2 new outsiders. Tell me what you think of their CR/LA [Archive] - Wizards Community

Post/Author/DateTimePost
TheGnomishWizard

09-11-03, 07:53 PM
I don't have names for either of these creatures but they were both created to be protectors and gaurdians of the great phoenix.

Medium Outsider(native)
HD: 3d8+3(16)
Initiative: +6
Speed: land 30 ft.(6 squares)
AC: 12 (+2 dex)
Base attack/Grapple: +3/+4
Attack: +1 longsword +6 melee(1d8+2)
Full Attack: +1 longsword +6 melee(1d8+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: ------
Special Qualities: spell-like abilities, damage reduction 5/magic, low-light vision, outsider traits
Saves: Fort +4, Ref +5, Will +4
Abilities: Str 13, Dex 14, Con 12, Int 11, Wis 13, Cha 12
Skills: Bluff +7, Disguise +7, Listen +7, Move Silently +8, Hide +5, Spot +7, Sense Motive +7, Tumble +5
Feats: Improved Initiative, Weapon Focus(longsword)
Environment: Any
Organization: (undecided, as in I'm not sure)
Challenge Rating: 3
Alignment: Usually lawful(any)
Level Adjustment: +2

Spell-like abilities: 3/day- detect magic; as if cast by a 3rd level sorcerer.

Medium Outsider(native)
HD: 8d8+16(52)
Initiative: +7
Speed: land 30 ft.(6 squares), fly 80 ft.(16 squares)
AC: 23 (+4 dex, +3 natural, +6 armor)
Base attack/Grapple: +8/+11
Attack: +2 flaming longsword +14 melee(1d8+5+1d6)
Full Attack: +2 flaming longsword +14/+9 melee(1d8+5+1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: ------
Special Qualities: spell-like abilities, damage reduction 10/magic, low-light vision, outsider traits, telepathy
Saves: Fort +8, Ref +9, Will +8
Abilities: Str 17, Dex 18, Con 15, Int 13, Wis 14, Cha 16
Skills: Bluff +14, Disguise +14, Listen +13, Move Silently +15, Hide +9, Spot +13, Sense Motive +13, Tumble +9
Feats: Improved Initiative, Weapon Focus(longsword), Light armor proficiency, Fly-By attack
Environment: Any
Organization: (undecided, as in I'm not sure)
Challenge Rating: 9
Alignment: Usually lawful(any)
Level Adjustment: +5

Spell-like abilities: 3/day- light, detect magic; 1/day- blur, invisibility, produce flame. All abilities as though cast by a 8th level sorcerer.
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What I'm looking for from you, the board goers, are to look at the CR/LA and tell me what you think. Some name suggestions would be nice. What you think of there abilities over all. These are the first creatures I've even attempted to make so there might be mistakes. If you see any can you point them out. Even if the wording is just bad grammer please tell me.
Xychotic

09-11-03, 08:27 PM
For my personal reference, I'll name both of your critters in respective order. Feather Dancer, and Warden of Flame.

Both of have CRs too high. Do you think a party of four 3rd level characters would even blink at the feather dancer? (Remember, test them with a ftr, wiz, rog, clr.) I can't imagine how they would, it wouldn't hit the ftr very often, the wizard would put him down. And one magic weapon + sneak attack would put her on the wrong side of the mortal coil. Not to mention, the spell-like abilities are not that big either.

The Warden of Flame looks pretty good, but unless he's wearing 'chainmail +2' or something similar, Tumble's useless. Drop his CR by 1 or 2 and maybe even give him a few other fiery abilities.

If your phoenix is anything like my phoenix, her guardians had better be fire proof. Other than that, good work. Always remember that its better to make them weaker than stronger; the party can school a wimp, but nobody likes PC burger...
TheGnomishWizard

09-12-03, 04:34 PM
bump
Xychotic

09-12-03, 05:59 PM
Your critter has auto-proficiency with any armor he is statted to wear. You don't need to use a slot for it.
R.M.G.C.L.F.

09-12-03, 06:09 PM
The first outsider looks like a CR 1, LA+2. The second one seems like a CR 4 LA+3 or LA+4.
Xychotic

09-12-03, 06:38 PM
Naw, the Feather Dancer is good at about CR 2 b/c it has DR and can hit fairly often. Still, its over rated, maybe if it had natural armor...

The Warden of Flame is good at CR 8 b/c a typical lv8 ftr would hit it roughly 55% of the time (assuming +13 atk). It would be better if it had some more spell-like abilities.

Also, think of some neat combo that they would work well with, and they could do their part to be really bad-ass.
TheGnomishWizard

09-13-03, 04:11 PM
I like the ideas and soon will be reworking these guys a bit to better suite my purpose and add some of your input. Thanx.