Mark of Heroes adventure list? [Archive] - Wizards Community

Post/Author/DateTimePost
Wrathamon

12-14-06, 01:50 PM
anyone have a list of the Mark of Hero Adventures? Names, etc.

thanks
carp1359

12-24-06, 09:50 PM
I found this on another message board. I trust the source though. Hope it helps.

Excluding DM Marks (adventures the DM creates) I have:

EMH-1 Reflections of the Multiverse

A body in the Wroat Diggers' Union dormitory heralds strange things afoot in Breland’s capital.

EMH-2 Pirate's Bounty and the Island of Fire

A trip by sea to Newthrone turns into a harrowing adventure on the high seas as pirates attack! Pirates, cannibals and buried treasure await those will to make the trek into the interior of the Isle of Fire!

EMH-3 No Ticket

The dusk hag Beltrudelgald has stolen a priceless copy of the "Deviant Celestia" and is fleeing to Karrnath via Lightning Rail. Can you catch up with her and retrive the book?

EHM-4 Finding the Way

A dwarf is seeking the secret of his birthright and he needs the Diggers' Union's help. Can you help him find the way?

EMH-5 pGambit at Dreadhold

An inspired killer claims to know the mystery of the Sarlonan puzzle orb, but he'll only share such knowledge upon release from Darkhold Prison. The Digger's Union has sent you to secure his release.

EMH-6 Blind Man's Hunt
EMH-7 The Delirium Stone (by Keith Baker)

he city of Sharn is built on a foundation of shattered dreams and forgotten wars. Now, your service to the Diggers’ Union will bring you face to face with the most terrible chapter in Sharn’s past, as you seek to recover an artifact from the hidden depths: the deadly Delirium Stone.

EMH-8 Freely Given
EMH-9 Mote in the Eye of Chaos

A member of House Vadalis has gone missing, and divination has determined she has been kidnapped by the dark and mysterious Children of Winter. Can you save the girl before she is sacrificed within an unholy grove deep in the heart of the Gloaming?

EMH-10 Desolate Endeavor

A wealthy alumnus of Morgrave University wants a band of adventurers to travel to the Demon Wastes. Are you up for the challenge?

EMH-11 Incident at Graywall

A simple smash and grab mission turns complicated, as Diggers find themselves on the run from Xor’chylic, the Mind Flayer governor of the Droaam city. Can you escape the city before your gray matter nourishes the local lord?

EMH-12 Escape from Grea Tower

It’s just another day in the Diggers' Union, as you climb the steps to the top of Grea Tower. Why is everyone looking at you strangely? Is that a knife hidden in your friend’s sleeve? Rat poison in the dining hall gruel? Venomous snakes in your bed? Why is everyone trying to kill you and how are you going to escape from Grea Tower?

EMH-13 Deep Wood, Dark Heart (Unreleased)
EMH-14 House of Madness

Aehion Hayttear, decedent of the Dreambreaker, has fled Wroat in possession of the Delirium Stone and threatens to become one of the greatest threats since the Aberrant Lords of old, despite having been slain by the Diggers' Union once already. Now you must end the threat that you began, before madness finds its way home.

EMH-15 [B}Price of Protection[/B]

A paranoid professor needs a few Diggers to guard an artifact. The pay is well over the norm and the dangers the professor perceives are likely all in her head; it's easy money…maybe too easy.

XMH-1 Death in Darguun

The nation of Darguun seeks to re-establish the glory of the ancient Dhakaani Empire, but internal strife and outside influences threaten to tear the goblinoid nation apart. Into the maelstrom walk a group of adventurers, tasked to retrieve a Khyber dragonshard that may or may not even exist. In Eberron, survival requires quick wits and quicker reflexes. A strong sword arm never hurt either.

XMH-2 Fallen of Sharn

Fallen is one of the most dangerous neighborhoods in the City of Towers. A patron’s sister is among the twisted squalor of shattered glass and souls; can the heroes find her before it is too late?

XMH-3 The Unexpected Rift

After months of research and trials, Glankas Korari has activated the ancient dwarven portal at the mysterious Doorway to the Ancient site. But instead of opening a passage to the Frostfell, the careful rituals opened an inky rift to somewhere else. After losing a small band of stalwart Mror warriors to the pulsing black blight, Korari has turned to the Digger’s Union to delve its secrets.

XMH-4 Marta's Black Matter (cancelled)

Matron Martra's family has some deep dark secrets-the kind of secrets that some kill to keep, and other kill to find out. And that's why the Union takes the ransom note that offers trade her life for the secrets of the plaguewind with grave seriousness.


Of the ones I've ran, The Delirium Stone is the most interesting. It contains some interesting bits on the War of the Mark.
Wrathamon

12-26-06, 03:39 PM
I wasnt able to make it to any of the cons were the specials were at...

I would love to run those for a home game. I guess I didnt miss much of the other adventures. I have ran most of these at game days or home games.
Wrathamon

01-30-07, 08:52 PM
XMH-1 Death in Darguun
XMH-2 Fallen of Sharn
XMH-3 The Unexpected Rift
XMH-4 Marta's Black Matter

Does anyone know the authors of these mods?

thanks
Herrbard

01-30-07, 09:32 PM
XMH-1 Death in Darguun
XMH-2 Fallen of Sharn
XMH-3 The Unexpected Rift
XMH-4 Marta's Black Matter

Does anyone know the authors of these mods?

thanks
XMH-4 Martra's Black Matter was never completed. It was scheduled for GenCon 06, then pulled when the gentleman writing it found other employment away from the RPGA. It does not exist in any usable form.

Just thought you should know. ;)
smerwin29

01-30-07, 09:35 PM
XMH-1 Death in Darguun
XMH-2 Fallen of Sharn
XMH-3 The Unexpected Rift
XMH-4 Marta's Black Matter

Does anyone know the authors of these mods?

I was one of the people who worked on the first two Specials.
Wrathamon

01-31-07, 02:08 AM
mind if I send you a PM about Fallen?
smerwin29

01-31-07, 07:44 AM
Fire away!