BRACERS OF THE ARCANAMACH Price (Item Level): 60,000 gp (18th) Body Slot: Arms Caster Level: 7th Aura: Moderate; (DC 18) transmutation Activation: Swift (command) Weight: 1 lb. These adamantine bracers are inlaid with mithral filigree in abstract designs and arcane sigils. It is difficult to tell where the designs end and the sigils begin. When you activate the bracers of the arcanamach, the next arcane spell or spell-like ability you cast that deals hit point damage becomes a force spell, dealing force damage rather than whatever type it ordinarily deals and gaining the force descriptor in place of any energy descriptors it might have had. This effect only applies if the spell or spell-like ability is cast before the end of the round; if it has not been cast by the beginning of your next turn, the effect is wasted. Bracers of the arcanamach can be used 3 times per day. Prerequisites: Craft Wondrous Item, orb of force (SC 151) or force missiles (SC 98). Cost to Create: 30,000 gp, 2,400 XP, 60 days. LENSES OF DWEOMERSIGHT Price (Item Level): 36,000 gp (17th) Body Slot: Face Caster Level: 11th Aura: Moderate; (DC 21) divination Activation: — and Standard (mental) Weight: — These eyeglasses resemble gems set in gold hoops and inscribed with arcane sigils. While wearing the lenses of dweomersight, you benefit from a continuous arcane sight effect, as the spell. With a moment's focus, you can heighten the sensitivity of the lens to preternatural levels, gaining the benefit of an analyze dweomer effect for one round up to 3 times per day. Prerequisites: Craft Wondrous Item, arcane sight, analyze dweomer. Cost to Create: 18,000 gp, 1,440 XP, 36 days. AMULET OF THE ARCANE ADEPT, LESSER Price (Item Level): 6,000 gp (10th) Body Slot: Throat Caster Level: 7th Aura: Moderate; (DC 18) evocation imbue with spell ability is used, otherwise no school] Activation: — (worn) Weight: — This amulet is inset with dozens of tiny rubies, emeralds, sapphires, and amethysts. Arcane runes are inscribed along its edges. This amulet provides its wearer with a greater amount of magical power. It must be worn for 24 hours for its benefits to take effect. If it is taken off, 24 more hours must pass before it can be used again. While its power is in effect, its wearer's Intelligence and Charisma scores are considered 2 points higher for the purpose of determining bonus arcane spells per day. For example, a 1st-level wizard with Int 18 could prepare three 1st level spells per day instead of just 2. Prerequisites: Craft Wondrous Item, imbue with spell ability or mystic surge (PHB II 120). Cost to Create: 3,000 gp, 240 XP, 6 days. AMULET OF THE ARCANE ADEPT Price (Item Level): 24,000 gp (15th) Body Slot: Throat Caster Level: 11th Aura: Moderate; (DC 20) evocation imbue with spell ability is used, otherwise no school] Activation: — (worn) Weight: — This amulet is made of mithral and inset with dozens of tiny rubies, emeralds, sapphires, diamonds, and amethysts. Runes of power are embossed along its edges. As the lesser amulet of the arcane adept, except that the bearer's Intelligence and Charisma scores are considered 4 points higher rather than 2. Prerequisites: Craft Wondrous Item, imbue with spell ability or mystic surge (PHB II 120). Cost to Create: 12,000 gp, 960 XP, 24 days. AMULET OF THE ARCANE ADEPT, GREATER Price (Item Level): 54,000 gp (18th) Body Slot: Throat Caster Level: 15th Aura: Strong; (DC 22) evocation imbue with spell ability is used, otherwise no school] Activation: — (worn) Weight: — This amulet is made of adamantine and inset with dozens of tiny rubies, emeralds, sapphires, diamonds, and amethysts. Runes of power are embossed along its edges and across its face, and seem to shift and move as you inspect them. As the amulet of the arcane adept, except that the bearer's Intelligence and Charisma scores are considered 6 points higher rather than 4. Prerequisites: Craft Wondrous Item, imbue with spell ability or mystic surge (PHB II 120). Cost to Create: 27,000 gp, 2160 XP, 54 days. RUNESTAFF OF THE ARCHMAGE Price (Item Level): 92,400 gp (20th) Body Slot: — (held) Caster Level: 20th Aura: Strong; (DC 25) all schools Activation: As spell Weight: 5 lbs. This adamantine staff is inlaid with mithral and studded with hundreds of gemstones ranging from minuscule garnets to diamonds the size of a halfling's fist. Arcane sigils and runes are embossed all along its circumference, running up and down in currents that seem to shift as you watch. When you grab it, the runes begin to glow with a shimmering, prismatic illumination. The staff leaves ripples and distortions in the air as it moves, like heat shimmers in a scorching desert. The item crackles with power. A runestaff of the archmage allows you to cast any of the following spells (each 3 times per day) by expending a prepared arcane spell or arcane spell slot of the same level or higher. D, * chain lightning * cone of cold * contact other plane * delayed blast fireball * force missile * globe of invulnerability * greater dispel magic * greater invisibility * hold monster * overland flight * phase door * telekinesis * wall of force * waves of fatigue Prerequisites: Craft Staff, chain lightning, cone of cold, contact other plane, delayed blast fireball, force missile, globe of invulnerability, greater dispel magic, greater invisibility, hold monster, overland flight, phase door, telekinesis, wall of force, waves of fatigue. Cost to Create: 46,200 gp, 3,696 XP, 93 days. |