| Post/Author/DateTime | Post |
|---|---|
| SillyRobot04-25-07, 07:11 PM | A Wizard dies and returns as a ghost. His spellbook has been looted. Is there a sensible mechanic for the recovery of his spells or should his CR be lowered to account since he is effectively a commoner with good Will save? |
| CryoSilver04-25-07, 07:28 PM | Have him retain the spells he had prepared at death, but with no way to get them back once cast. |
| runestar04-25-07, 11:12 PM | You could have him take spell masteries...lots of them... His spell selection will be quite limited though. He might require the eschew materials feat as well. |
| Dead_Weasel04-26-07, 04:03 AM | I'm with CryoSilver on this count. Note that if the ghost actually comes across a spellbook, it has to use Malevolence on some unfortunate creature before it can turn the pages, in order to memorize new spells. Unless the spellbook happens to be open to first- or second-level spells, in which case the ghost has two options at most to choose from. |
| runestar04-26-07, 04:40 AM | Couldn't it use telekinesis to manipulate the spellbook or something?:P |
| Morwen04-26-07, 07:47 PM | You could have the transformation to Ghost also change his Wizard levels to Sorcerer levels :) |
| CryoSilver04-26-07, 07:53 PM | You could have the transformation to Ghost also change his Wizard levels to Sorcerer levels :) No, see, I think he wants the ghost to still be a tough fight :P |
| Evil DM Mk304-26-07, 08:12 PM | No, see, I think he wants the ghost to still be a tough fight :P Well that is easy. The wizard knows that untill his book is back with his body his ghostly version won't return so he has not used A SINGLE CANTRIP untill he finds the theives, reling on ghostly abilites. It has given him an interesting insight into preserving resorces. |
| Mindolin04-27-07, 12:23 AM | Okay, I know this is 3rd Edition, but it is a passable prescedent for 3.5: in Return to the Temple of Elemental Evil, there is a ghost wizard. What he does is this: he keeps the spells he had prepared at his death, and the spell slots are restored after about 8 hours. He keeps the spells he had memorized, but only temporarily flushes them from his memory. |
| Perseus_Stoned04-27-07, 12:46 AM | No, see, I think he wants the ghost to still be a tough fight :P Ouch, although considering the crazy synergy boosts it would get with Charisma... (seeing as how its a baddie and not a PC) |
| Morwen04-27-07, 06:37 PM | No, see, I think he wants the ghost to still be a tough fight :P Nice one :) Although I actually prefer my NPCs to be Sorcerers, as they require less meticulous planning. |
| Dead_Weasel04-28-07, 04:44 AM | Couldn't it use telekinesis to manipulate the spellbook or something?:P Telekinesis has a round/level duration. Mage hand, however, might be workable. |