Counterspelling Made Fun - New Spells [Archive] - Wizards Community

Post/Author/DateTimePost
IceFractal

07-10-05, 04:06 PM
Counterspelling seems kind of lacking in the standard rules. You need a bunch of feats to have it be effective, and even then you'd often be better off just attacking them to force a Concentration check. Therefore, I present a series of new and different counterspells. These first two aren't the most exciting, in fact few people would use them. However, they're here to serve as a base for others and to help set appropriate levels.

Counterspell
Abjuration

Level: Sor/Wiz 2
Components: V,S
Casting Time: 1 standard action
Range: Medium
Target: One spellcaster
Duration: Instantaneous
Save: None
SR: No

This functions as the "Counterspell" effect of Dispel
Magic. That is, you can ready to Counterspell with
it as normal, and you can counter any spell, but
must make a Dispel Check (1d20+CL, max +10)
against a DC of (11+the spell's CL). If you succeed,
the spell is countered.



Counterspell, Greater
Abjuration

Level: Sor/Wiz 5

As Counterspell, except as above. Also, the cap on
the Dispel Check is raised to +20.
So as you can see, I just took the "Counterspell" function of the Dispel series and made them their own spells a level below. As I mentioned, not very exciting, but I wanted to make sure we're on the same page regarding level. So what do you think? Are these overpowered? Underpowered? And are the caps on the Dispel Check set at the right amount? Don't worry, I've got some more exciting counterspells, and I'll post them here as soon as I get these ones confirmed. :mage:
IceFractal

07-11-05, 02:51 AM
:bump: Yes, I know these first two are dull. I'll post some better ones, I promise - in fact I've already got them mostly written. I just want to know if these two are balanced at the levels given, because they're going to serve as a basis for all the rest. Please? :bigeyes:
Rulebook

07-11-05, 02:54 AM
i always figured "Dispell Magic" made a pretty decent blanket counterspell