16000 skeletons [Archive] - Wizards Community

Post/Author/DateTimePost
kinem

03-01-05, 06:57 PM
This forum is for discussion of Libris Mortis, so, this is close enough, and DMs might have more interest. I posted a new base class, skeleton master (http://boards1.wizards.com/showthread.php?t=386633), in the classes forum, and would like reviews.

I made it several months ago, pulled out the file recently, but still am not sure on balance. In fact it probably needs changes. It may be more useful when the war book comes out. Thanks.
green_yawgmoth

03-02-05, 01:29 AM
Mass invis + Destruction retribution + Unliving weapon = chain reaction of ungodly destruction. I like it. :devil:


http://img.photobucket.com/albums/v91/yawgmoth/kittyjig.gif
kinem

03-02-05, 10:07 PM
Thanks, so I take it as one vote for not underpowered. Anyone else?
twad

03-02-05, 10:31 PM
well.. i does not look too powerfull since this is just alot of skeletons and skeletons dont grow in trees.

Advance my army of noisiness!!
kinem

03-04-05, 06:48 PM
OK, so one for 'not overpowered".

So ... balanced?
green_yawgmoth

03-05-05, 12:17 AM
OK, so one for 'not overpowered".

So ... balanced?
I dunno. Big hordes of small critters are pretty difficult at low/mid levels, but once you get that widened fireball/cone of cold/sunburst, the scales fall over from tipping too fast. I;d say playtest it a bit and see how it goes.


http://img.photobucket.com/albums/v91/yawgmoth/kittyjig.gif
kinem

03-07-05, 11:47 PM
I was hoping to get it balanced before adding it as an option. Not that I'd mind throwing together online games on the boards here to playtest things ... if I first win the lottery so I don't have to worry about a job or such ...

Though if you can get a hold of a few dragon and giant skeletons, you'd probably use most of your control HD for that. Don't forget that the skeleton can have up to 2 HD per caster level, no 20 HD cap.

Which obviously brings up the question - how much should monster skeletons cost? A guideline is needed for character creation over 1st level. How about 10 gp per human skeleton, and 100 gp x CR x HD for monsters?
GoodTeletubby

03-08-05, 12:41 AM
I was hoping to get it balanced before adding it as an option. Not that I'd mind throwing together online games on the boards here to playtest things ... if I first win the lottery so I don't have to worry about a job or such ...

Though if you can get a hold of a few dragon and giant skeletons, you'd probably use most of your control HD for that. Don't forget that the skeleton can have up to 2 HD per caster level, no 20 HD cap.

Which obviously brings up the question - how much should monster skeletons cost? A guideline is needed for character creation over 1st level. How about 10 gp per human skeleton, and 100 gp x CR x HD for monsters?

with animate dead, it's a flat 25gp per HD, I'd suggest going by that, just make sure it's a certain gem type, and be a little bit stingy about how easy they are to get
kinem

03-08-05, 11:11 AM
with animate dead, it's a flat 25gp per HD, I'd suggest going by that, just make sure it's a certain gem type

No, I'm just talking about getting the skeleton. SMs don't need the material component.

Obviously, anyone using animate dead would also need to first obtain the skeleton by buying it (for the price in question), digging it up, as a byproduct of other business, or hunting.
green_yawgmoth

03-08-05, 06:09 PM
No, I'm just talking about getting the skeleton. SMs don't need the material component.

Obviously, anyone using animate dead would also need to first obtain the skeleton by buying it (for the price in question), digging it up, as a byproduct of other business, or hunting.
Graverobbing. And once you get a few skeletons, this becomes really easy because "dig there" is a really simple command. :D


http://img.photobucket.com/albums/v91/yawgmoth/kittyjig.gif