| Post/Author/DateTime | Post |
|---|---|
| 1337Ninja11-16-06, 01:28 AM | ??? Golem Large Construct Hit Dice: 10d10+30 (95 hp) Initiative: -1 Speed: 20ft. Armour Class: 21 (+13 natural, -1 Dex, -1 size) Base Attack/Grapple: +7/+20 Attack: Uranium katana +16 melee (10d8+13 plus uranium poisoning/1-20/x8) or hammer gun +5 ranged (3d8) Full Attack: Uranium katana +14 melee (10d8+13 plus uranium poisoning/1-20/x8) and +2 ghost touch hand axe +15 melee (1d8+6/x3) and +1 two-bladed sword mindblade +14/+14 melee (2d6+14/19-20) or hammer gun +5 ranged (3d8) Space/Reach: 10ft./10ft. Special Attacks: - Special Qualities: ULTIMATE COOLNESS! Saves: Fort +3, Ref +3, Will +3 Abilities: Str 28 Dex 8 Con - Int - Wis 11 Cha 1 Skills: - Feats: Two-weapon fighting (Bonus), oversized two-weapon fighting (bonus) Environment: Any forum Organization: Solitary Challenge Rating: Something Treasure: None Alignment: Always neutral Advancement: 11-34 HD (Large), 35-52 HD (Huge) Level Adjustment: - A four-armed humanoid, made of metal and about ten feet tall, walks towards you. Uranium Katana (Ex): On a critical hit with its uranium katana, an ??? golem imbues its victim with uranium, dealing an extra 30d6 damage, and permanently sickening, nauseating and exhasuting the target. The sword also glows in the dark. Hammer Gun (Ex): A hammer gun is treated as a great crossbow (Races of Stone), except it deals bludgeoning damage and only threatens a critical on a 20. ULTIMATE COOLNESS!: All creatures that see an ??? golem are so awed by its ULTIMATE COOLNESS! and 1337 P0\/\/eR that they are stunned as long as they can see it. Note: The ability of the ??? golem to wield a two-bladed sword as its mind blade and not subtract 1 from its enhancement bonus could well be the difference between the PCs annhilating the golem and a TPK. Feel free to give the golem a less broken mind blade. |
| Tower_of_Pain11-16-06, 01:56 PM | Cheesetastick Golem. |
| kliate11-16-06, 03:36 PM | It's weak against a blind+blind-fighting ghost Fighter. Given its hp, AC and attacks, I'd slot it at around a CR 8....but the damage is way up there. I suggest pumping up the HD and Str so you can safely call it a CR 16, and then giving it the usual magic immunity that golems enjoy. Lastly, I suggest providing a Will Save DC on Ultimate Coolness, and a Fort Save DC for half damage against the effects of uranium. Possibly, the uranium may inflict a type of damage to which constructs and undead are immune. Hmm...Radioactive undead template coming to mind... |
| Prak, the Mad11-16-06, 05:23 PM | meme golem? |