CoR's arrow spells and magical ammo... [Archive] - Wizards Community

Post/Author/DateTimePost
runestar

08-25-06, 10:55 PM
Champions of Ruin introduced quite a number of goodies for aspiring archer wannabes, such as the splitting enhancement, and a slew of swift spells which imbue your arrow with a variety of spell effects, ranging from the brilliant property to paralysing the opponent on a failed fort save.

However, all of these spells have "a masterwork arrow or bolt" as their material component, and the spell desc states that the spell is cast on it before being fired.

My question is: does magical ammo count as masterwork for this purpose? It would seem weak to expect my lv14 ranger to have to resort to masterwork ammo just to benefit from these spells, when he could be using more heavily enchanted arrows instead, like +1 shocking/bane etc.

Thanks in advance.:)
MeklorIlavator

08-25-06, 11:08 PM
the Dm's guide states that all magical weapons or armor must be masterwork
runestar

08-26-06, 12:20 AM
What I am asking if enchanting a weapon causes it to lose its masterwork status?:confused:
Daosus

08-26-06, 12:44 AM
Nope, a magical weapon is still masterwork. If you take it inside an Antimagic Zone, it is still masterwork.

The only problems I could foresee would be from the interaction between your spells and the existing enhancement, but that's probably a non-issue
runestar

08-26-06, 06:35 AM
Fair enough, that's a good enough answer as any. Thanks.:)