A breath of our inspiration... (PEACH) [Archive] - Wizards Community

Post/Author/DateTimePost
The Vorpal Tribble

05-11-06, 10:11 AM
...Is the life of each generation.
A wondrous thing of our dreaming,
Unearthly, impossible seeming-
The soldier, the king, and the peasant
Are working together in one,
Till our dream shall become their present,
And their work in the world be done...

...But we, with our dreaming and singing,
Ceaseless and sorrowless we!
The glory about us clinging
Of the glorious futures we see,
Our souls with high music ringing;
O men! It must ever be
That we dwell, in our dreaming and singing,
A little apart from ye...

...You shall teach us your song's new numbers,
And things that we dreamt not before;
Yea, in spite of a dreamer who slumbers,
And a singer who sings no more.

_/ _/ _/ _/ _/ _/ _/

Imagineered

Large Construct (extraplanar, incorporeal)
Hit Dice: 17d10+30 (123 hp)
Initiative: +3
Speed: Fly 60 ft. (perfect)
Armor Class: 19 (+7 deflection, +3 dex, -1 size), 20% miss-chance
Base Attack/Grapple: +12/-
Attack: Touch +15 melee (touch of maladroitness)
Full attack: Touch +15 melee (touch of maladroitness)
Space/Reach: 10 ft./10 ft.
Special Attacks: Daydream, epiphany, imagineering, psi-like abilities, touch of maladroitness
Special Qualities: Assume idea, born of dream, construct traits, darkvision 60 ft., immunity to sonics, incorporeal traits, naturally psionic, power resistance 23, telepathy 120 ft.
Saves: Fort +5, Ref +10, Will +5
Abilities: Str -, Dex 17, Con -, Int 17, Wis 10, Cha 24
Skills: Knowledge (psionics) +23, Knowledge (the planes) +23, Listen +10, Lucid Dreaming +20, Perform (any two) +27, Spot +10
Feats: Dodge, Dreamtelling (http://realmshelps.dandello.net/cgi-bin/feats.pl?Dreamtelling,HH), *Focused Skill User, Lightening Reflexes, Opportunity Power, Psionic Meditation
Environment: Region of Dreams
Organization: Solitary
Challenge Rating: 12
Treasure: None
Alignment: Any Chaotic
Advancement: 17-23 HD (Large), 24-36 (Huge), 37-40 (Gargantuan)
Level Adjustment: -

* From Complete Psionic.

An imagineered is a mental creation constructed by psionicists who delve deep into the amazing creative proccesses of sentient beings in the locale where this potential roams rampant, the Region of Dreams. It is a being of congealed imagination and endless possibilities held together by fascination and inspiration. It roams the dreams of sleeping beings, continuously intrigued by what the subconscious mind can bring to being.

An imagineered reveres its creator beyond all others, and reguards everything its maker says as if Charmed. However, it is still an independent, free willed being and does not mindlessly obey commands given it. Though always chaotic, an imagineered takes its creator's alignment on the Good-Evil axis at the time of its creation.

Imagineered weigh precisely as much as an idea. They speak only through telepathy.

Combat
An imagineered rarely fights, being far too busy experiencing the rapture of continuous inspiration. However, if it must fight for its life it draws upon the darker impulses of the subconscious and temporarily becomes a being of pure nightmare to defeat its opponent.

Assume Idea (Su): An imagineered can assume the likeness of any Small to Huge creature or object as a free action once per round that does not provoke attacks of opportunity. Its abilities do not change, but it appears to be that creature or object, though unreal seeming. Those who use true seeing or other like abilities lose sight of the creature for as long as the ability is in effect, as once its veil is pierced it has no more visibility than a flash of insight.

Born of Dream (Ex):
As a being of dream, an imagineered appears hazy and out of focus, such that all melee and ranged attacks are assessed a 20-percent miss chance. This 20-percent miss chance is not the same as concealment.

Construct Traits: An imagineered has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired.

Daydream (Su):
An imagineered's close presence causes intense creative overstimulation. It extends some five feet from the Imagineered and those within must succeed on a DC 25 Will save or be caught up in a helpless flight of fancy. Every minute a new check can be made to disbelieve, and if the Imagineered moves out of range the effect ends 1d4 rounds later. If the enthralled being has a Charisma or Wisdom of 18 the Imagineered can bring forth its inner potential to the surface, thus granting it the Wild Talent feat. The Imagineered is very specific about who it bestows this gift, and in particular will not give it to one who has attacked it. This is a mind-affecting effect. The save DC is charisma based.

Epiphany (Su):
An imagineered's form is indescribably enthralling and those who look upon it within 60 feet must succeed on a DC 25 will save or become Fascinated for the duration of its presence. Those who make the save are unaffected for the day. Whether or not they are enthralled they are filled with inspired ingenuity. While within range all Craft and Perform checks are made with a +10 circumstance bonus. This is a mind-affecting effect. The save DC is charisma based.

Incorporeal Traits: An imagineered is harmed only by other incorporeal creatures, magic weapons, powers, spells, spell-like abilities, and supernatural abilities. It has a 50% chance to ignore any damage from a corporeal source, except for force effects or attacks made with ghost touch weapons. It can pass through solid objects, but not force effects, at will. Its attacks ignore natural armor, armor, and shields, but deflection bonuses and force effects work normally against them. An incorporeal creature always moves silently and cannot be heard with Listen checks if it doesn’t wish to be.

Imagineering (Ps):
Once per minute an imagineered may use a flash of inspiration to bring forth a curious creature from his imagination alike to the Astral Construct power as a 15th level manifester, except it is woven from the essence of dream itself. The construct appears real in all ways, with even color and specific mannerisms. This creature gains the same born of dream quality as its creator. An imagineered may only have one dream construct created at the same time and can dismiss it at will.

Naturally Psionic: Imagineered have 1 bonus power point.

Psi-like Abilities:
At Will/Dream Travel, Id Insinuation, Psionic True Seeing; 3/day Call to Mind, Form of Doom, Hyperconscious, Realized Potential. Manifester level 20. Save DC's are Charisma based.

Telepathy (Su): An imagineered can communicate telepathically with any creature within 120 feet that has an Intelligence score. The creature can respond to the imagineered if it wishes - no common language is needed.

Touch of Maladroitness (Su):
An Imagineered continously seeks inspiration and its touch permanently drains 1 skill rank from every skill the victim possesses, and 2 ranks from Craft and Perform skills. These skill points can be replinished once the victim gains a level by investing the additional points into the missing ranks. The loss of these points may cause the victim to no longer meet the prerequisites for certain class features, feats, or prestige classes, causing them to lose their benefits until their points are replaced, at which point they rediscover their calling. These ranks may also be replinished with uses of such powers as Psychic Reformation, Psychic Chirurgery, Reality Revision, and spells such as Modify Memory, Remove Curse, Limited Wish, and the like. This is a mind-affecting effect.

Skills: Imagineered gain a +10 insight bonus on all Craft and Perform checks.
Golem011

05-11-06, 10:33 AM
I like...

I think the idea of a construct formed of dreams is a great one. I like making incorporeal constructs like this one... like the rainbow golems IMC that are formed by the worshipers of the god of sun and water, or the reflection golems.

I love the daydream, though... that'll be nasty to anyone it faces... :D
The Vorpal Tribble

05-11-06, 12:34 PM
Heh, I posted this on another forum and had folks going crazy over the Touch of Maladroitness actually. The thought of losing skill points they said was worse than dying, because if they lost too many skill points they'd want their character killed off anyways. So I just went and made sure it was understood that certain powers and spells could restore them.
pileobone

05-12-06, 12:33 AM
Wow, a creature that does skill point damage. Who'd have thought? Teh Vorpal Tribble that's who! May his evil live long and prosper.
The Vorpal Tribble

05-12-06, 10:26 AM
Folks on that other forum are still ranting at it. At least a couple think its worthless, makes no sense, has no use, has far too many HD and too high a CR because what kind of construct needs to be THAT powerful, and can't figure out what its purpose in life could possibly be or how it could aid its maker.

*manifests Mind Blank*
Golem011

05-12-06, 10:59 AM
It's good!

I mean, some delusional psychotic might even want to make it as some kind of hallucinogenic creature...
Lord_Canius

05-12-06, 12:22 PM
It's good!

I mean, some delusional psychotic might even want to make it as some kind of hallucinogenic creature...
You have a knack for putting words to my desires, don't you? Thats EXACTLY what I want to do!

Vorpal Tribble, great job on this new creature, looks good to me. Props on using a skill-draining ability, I don't think I've ever seen that before!
Soel Griffin

05-12-06, 07:58 PM
Wot a chopping creature!!!!

Dream-time golemic, nice fluffiness and I like the taking of skill points...YAH!
The Vorpal Tribble

05-20-06, 11:15 AM
Yeah, though don't put this in with a bunch of munchkins.

'My Knowledge (local) was jsut drained? Pfffttt, who cares, I can still deal 56d10 damage per round!'
nightmaredragon

05-20-06, 12:57 PM
It looks good to me.