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| The Vorpal Tribble07-03-05, 09:57 AM | You've seen one of these in every movie. Now introduce them into your campaign ;) -=-=-=-=- Miracle Dog Small Magical Beast (good, extraplanar) Hit Dice: 3d10+15 (31 hp) Initiative: +3 Speed: 60 ft. (12 squares) Armor Class: 17 (+3 dex, +3 natural, +1 size), touch 15, flat-footed 14 Base Attack/Grapple: +3/+1 Attack: Bite +6 melee (1d4+3) Full attack: Bite +6 melee (1d4+3) Space/Reach: 5 ft./5 ft. Special Attacks: Spell-like abilities, trip Special Qualities: Damage reduction 5/evil, darkvision 60 ft., detect hostile intent, empathy, fast healing 2, healing tongue, inspire courage, low-light vision, ressurection, scent Saves: Fort +8, Ref +6, Will +4 Abilities: Str 15, Dex 17, Con 20, Int 4, Wis 16, Cha 19 Skills: Diplomacy +6, Jump +6, Listen +7, Spot +7, Survival +1* Feats: Alertness, Diehard(B), Run, Track(B) Environment: Any Land Organization: Solitary Challenge Rating: 4 Treasure: None Alignment: Neutral Good Advancement: -- Level Adjustment: -- Everyone has heard of a dog who is miraculously there to pull a child from a fire, the freezing waters of an icy pond, or perform many other acts of heroism. They will then stay with the child, guarding and comforting, whom almost always miraculously recovers. Miracle dogs appear like any other dog, and though not a strict rule, tend to resemble rangy mutts with gentle, intelligent eyes. These beasts roam all about, giving aid and comfort to those they can. They seem to have a particular softness for children and the elderly, but will aid nigh any. They will stay until their charge is well, and then disapear, seeking out another in need. Miracle Dogs can only speak canine, but understands all languages. Combat: Miracle Dogs try to avoid conflict at all costs unless they see cruelty or harm being directed at another for malicious reasons. The dog will then attempt to trip their opponent up and direct their attention away from their former victim. Detect Hostile Intent (Ps): A miracle dog is always aware of the presence of any creatures with hostile intent within 30 feet of itself, and their direction from it (but not their specific location). The power detects active aggression, as opposed to vigilance. In addition, the miracle dog cannot be surprised or caught flatfooted by creatures that are susceptible to mind-affecting powers. While under the effect of this power, it can make Sense Motive checks as a free action against anyone within 30 feet. Empathy (Ps): A miracle dog can sense the emotions of others within 200 ft. though cannot locate the exact source until within 5 ft. Particularly strong emotions of fear or sadness can be sensed up to a mile away, which attracts the miracle dog's attention immediately. Healing Tongue (Su): The saliva of a miracle dog has regenerative properties. Three times per day the dog may lick the wounds of others, healing 1d8+4 points of damage and curing illness as if using the Cure Light Wounds and Remove Disease spell. As well, anyone whom is unconscious when licked gets a new saving throw against any spells that rendered it unconscious. If the victim is unconscious or helpless from any type of ability loss that ability raises to the lowest neccessary to allow awakening. Inspire Courage (Su): The mere presence of a miracle dog inspires courages in his allies, bolstering them against fear and improving their combat abilities. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. The charge of the miracle dog gets a +4 morale bonus on saving throws against charm and fear effects and a +2 morale bonus on attack and weapon damage rolls. Ressurection (Su): In most cases, it’s difficult to destroy a miracle dog through simple combat: The deceased dog will often restore itself to life in 2d4 days. Even the most powerful spells are usually only temporary solutions. A miracle dog that would otherwise be dead returns to the place of its death with a successful check (1d20 + 6) against DC 16. Miracle Dogs can only be truley killed by evil rituals performed to destroy or capture its spirit. Spell-like abilities: At will/Comprehend Languages, Detect Good; 1/week Restoration;1/month Ressurection. Caster level 12. The save DCs are charisma based. Trip (Ex): A miracle dog that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dog. Skills:Miracle Dogs have a +4 racial bonus on Jump checks. *Miracle Dogs have a +4 racial bonus on Survival checks when tracking by scent. |
| OamuTheMonk07-03-05, 01:52 PM | This is awesome. I'm wracking my brain trying to come up with what else these plucky canines could do...I'm thinking some form of inspire courage is a natural... Seriously. Awesome. |
| pita07-03-05, 02:00 PM | You forgot the fact that whenever there's an enemy nearby they tend to be huge ferocious breeds. |
| Derren S.07-03-05, 02:08 PM | What the hell are (PS) Abilities? |
| BelRex07-03-05, 02:11 PM | Psi-Like Abilities. Take a look at the moon dog from BoED, it has some nice abilities. |
| The Vorpal Tribble07-03-05, 02:13 PM | I'm thinking some form of inspire courage is a natural... Yeah, the kids around these dogs are always able to like cross slippery logs across waterfalls, or stand up to the school bully or ask their dreamgal out or something... will add ;) You forgot the fact that whenever there's an enemy nearby they tend to be huge ferocious breeds. Might do a medium-breed miracle dog in a bit. What the hell are (PS) Abilities? Ps = Psionic abilities. |
| OverzealousMephit07-03-05, 02:14 PM | Lassie would be proud. What a sweet idea, well done. |
| The Vorpal Tribble07-03-05, 02:19 PM | Thank ye :tiphat: (Inspire Courage added) |
| The Vorpal Tribble07-03-05, 02:31 PM | Take a look at the moon dog from BoED, it has some nice abilities. *looks up the critter and blinks* And here I thought I was doing somethin' original :blush: Maybe a miracle dog is the result of a normal dog and a moon dog... |
| pita07-03-05, 02:45 PM | There is a difference. Moondogs are evil-hating luna-dogs Miracle Dogs are small healer tarrasques. |
| Olly07-04-05, 03:48 AM | It should some sort of bonus whenever the child in question is called 'Little Timmy'. ;) Might do a medium-breed miracle dog in a bit. If you make it a kangaroo, then you could reinact a certain Australian kid's TV show... |
| Raymond_Luxury_Yacht07-04-05, 12:28 PM | Just a nitpick, but it should be 3d10+15 for the Hit Dice, not 3d10+10. Bite should be +6 melee. You forgot the size bonus. Magical Beasts usually have Good Fortitude and Reflex saves, not Good Fortitude and Will saves. If you intended the latter to be the case, make a note of it in the description. Edit: Nice idea though. Reminds of all those movies I saw as a child, which inevitably ended with a dead dog. |
| R.M.G.C.L.F.07-04-05, 03:08 PM | Just a nit-pick, spell-like abilities and powers like lick would fall under special attacks, since while not offensive in nature they are more special powers than inherent qualities of the dog. Good job. *scratches vorpaltribble behind the ears and gives him a milkbone* |
| The Vorpal Tribble08-16-05, 03:40 PM | Thanks for the help guys. Fixed'em up. Also made up a new friend for him to play with ;) The miracle dog's arch-enemy, the Pathcrosser (http://boards1.wizards.com/showthread.php?p=6967192#post6967192) :devil: |
| Realms of Chaos08-16-05, 07:14 PM | One thing that I know about dogs in the movies is that everything seems to turn out okay for them in the end. Granting them a re-roll once per day or giving them the ability to use miracle once per month would reflect that. I'm a dog-lover. :cool: |
| The Vorpal Tribble01-11-06, 11:52 AM | PEACH :bump: |