20-level Hit Die Progressions [Archive] - Wizards Community

Post/Author/DateTimePost
Thomar_of_Uointer

06-16-06, 02:26 PM
Fun for PCs, monsters, and cohorts alike! Aberration, Fey, Giant, Magical Beast, Monstrous Humanoid, and Outsider, all in one thirty-page .pdf file.

I finally finished compiling these. The Elemental was dropped because immunity to critical hits can't fit in at level 1, but Giant and Monstrous humanoid got added. Feedback is appreciated.

http://www.kobolds-keep.net/Progressions.pdf
Insane Pixie

06-16-06, 02:45 PM
If it's my understanding, the power level of abilities (weakest to strongest) is A, B, C. Could a creature that gains a C ability instead choose a B or an A ability? Would he get multiple lower-level abilities, such as when an astral construct trades a higher level ability?

EDIT: Most classes say that the creature has a natural armor bonus equal to [blank] its Hit Dice. The way that it's worded, it means that it still gains a nat. armor bonus when it multiclasses. What's right?
Thomar_of_Uointer

06-16-06, 03:11 PM
A, B, and C are classifications of abilities. There's no exact power difference between them, but they are seperated for how they stack with themselves. Crazy things like being Huge sized at level 3, or acces to an eight-level spell at level 6.

No, natural armor is HD-based, which is why it's on the table. Yeah, that's one thing that is hard to keep track of when it has to be worded the same on six entries.
Thomar_of_Uointer

09-02-06, 07:59 PM
I've updated the progressions again. Fixed typos, differentiated some abilities, added abilities where playtesting revealed they were needed, and rewrote all the ability score boosters.