| Post/Author/DateTime | Post |
|---|---|
| BerenErchamion11-01-05, 01:43 PM | If starting a new home campaign (I will be the DM), do you have to start at the current level bump? I would like to do MoH, but my players are very adamant about starting at 1st level. |
| CyberGaston11-01-05, 03:15 PM | If starting a new home campaign (I will be the DM), do you have to start at the current level bump? I would like to do MoH, but my players are very adamant about starting at 1st level. Yes, you have to start at the current level bump. A MoH campaign is very strict and you have to follow the rules. I recommend that you read the Campaign Standard for MoH and the RPGA regulations for reporting gameplay. You have a lot of reading ahead of you !! ;) But if you have questions don't be afraid of coming back here for answers. :) |
| BabyDragon11-13-05, 07:59 PM | If they want to start at 1st level I'd suggest running them on a couple of adventures (non-sanctioned) to get them to fourth level, then start the official MoH campaign. Just be sure to follow the character creation rules and the rules on treasure/wealth levels in the campaign standard and you'd be OK. The first couple of adventures were neat, if you can find them and run them they can experience the whole story arc up until now. I think you can still get them from the RPGA vault and run them as "Home Play" Adventures. Not sure about that. Happy gaming Baby Dragon |
| smerwin2911-14-05, 07:13 AM | An alternative is to forego the MoH Campaign completely, and just run a true home game set in Eberron. You can still report the results to the RPGA as a home game, you don't have to follow the MoH rules, wait for the mods to come out, or deal with all the other MoH problems. Shawn |
| Rannicarr11-24-05, 04:35 PM | speaking of campaign standards, weren't they supposed to release new standards after the first bump? (according to the campaign standards version 1.2). I would like to start a campaign in eberron, and would also like to have it be a RPGA campaign, however I've been finding a serious lack in information and modules for it compared to say, living greyhawk. Maybe I'm just not getting how the Mark of Heroes campaign is supposed to work. Ok so I start all my players at level 4. I can see 3 modules for the campaign, after that then what? I could make my own and submit them as a dragon mark module, but how long would that take? And if it doesn't show up then what? So then I'd be stuck running my own modules, which is fine, but I don't think they count for an RPGA event. Are there more modules released every month? Do they allow me just to run my own campaign/modules as an official RPGA adventures? Is there anywhere besides the campaign standards where I can get more information as a GM? I don't seem to be having any luck finding it on the Mark of Heroes/RPGA sites. |
| grahamdrew11-25-05, 01:36 AM | speaking of campaign standards, weren't they supposed to release new standards after the first bump? (according to the campaign standards version 1.2). Yes, but pretty much everything in Mark of Heroes (or D&D Campaigns in general) tends to be delayed. We've heard a couple semi-official reports of the campaign standards being released "soon" but then again we've heard those since the level bump, so take it with a grain of salt. I don't know what the holdup is, but I know my group has held off buying any more Eberron material until they find out what they can use for MoH (which is too bad, because I'd pick up Magic of Eberron in a second if it was legal). I would like to start a campaign in eberron, and would also like to have it be a RPGA campaign, however I've been finding a serious lack in information and modules for it compared to say, living greyhawk. Mark of Heroes isn't Living Greyhawk, to the point where a comparison is meaningless. There's less than a hundredth of the material for MoH than there is for LG. Most of the rules aren't well defined, and there doesn't seem to be any RPGA member input into rules or content. The best thing you can do for info is post a message to these board, and hope it gets answered. Then you hope that answer is right... Maybe I'm just not getting how the Mark of Heroes campaign is supposed to work. Yeah... I don't think anyone does, really. It's basically a campaign entirely run by RPGA HQ, but they seem to have a habit of dropping the ball. That translates into mods that are delayed by months at a time or don't show up at all, horrible editing, and a general lack of info. After a while it kinda becomes humorous (the intro text of every mod refers to a Psionics doc available from the RPGA website that hasn't materialized in 10 months). In the best of all posible worlds, the RPGA would release a module or two every month. The campaign standards would be updated every level bump so new books would be legal for MoH use within a few months of coming out. The modules would be released chronologically and there would be a couple story arcs that threaded their way through the campaign. So far, pretty much none of that has happened so far. Ok so I start all my players at level 4. I can see 3 modules for the campaign, after that then what? I could make my own and submit them as a dragon mark module, but how long would that take? And if it doesn't show up then what? So then I'd be stuck running my own modules, which is fine, but I don't think they count for an RPGA event. After those three modules, you wait for them to release more modules. You can't run your own game as a DM's Mark until the put the DM's Mark placeholder in the system, and the timing on that is inconsistant at best. Although there's supposed to be a DM's Mark placeholder every month, it ends up being closer to one every three months. Normally for the DM's Mark you just order the placeholder, and it'll include a couple in-game objects or favors you can work into your adventure if you choose. You write the adventure, run it, and report the placeholder. You don't send any details on your adventure itself, just answer a few questions on the reporting form about the PC's relative success (which translates into how much gold/XP they earn). If the DM's Mark doesn't show up, you're **** out of luck. Are there more modules released every month? Do they allow me just to run my own campaign/modules as an official RPGA adventures? Is there anywhere besides the campaign standards where I can get more information as a GM? I don't seem to be having any luck finding it on the Mark of Heroes/RPGA sites. I think it ends up working out to a little less than a module a month on average, but they tend to come in small bursts and then absolute droughts. You can run your adventures as official RPGA adventures for the DM's Mark, but like I mentioned above if there's no placeholder you're SOL (and each placeholder can only be played once by a given player). You're totally right, the info on Mark of Heroes is incredibly vague. Your best bet seems to be to ask other RPGA members either here or on the markofheroes yahoo group. We're pretty much all in the same boat, someone may have found out the hard way already, though. I'm sorry if I'm coming off as negative, but Mark of Heroes is kind of a personal point of frustration. On one hand, it has a lot of potential with a great setting and a few really good mods. On the other hand, it seems like that potential has been squandered in every way possible by the RPGA staff. If you're looking for a regular (plays often game), Mark of Heroes probably isn't for you. You might be better off sanctioning a home Eberron game. If you're looking for very clear rules with a lot of community support, Mark of Heroes probably isn't for you. You might want to look at one of the Living games. If you're looking to play occasionaly and willing to put up with a lot of ****, Mark of Heroes may be for you. Andrew Beard |
| Rannicarr11-25-05, 02:48 AM | I'm sorry if I'm coming off as negative Not at all, I'm glad to know its not just me, and thanks for answering the questions I had. Seems like its best done as a once per month event for now and if I really want to run some Eberron I should just do a regular home campaign, which I'm not entirely opposed to, but i'm glad to know for sure. Now to look up the rules for home games... :D |
| grahamdrew11-25-05, 12:10 PM | Home games are pretty simple, actually. Every session you play, you set up an event like any other RPGA mod; you're just ordering a placeholder instead of a real mod so you can report the game when the time comes. You have to set your event up as a Home Game (if you try to set up a Game Day the placeholder doesn't show up). There are a few "D&D Home Campaign" placeholders in the Home Game category, select the one that corresponds to the campaign you're playing (Eberron is an option). From there you play your game, and afterwards report it with your players' RPGA numbers as normal. There aren't any restrictions on the game itself other than you follow the RPGA General Rules for tables size (4-6 players) and conduct. Andrew Beard |
| DoveArrow12-02-05, 07:25 PM | Home games are pretty simple, actually. Every session you play, you set up an event like any other RPGA mod; you're just ordering a placeholder instead of a real mod so you can report the game when the time comes. You have to set your event up as a Home Game (if you try to set up a Game Day the placeholder doesn't show up). There are a few "D&D Home Campaign" placeholders in the Home Game category, select the one that corresponds to the campaign you're playing (Eberron is an option). From there you play your game, and afterwards report it with your players' RPGA numbers as normal. There aren't any restrictions on the game itself other than you follow the RPGA General Rules for tables size (4-6 players) and conduct. Andrew Beard That is actually good information to know. |