| Post/Author/DateTime | Post |
|---|---|
| JiCi06-08-07, 07:48 PM | http://www.wizards.com/default.asp?x=dnd/eo/20070608a The guys have done it again... they've made the most hilarious monster ever. I would have preferred a 30-headed great red wyrm. 30 times 24d10 points of fire make it more than a challenge. |
| sukael06-08-07, 09:54 PM | No way that 30-headed tarrasque is CR 40. It's vulnerable to exactly the same strategy as the original: fly overhead and plink it with arrows until it falls over. And SR 52 is no real problem to get around by level 40. :D I'd peg it... CR 25-30, maybe? |
| sensestaker06-08-07, 10:36 PM | I would have given it the feat Pain Mastery from SS: +2 to STR for every 50 points of damage you take. ((4947 hp+regen 40)/50)x2=a hell of a lot of strength :D |
| JLaurHughes06-08-07, 10:57 PM | It's one of those creatures that "Should never be" because it's just wrong in my mind....also isn't one head enough? I will admit I do want to set this creature against a few pc's at high enough levels and see if I can kill the entire pc party that way. |
| sukael06-08-07, 11:06 PM | It's one of those creatures that "Should never be" because it's just wrong in my mind....also isn't one head enough? I will admit I do want to set this creature against a few pc's at high enough levels and see if I can kill the entire pc party that way. Like I said... if they can fly (which is practically guaranteed by level 20), there's no way they can lose unless they're incredibly dumb. |
| runestar06-08-07, 11:09 PM | I loved the part when the designer was musing over whether to allow it access to blasphemy via the half-fiend template...:D However, I think he may have confused the rules for death by massive damage with the rules for CDG. For the former, the dc is a flat 15, not the amount of damage one would take. But I just have to try that chimeric chimera in one of my games some day... |
| JLaurHughes06-08-07, 11:13 PM | Like I said... if they can fly (which is practically guaranteed by level 20), there's no way they can lose unless they're incredibly dumb. Yes, however it's called being mean. The 30 headed tarrasque wanders through a zone of antimagic when the pc's finally catch up. |
| sensestaker06-08-07, 11:16 PM | However, I think he may have confused the rules for death by massive damage with the rules for CDG. For the former, the dc is a flat 15, not the amount of damage one would take. .. The nearly certain death was from the Tar's Devestating Crit feat. |
| turalisj06-08-07, 11:17 PM | I can think of atleast 2 LA +0 creatures that can fly. The raptoran, and a dragonwrought kobold. Remember folks, if you slay one hundred kobold, it's because they need the souls to power thier eldritch cannon of doom. |
| sukael06-08-07, 11:18 PM | Yes, however it's called being mean. The 30 headed tarrasque wanders through a zone of antimagic when the pc's finally catch up. In this case, unless there's a scout with a really high movement rate, I'd almost universally chalk it up to the tarrasque. At higher levels, magic items make up the majority of a fighter-type's abilities... |
| JLaurHughes06-08-07, 11:55 PM | The nearly certain death was from the Tar's Devestating Crit feat. Yep it is from the Devestating Crit feat. Overcome though with Heavy Fortification armor(an enhancement in the DMG for armors that provides three diff levels of protection against crit's - Low 25%, Moderate 75% and Heavy 100%) and affordable at high levels. |
| fiendish_platypus06-09-07, 04:16 PM | The real CR, according to the Multiheaded template in Savage Species would be 20 (the tarrasque) plus 9 (29 extra heads), so it should be CR 29, not 40. |
| JLaurHughes06-09-07, 05:42 PM | The author has stated that in the article. |
| turalisj06-09-07, 05:48 PM | By level 40, a monk could hit the 30-headed one enough times to split the material plane in half :P |
| JiCi06-09-07, 05:52 PM | Yup, right here: This creature speaks for itself. The multiheaded template allows it to exist, but it's still just plain wrong. The multiheaded template says this guy should have a CR 29, but I used the added Hit Dice to recalculate the CR instead. It seemed more realistic, and it's still a TPK machine.Emphasis mine. Not only does it seems realistic, it's logical too. The multiheaded template is much like advancing a monster normally, so for a magical beast, each additional 2 HD increases the CR by 1. |