| Post/Author/DateTime | Post |
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| BladefellMaster08-09-06, 06:30 PM | These demonesses are based off my girlfriend, mostly the scorching glare and catty nature. And yes, before any off you wise-asses make the smart comments, she is my current girlfriend, not an EX. She actually find it rather amusing that I compare her to a demoness, unless she's already ****** then its, "god you are whipped!" She's probably right though. Strange that I can type dammit and not p- i- s- s- e- d, strange censorship indead. Kjattaurz'ent Medium Outsider (Chaotic, Evil, Extraplanar, Tanar'ri) Hit Dice: 14D8+42 (105hp) Initiative: +8 Speed: 50ft, climb 30ft Armor Class: 30 (+4 DEX, +16 natural), touch 14, flatfooted 26 Base Attack/Grapple: +14/+17 Attack: Claw +17 melee (1D6+3 dmg plus 1D6 vile dmg) or Slam +17 melee (1D4+3 dmg) Full Attack: 2 Claws +17 melee (1D6+3 dmg plus 1D6 vile dmg) and 2 Slams +15 melee (1D4+1 dmg) and Bite +15 melee (1D6+1 dmg plus energy drain) Space/Reach: 5ft/5ft Special Attacks: Energy Drain, Improved Grab, Rake 2D4+4, Scorching Glare, Spell-Like Abilities, Summon Tanar'ri, Vile Claws Special Qualities: DR 10/good, darkvision 60ft, immune to electricity and poison, resistance to acid 10, cold 10, & fire 10, SR 25, Spider Climb, telepathy 100ft, Tongues Saves: Fort +12, Ref + 15, Will +11 Abilities: STR 16, DEX 19, CON 16, INT 16, WIS 15, CHR 23 Skills: Bluff +16, Climb +22, Concentration +12, Diplomacy +20, Escape Artist +16, Hide +20, Intimidate +12, Jump +20, Knowledge(any one) +12, Knowledge (the Planes) +14, Listen +18, Move Silently +22, Search +16, Sense Motive +10, Spot +18, Survival +14 (+16 tracking), Use Rope +10 (+12 binding) Feats: Combat Reflexes(B), Dodge, Improved Initiative, Lightning Reflexes(B), Mobility, Multiattack(B), Spring Attack, Violate Spell-Like Ability(Flame Blade) Enviroment: Infinite Layers of the Abyss Organization: Solitary, pair, or pride (3-6) Challenge Rating: 13 Treasure: Standard Alignment: Always chaotic evil (its true too!) Advancement: 15-20 HD(medium); 21-42 HD(large) Level Adjustment: -- This demoness is exoticly beautiful, combining the elegant features of an elf maiden with the feirce, sensual grace of a feline. The four-limbed torso has the clawed forelegs of a hunting cat on top and the slender, delicate four-fingered hands and arms of an elf below. A Kjattaurz'ent's body is covered in soft, downy fur, usually striped or mottled orange, yellow, red, and black. Her face mixes the high boned, graceful features of a female elf with the feirce beauty of the lioness; her legs are cat-like, ending in feline paws with sharp claws. Kjattaurz'ent are beatificly beautiful, lithe and lean, they embody the feirce, chaotic natures of humaniod women and wild hunting cats. They stand around 6ft tall and weigh between 140-160lbs. Energy Drain(Su): A kjattaurz'ent bestows a negative level with each successful bite attack it delivers. The save to remove this negative level is a DC 23 Fortitude save. The save DC is Charisma-based. Improved Grab(Ex): To use this ability the kjattaurz'ent must hit a large or smaller opponent with both claws, both slams, or a slam and a claw. She can then attemp to start a grapple as a free action without provoking an attack of opportunity. If she wins the grapple she automatically either bites or rakes. Rake(Ex): Attack bonus +15 melee, damage 2D4+4. While grappling or making a leap or spring attack a kjattaurz'ent rakes with her hind claws, this attack deals 1-1/2 times the normal STR damage bonus. Scorching Glare(Su): Kjattaurz'ent can unleash a blast of abyssal fire from their eyes six times per day. This attack has a 30ft range and deals 6D6 fire damage and D6 vile damage, unless a DC 23 Reflex save is successfully made, as well as draining 1 point of Wisdom from the victim unless a DC 23 Will save is made. Those who succeed on the Reflex save take only half damage and do not risk Wisdom drain. A kjattaurz'ent must wait 1D4 rounds after using her scorching glare before she can use it again. The save DC and number of times per day the scorching glare is usable are Charisma-based. Spell-Like Abilities(Su): At will- Burning Hands (DC17), Deeper Darkness, Flame Blade, Greater Magic Fang, Greater Teleport (self plus 50lbs of objects only), Produce Flame (DC 17), Wall of Fire; x3 day- Damning Darkness, Fire Ball (DC 19), Greater Dispel Magic, Unholy Blight (DC 20); x1 day- Blasphemy (DC 23), Fire Storm (DC 23), Night's Caress (DC 21). Caster level 14th, The save DCs are Charisma-based. Summon Tanar'ri(Sp): Once epr day the kjattaurz'ent can attemp to summon 1D4 Succubi or 1d4 Babau with a 45% chance of success, or another Kjattaurz'ent with a 25% chance of success. Vile Claws(Su): When angered or engaged in combat a kjattaurz'ent's claws are limned with an unholy, crackling black energy that deals 1D6 vile damage in addition to it's normal claw damage. Spider Climb(Sp): A kjattaurz'ent is always under the influence of the spider climb spell, as if cast by a 14th level sorceress. The kjattaurz'ent can reactivate this ability as free action on her next turn if it it dispelled. Tongues(Sp): A kjattaurz'ent is always under the influence of the tongues spell, as if cast by a 14th level sorceress. The kjattaurz'ent can reactivate this ability as free action on her next turn if it it dispelled. Skills: A kjattaurz'ent's uncanny gracefulness give it a +4 racial bonus on Climb, Hide, Jump, and Move Silently skill checks. Her keen senses grant her a +2 racial bonus on Listen, Search, Spot, and Survival checks. |
| Athanatos08-09-06, 06:37 PM | Try adding ability scores. I'll comment after you do. |
| BladefellMaster08-10-06, 09:40 AM | the Evil One herself has taken a look at it was disappointed in my work when the only response was a request to finish statting her up. is anyone out there? hello..... :waits: |
| obrysii08-10-06, 09:43 AM | Elves have five fingers. |
| Kyle_the_wizard08-10-06, 01:12 PM | Needs more damage somehow. Make her have like a pet to deal damage while she stands back and blows them to bits with her offensive spells. Give her some charm effects as you state alot that she's meant to be beautiful. As well put it up to another demon of a near CR, than increase/decrease to make thme equal see who wins in a number of different places each favouring another person. Thats what I do for my monsters |
| Charlie_PFC08-10-06, 03:41 PM | I was wondering how you got away with this audacious-g/f-daemonic-comparison untill I noticed you gave her CHA 23- nice move! I like the build: fast, deadly, dextrous, wicked....etc. And with well chosen SLA's to boot. In fact I'd have to really nit-pick to find anything wrong at all. What though (dare I ask) is Nights Caress? |
| BladefellMaster08-11-06, 11:38 AM | to Charlie_PFC: Night's Caress is a spell in the Libris Mortis, sort of like a mega-chill touch, even frightens undead like chill touch. It's not really that I got away with it, I really do call her a demon-child and she is evil. In fact, she was rather amused by the whole thing. Oh and she really does give me glares that scorch me when I do tick her off. :D to Kyle_the_wizard: Needs more damage somehow? How do you figure that? About half of the damage she deals can't be healed, except for in a hallowed location. In a full attack she can do btween 22 and 59 points of damage in a single round, 2-12 of which can't be healed then, plus the energy drain. Losing that level could be more damaging than she herself is, unless she opens up with her spells. They use their flameblade attack alot, in place of a slam. Maybe I should list that in the attack block. You're right about adding a charm effect, I'll look in the books later and find her something more fitting than just plain charm. I'll also run the comparision you talked about and post it later, probably quite a bit later. to obrysii: I don't care! The whole purpose of comparing their humaniod features to elves was simply to imply more grace and beauty than normally found in human women. to Athanatos: I don't know what you are talking about. All her stats have been their since I first posted her, unless there was something wrong with the boards, or yours or my computers. I've not added anything except to fix my bad math, and even worse grammer. |
| Thiez08-11-06, 12:37 PM | I'd drop 'Improved Initiative' and go for 'Weapon Finesse' instead :) Maybe drop the concentration a bit and give her sense motive. !!! She doesn't have charm/dominate person !!! You should add that she can reactivate her always-active (Sp) stuff at will (in case it gets dispelled) I'd drop the Rake and go for Rend instead... it's way cool. |
| BladefellMaster08-11-06, 02:35 PM | I'd drop 'Improved Initiative' and go for 'Weapon Finesse' instead :). don't know about that, not necissarily a bad idea but then she loses the +4 initiative and half the point was to create something quick and deadly. I'll ask Catty her opinion. Maybe drop the concentration a bit and give her sense motive. done, also took a few points from move silently to balance out all the skills where I want them. !!! She doesn't have charm/dominate person !!! you're not the first one to say that, but you guys know not all female demons need a charm ability. again, as in my last post, I'll look in the books to what there is because I don't want to give her just plain charm person. and I'll ask Catty what, if any, charm ability I should give her. You should add that she can reactivate her always-active (Sp) stuff at will (in case it gets dispelled) done I'd drop the Rake and go for Rend instead... it's way cool. maybe I should keep rake and still add rend, after all a cat does rake with it's hind claws when it pounces, in this case, the Spring Attack feat |