| Post/Author/DateTime | Post |
|---|---|
| shades of eternity02-23-07, 11:22 AM | Alright, I have been involved in a ravenloft campaign. What one of the biggest pains is watching our former companions reanimate after the fact and has been the biggest issue is figuring out a way to keep then down after the fact. what is the cheapest and/or best way to keep our party members from reanimating. |
| ZeronHitaro02-23-07, 11:28 AM | Cremation works wonders on dead bodies. |
| shades of eternity02-23-07, 11:46 AM | tried that ...the gm's being a dick. used both burning hands and a fireball. his logic is that if it does straight point damage it won't kill the reanimating zombies. Also any sage's rulings on this would be helpful. |
| Thiez02-23-07, 12:50 PM | Cut them in little pieces? Drop them in a portable hole filled with holy water? Eat them? |
| rironin02-23-07, 02:04 PM | Between the time when they die and when they reanimate, I would treat the corpse as an object, which still should be subject to distruction via the normal means. I'm not sure where I'd set the hardness or vulnerability to fire, but something along those lines. Of course, your GM doesn't agree with that logic (he even objects to you cutting them up? I mean if you took off arms, legs and head, how would that even work?) so that might not get you anywhere. I could swear I've seen a spell that prevents corpses from arising as undead, but I can't find it in the PHB, Complete Divine, Heroes of Horror or Libris Mortis. Anyone know what I'm thinking of? |
| Thiez02-23-07, 03:29 PM | Spawn Screen? |
| dok02-23-07, 08:37 PM | Cast Consecrate (http://www.d20srd.org/srd/spells/consecrate.htm): Undead cannot be created within or summoned into a consecrated area. With a casting time of 1 action, and a duration of 2 hours per level, that'll last long enough to prevent most spawns. As a 2nd level Cleric spell, it's cheap to put into scrolls, or even Wands if this is really a frequent problem. |
| rironin02-23-07, 08:48 PM | Ahh, there ya go. Have your DM put that in his pipe and smoke it :) Unless your DM decides that after the duration runs out, they rise as undead then. I suppose one could go either way with that. Does the evil of Ravenloft attempt to reanimate corpses continuously, or is there a statue of limitations, so to speak? A humanoid slain by a wight couldn't become a wight 1d4 rounds later if you cast Consecrate, but would it still rise as a wight when the spell duration ends? Or is the "attempt to rise" a one-time thing that, if prevented, simply doesn't happen? |
| Millennium02-23-07, 09:03 PM | You could always set up camp and then just kill the reanimating PC over and over. When the DM asks what the hell you're doing, just tell him you're spawn-camping. |
| Raymond_Luxury_Yacht02-24-07, 12:43 AM | You could always set up camp and then just kill the reanimating PC over and over. When the DM asks what the hell you're doing, just tell him you're spawn-camping. /me winces |
| Thiez02-24-07, 07:22 AM | That's brilliant. XP! :D |
| shades of eternity02-24-07, 02:52 PM | spawn screen, it's 2nd-level, and can prevent it on one person with no costly component. |
| Armoracia Rusticana02-24-07, 03:29 PM | Cut off their hands and one leg. Burry these appendages in ground/in water/anyhow prevent fron the contact with body. Have fun wgen it animates. Or: If Str is not ungodly, chain it. That's... Easy and not quite creative. |
| TheCrawlingSpleen02-25-07, 06:31 PM | If you're at a high-enough level, cast disintegrate. This will work wonders even if they rise. With no Con score, undead are immune to anything that requires a Fort save...unless it affects objects too (disintegrate does), in which case the undead automatically fails its Fort save and is well and truly :censored:'ed. Dead bodies will be completely destroyed, and undead should take a good many d6's of damage. Of course, this is all a waste of typing if you're not at a high enough level to use the spell. Yeah, you should probably just go with spawn screen. :embarrass |
| mtrpcic02-25-07, 07:00 PM | chop of the heads and stick them in a bag of holding. if you want, chop it into chunks and put them in the bag too. |
| TheCrawlingSpleen02-25-07, 11:03 PM | Even better, what if they animate inside the bag? :plotting: Then you would have an undead head or limb, and that could come in handy. DM: "The nightwalker snatches your sword away and crushes it. Its cold eyes gleam with cruel amusement." PC: "Alright, I reach into my bag for...the dismembered zombie hand!" DM: "Uh...okay. That's an improvised weapon, and-" PC: "Two weapons, actually, I'm duel wielding, and they're not improvised: I took Exotic Weapon Proficiency (dismembered zombie hand)." DM: :uh-huh: And later... PC: "Can you use a severed mohrg's tongue to make a trip attack?" |
| Thiez02-26-07, 02:12 AM | If you're at a high-enough level, cast disintegrate. This will work wonders even if they rise. With no Con score, undead are immune to anything that requires a Fort save...unless it affects objects too (disintegrate does), in which case the undead automatically fails its Fort save and is well and truly :censored:'ed. Dead bodies will be completely destroyed, and undead should take a good many d6's of damage. Of course, this is all a waste of typing if you're not at a high enough level to use the spell. Yeah, you should probably just go with spawn screen. :embarrass Actually, they DO get a fortitude save. But in practice, they always fail that save anyway ;) Undead get a save against Disintegrate in much the same way that a magical item would get a fortitude save. |