101 mosters your epic level characters dont want to attack [Archive] - Wizards Community

Post/Author/DateTimePost
ryuspearhead

06-16-07, 01:54 PM
1.) gold dragon lich with a mindflayer's mind , and a pit feinds heart

lv 80
setekh

06-16-07, 02:26 PM
The Demi lich artificer that attached his skull to an Adamantine Golems body.



Yes. I had one of those as an NPC.
Mai_ariti

06-16-07, 05:41 PM
Level 40 Spell Weaver Fighter...all the fighter feats and he casts spells as a 52nd level sorcerer...yeah...
ECL 57
Lyinginbedmon

06-16-07, 06:17 PM
A Pixie Monk 2/Wizard 5/Archmage 5/Loremaster 12 (ECL 29-31, CR 28-29)

Yes, this one exists, and it specialises in hurling 50 small Longswords of Wounding with frightening proficiency.
Sajek

06-17-07, 12:09 PM
A group of 212 demiliches, each fused to the others into a full skeleton. Yeah, anyone want to guess that CR?
DaelricHearthsinger

06-17-07, 12:16 PM
The really, really hot barmaid. LOL
The_Normal_Anomaly

06-17-07, 12:34 PM
Yeah, just look at the "bonus" creature at the bottom. (http://www.wizards.com/default.asp?x=dnd/eo/20070608a)

For simplicity, I post it here.


The Bonus Creature: Thirty-Headed Tarrasque

This creature speaks for itself. The multiheaded template allows it to exist, but it's still just plain wrong. The multiheaded template says this guy should have a CR 29, but I used the added Hit Dice to recalculate the CR instead. It seemed more realistic, and it's still a TPK machine. I thought about adding the half-fiend template to it, but then it becomes an instant-kill machine (as if it isn't already) because its blasphemy caster level is 106. This is probably the most powerful creature I can come up with, but I may surprise myself some day and outdo it.

In melee, it uses Power Attack for 50, leaving it +70 melee on all its attacks. It has ninety head-based attacks in 1 round, thirty of which can be instant-kill attacks (since making a DC 80 Fort save is probably impossible to most everyone it would face).

I adjusted its spell resistance in an ad-hoc manner. One suggestion is to use 11 + CR as its spell resistance, but I compared the old spell resistance and what someone would have to roll to overcome it to get the new value.

Thirty-Headed Tarrasque CR 40
N Colossal magical beast
Init +16; Senses darkvision 90 ft., low-light vision, scent; Listen +94, Spot +94
Aura frightful presence
Languages --

AC 69, touch 10, flat-footed 61; Dodge, Mobility
(-8 size, +8 Dex, +59 natural)
hp 4,947 (106 HD); regeneration 40; DR 15/epic
Immune ability damage, disease, energy drain, fire, poison
Resist acid 10, cold 10, fire 10, electricity 10; SR 52
Fort +100, Ref +67, Will +43

Speed 20 ft. (4 squares); rush
Melee 30 bites +121 (4d8+20/18-20/x3 plus 2d6 on crit plus Fort save DC 80 or die on crit) and
60 horns +120 (1d10+10) and
2 claws +120 (1d12+10) and
tail slap +120 (3d8+10)
Space 30 ft.; Reach 20 ft.
Base Atk +106; Grp +142
Atk Options Awesome Blow, Dire Charge, Great Cleave, Improved Bull Rush, Improved Combat Reflexes, Large and In Charge, Power Attack, Prone Attack, improved grab, rush, swallow whole

Abilities Str 50, Dex 26, Con 93, Int 3, Wis 14, Cha 14
SQ augmented critical, carapace
Feats Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Devastating Critical (bite, Fort DC 80), Dire Charge, Dodge, Elusive Target, Epic Fortitude, Epic Prowess (2), Epic Reflexes, Epic Will, Eyes in the Back of Your Head, Great Cleave, Great Strength, Hold the Line, Improved Bull Rush, Improved Combat Reflexes, Improved Initiative[B], Improved Multiattack[B], Iron Will, Large and In Charge, Mobility, Overwhelming Critical (bite), Power Attack, Prone Attack, Spellcasting Harrier (+53 to foe's Concentration check DC to cast in its threatened area), Superior Initiative, Toughness (6), Weapon Focus (bite)
[B]Skills Hide -8, Jump +14, Listen +94, Search +84, Spot +94, Survival +33 (+37 following tracks)

Improved Grab (Ex) To use this ability, the thirty-headed tarrasque must hit a Huge or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

Swallow Whole (Ex) The thirty-headed tarrasque can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 2d8+6 points of acid damage per round from the tarrasque's digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the tarrasque's digestive tract (AC 54). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The tarrasque's gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.

Rush (Ex) Once per minute, the normally slow-moving tarrasque can move at a speed of 150 feet.

Carapace (Su) The thirty-headed tarrasque's armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature's spell resistance.

Frightful Presence (Su) The thirty-headed tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 65 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the tarrasque. The save DC is Charisma-based.

Regeneration (Ex) No form of attack deals lethal damage to the thirty-headed tarrasque. The tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature's full normal hit points +10. The tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem's cursed wound ability. The tarrasque can be slain only by raising its nonlethal damage total to its full normal hit points +10 (or 4,957 hit points) and using a wish or miracle spell to keep it dead. If the tarrasque loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.

Just think if he actually put half-fiend on that.
Mastergrubb

06-17-07, 12:45 PM
20lv medusa ranger riding a fiedish gorgon.
aushlo

06-17-07, 01:18 PM
The Epic barbarian's mom.
RequiemOfReason

06-17-07, 07:18 PM
Her Serenity, the Lady of Pain.
ryuspearhead

06-20-07, 06:43 PM
a half-black dragon pitfeind lv 30 monk . lv 50 fighter , lv 40 sor
ryuspearhead

06-20-07, 07:02 PM
tauric chamaira- blue dragon human and lion
cr 16
Thegans

06-20-07, 09:48 PM
13. The epic wizards cat familiar
14. A level five kobold whose name rymes with run run
(what he would have been mentioned eventually)
Imreallyagreatredwyrm

06-20-07, 10:54 PM
Here's two: a half-fiend(balor) orc fighter/blackguard (CR 50), and a drow necromancer/cleric/mystic thurge lich (CR 50).
JolanthusTrel

06-20-07, 11:12 PM
16) One lone goblin, for the sheer fact they can't be bothered.
Archmage_of_Blood

06-24-07, 11:59 PM
16) One lone goblin, for the sheer fact they can't be bothered.

My favorite thing on here so far.
WhiteRaven810

06-25-07, 12:58 AM
17. A Dungeon Master who suddently decides to start a new campaigne. A new campaigne beginning at level one.
Myst_the_Moonscout

06-25-07, 02:14 AM
18. Rust monster


19. epic Rust monster
Deamon

06-25-07, 02:53 AM
17. A Dungeon Master who suddently decides to start a new campaigne. A new campaigne beginning at level one.I think they would want to attack him.

20. The CR 9,721 neutronium golem.

21. Th e Divine Rank 2,000 deity that can kill Pun-Pun (Have stats for this.)
Lyinginbedmon

06-25-07, 11:33 AM
Kill Pun-Pun? Inconceivable!

(Literally, he'd ensure they weren't born :P)
Lykor

06-27-07, 04:52 PM
Pun-Pun is as close to unkillable as anything with stats. He is immune to 90% of the status effects in the game, and can't be killed through damage thanks to his Frenzied Berserker abilities and near-infinite con (but his will save is high enough he can end the frenzy whenever he wants). There is also a feat which lets him rage in response to an attack (at least I think so) - which he also has.
MCage

06-27-07, 09:18 PM
22. Me
VulcanStormwrath

02-11-08, 08:23 PM
The unarmed man sitting by himself in front of a fire,in the middle of the forest.

Ask yourself, why isn't he dead yet?
zeratulcraft

02-11-08, 08:31 PM
Pun-Pun is as close to unkillable as anything with stats. He is immune to 90% of the status effects in the game, and can't be killed through damage thanks to his Frenzied Berserker abilities and near-infinite con (but his will save is high enough he can end the frenzy whenever he wants). There is also a feat which lets him rage in response to an attack (at least I think so) - which he also has.

Pun-Pun can make an ability that causes him to become invincible. He's simply that broken.
PrinceOfTheVoid

02-11-08, 08:37 PM
Not to start up a huge debate (there's two threads for it at the epic boards) but the MORTIVERSE can in fact defeat Pun Pun. You're way behind the times on that debate. Of course, MORTIVERSE represents Utimate DM Power whereas Pun Pun represents Ultimate Player Power.

Its scary, I know.
turalisj

02-11-08, 08:53 PM
A dragon god of storms and his group of 7, 40hd, warblade concordant killers :P
BigGus

02-11-08, 08:59 PM
25. An epic Red Wizard/ Abjurer with Epic Spell Focus: Abjuration (3.0 version) who casts Improved Heightened Mordenkainen's Disjunction a lot, and destroys all their lovely magic items
Slagger the Chuul

02-12-08, 03:05 AM
26. The hostile 104th-level penniless commoner who makes their epic stronghold free.
RAGNAROKISCOMING2007

02-12-08, 08:39 AM
27) The Lords of the Nine at Dicefreaks (http://www.prism.gatech.edu/~gth669h/TGoH/)(Look at Chapter 9).
AaronDireBear

02-12-08, 10:37 AM
The beggar with 7 canaries floating around his head.

The Sirrush.
ArgulFraster

02-12-08, 01:00 PM
31) The Always Horny Catgirl with a Cha of Yes.
Lycanthromancer

02-12-08, 01:31 PM
32.) My 20th level core-only wizard. Seriously. I can destroy entire pantheons of gods with that one. (Also, see the 1,008,000d6 damage one.)

33.) Chuck Norris. (http://forums.gleemax.com/showpost.php?p=15062890&postcount=2146)
snakeman830

02-12-08, 05:25 PM
34. A 10*10*5 foot metal box. (http://forums.gleemax.com/showthread.php?t=906525)
Paladin's Pride

02-13-08, 12:09 AM
Dire Skunk

even if you win, you lose
Rathon

02-13-08, 10:29 AM
celestial dire badger nuff said
M-bark

02-13-08, 01:45 PM
36.) A Drow female with 20 Gestalt levels in Druid//Cleric and who has gained the Half-Celestial, Half-Fiend, Half-Dragon and Lich templates through certain other (prestige) classes.