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| The Vorpal Tribble08-17-06, 01:05 PM | <<< Notice: Keep out my A Dying Ember players! >>> I'm surprised something like this hasn't been put in a book yet, as its a classic concept. -=-=-=-=-=-=- Frosti Dimunitive Fey (cold, swarm) Hit Dice: 8d6+24 (52 hp) Initiative: +10 Speed: 10 ft. (2 squares), fly 40 ft. (good) Armor Class: 28 (+8 armor, +6 dex, +4 size), touch 2-, flat-footed 22 Base Attack/Grapple: +4/- Attack: Swarm (2d6+1 plus 1d4 frostburn plus shivering touch) Full Attack: Swarm (2d6+1 plus 1d4 frostburn plus shivering touch) Space/Reach: 10 ft./- Special Attacks: Distraction, shivering touch, spell-like abilities Special Qualities: Blue skin, immunity to weapon damage, low-light vision, religious repel, skate, swarm traits, vulnerability to fire Saves: Fort +7, Ref +12, Will +7 Abilities: Str 5, Dex 22, Con 16, Int 17, Wis 12, Cha 16 Skills: Balance +17, Concentration +14, Craft (ice pictures) +18, Hide +29, Listen +12, Open Lock +17, Perform (dance) +18, Sense Motive +12, Spot +12 Feats: Cold Focus (http://realmshelps.dandello.net/cgi-bin/feats.pl?Cold_Focus,Fr), Improved Initiative, Great Fortitude, Weapon Finesse(B) Environment: Any temperate or cold land Organization: Swarm Challenge Rating: 7 Treasure: Standard Alignment: Usually neutral Advancement: - Level Adjustment: - Individual frostis appear as tiny elves of both genders of astonishing beauty with the palest of white skin and long silver tresses. Their eyes so blue as to be purple with no trace of pupil. Their feet are quite strange, with a single claw protruding from the front of their foot and curving down below and extending past the heel with a razor sharp edge like an ice skate. From their fingers grow long talons. Though they possess no obvious wings, their slight forms are constantly adrift in a nipping wind that takes them hither and thither at their whim. Frosti are a strange people who live through the warmer seasons deep within caves or other cool locales in a state of hibernation until a nip in the air awakens them from their slumber. They tend to remain hidden during the day and come out at night to dance within the bitter air and to weave beautiful patterns of ice upon window panes and other surfaces. They love little tricks such as coating steps with ice or causing the falling snows to build up in inconvenient areas, their laughter sounding like the chiming of tiny bells at their victim's ire. Strangely though frostis have a distaste and fear of churches and the priests and clerics that occupy them, keeping well away from them when at all possible. The hanging of holly and wreathes in particular infuriates them so that households who put one up are often the most visited targets of their mischief. Frostis speak common and fey. Combat Frostis, though mischievious, are not very combative creatures, though they are quick to anger if threatened. They then try to surround their provocateur, pricking the skin mercilessly with their claws as they dance upon it until it lies in uncontrollable shivering upon the ground. Blue Skin (Su): When in danger a frosti can freeze the moisture out of the air to surround his body in an intensely tough yet strangely flexible suit of armor as a standard action. This acts as full plate armor though does not impose any penalties. This suit melts within 1d4 rounds in temperatures above freezing. If exposed to flame or an attack that deals fire damage it vaporizes, though remains in tact long enough to protect against the attack that melted it. As well, their claws gain a layer of super fine blue ice that grants a +1 bonus to all damage rolls. Distraction (Ex): Any living creature vulnerable to a frosti's damage that begins its turn with the swarm in its square is nauseated for 1 round; a Fortitude save (DC 15) negates the effect. Spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Concentration check. Religious Repel (Ex): Frostis recoil from a strongly presented holy or unholy symbol. A frosti must stay at least 5 feet away from a creature holding a holy symbol and cannot touch or make melee attacks against the creature holding the item for the rest of the encounter. Shivering Touch (Sp): Whenever a victim takes frostburn damage from a frosti swarm they take 1d6 dexterity damage as they go into a fit of intense shivering. Skate (Ex): While on a slippery surface a frosti's land speed increases by 20 feet. Spell-like Abilities: At will - Crunchy Snow, Glaze Lock, Ice Slick, Snowdrift; 3/day - Control Winds, Flash-Freeze, Icicle; 1/day Hibernal Healing. Caster level 8th. Save DC's are Charisma-based. Skills: Frostis have a +4 racial bonus on Craft and Perform checks. |
| savant_warlord1308-17-06, 01:41 PM | First of all, it is extremely hard to read Frosti at the top due to the color. Blue skin seems a little weird to me. Why are they repeled by holy symbols? When you say holy symbol, is this for any deity? Does it have to be the symbol of a good deity? What about symbols of Frostburn deities? Shivering touch looks more like a supernatural ability than a spell like ability. Does shivering touch apply to constructs, undead, oozes or plants? Do individual swarm members make craft checks individually, or is it a group activity? What about perform checks? |
| The Vorpal Tribble08-17-06, 02:05 PM | First of all, it is extremely hard to read Frosti at the top due to the color. Hrmmm, its bright and bold on my screen... Why are they repeled by holy symbols? When you say holy symbol, is this for any deity? Does it have to be the symbol of a good deity? What about symbols of Frostburn deities? Well, was sort of basing it off the old myth where fey creatures didn't care to be near churches and lost their powers within one. Meant it to be any religious symbol, adjusted. Shivering touch looks more like a supernatural ability than a spell like ability. Does shivering touch apply to constructs, undead, oozes or plants? Its a spell-like ability because its a spell from Frostburn. And it works on whatever creatures can take frostburn damage, which is also a damage mentioned in Frostburn. Do individual swarm members make craft checks individually, or is it a group activity? What about perform checks? Beats me. The Shimmerling Swarm is a bunch of fey with the diplomacy skill but it doesn't specify. |
| The Vorpal Tribble08-27-06, 09:36 PM | :bump: |
| Rickiel08-27-06, 09:42 PM | Frosty the sno-....oh...wrong frosty.. My bad. :( |
| The Vorpal Tribble08-27-06, 09:53 PM | Frosty the sno-....oh...wrong frosty.. My bad. :( Frosti with an i... I!!! Its scandinavian. |
| Rickiel08-27-06, 09:56 PM | I know it's an I, I was having fun at the expense of the vowel and of that beleagured snowman! Hmm...Frosty and his Frosti cohorts... A cold relationship that turns to tragedy when the weather warms up! |
| Watchdog_of_Hades08-28-06, 06:37 PM | You forgot to put in immunity to cold. I hope. |
| The Vorpal Tribble09-13-06, 10:29 PM | You forgot to put in immunity to cold. I hope. The cold subtype automatically gives the immunity to cold, you don't actually have to make mention of it (and none of the published monsters do to my knowledge). |
| Piggyfreak609-13-06, 11:09 PM | I really really like it. I am always on the look out for new fey, and I've used some of your's before (Crystal Woman and Lady of the Harvest Moon). I'm really stoked about using this one, because my players have actually just reached a cold area, and they havn't fought a fey in about... 2 adventures, so they are beggin me for some fey bashing. |
| The Vorpal Tribble09-13-06, 11:57 PM | I really really like it. I am always on the look out for new fey, and I've used some of your's before (Crystal Woman and Lady of the Harvest Moon). I'm really stoked about using this one, because my players have actually just reached a cold area, and they havn't fought a fey in about... 2 adventures, so they are beggin me for some fey bashing. Ooh, how'd the encounters go? Btw, I've made a handful of other fey since this one if interested. |
| Piggyfreak609-14-06, 07:19 PM | Ooh, how'd the encounters go? Btw, I've made a handful of other fey since this one if interested. It actually went really really well. I had a couple Crystal Women hanging out with a Fossergrim (from the Fiend Folio), and they had a really good time chasing the fey up this huge waterfall, and fighting some every now and then. I have your monster page actually book marked, so I'm always looking for new fey or whatever else I could use. I really want to try to get John Barleycorn into the mix, but I'm having trouble finding out where to put him. |
| The Vorpal Tribble12-21-06, 03:54 PM | First day of winter :bump: |