| Post/Author/DateTime | Post |
|---|---|
| Dragoon08-05-04, 05:24 PM | Its not fully detailed but is this a good idea? (Im not sure if all the stats are correct) Vampire Cat Tiny-Size Undead Hit dice: 1/2 d12 (4 hp) Initative: +2 (dex) Speed: 30ft AC: 20 (+2 size, +4 dex, +6 natural) Attacks: 2 claws, +4 melee, bite -1 melee Damage: Claw 1d2 -4, bite 1d3-4 Face/Reach: 2 1/2 ft. by 2 1/2 ft/0 ft Special attacks: Domination, Energy Drain, Blood drain, Children of the Night, Create spawn Special qualities: Damage Reducation, Turn resistance, Gaseous Form, Spider climb, Alternate form, Fast Healing Saves: +2 fort, +4 reflex, +1 will Abilities: Str 9, Dex 19, con 0, int 4, wis 15, cha 11 Skills: Balance +10, Climb +5, Hide +25*, Listen +12, Move silently +16, Spot +12, Bluff +8, Search +8, Sense motive +8 Feats: Weapon Finesse (claw, bite), alertness, combat reflexes, Dodge, Lightning reflexes, Improved Initiative Climate/Terrain: Any land and underground Orginization: Solitary, Pair, Gang (2-5) or troop (1-2 plus 2-5 vampire spawn) Challenge rating: 2 1/4 Treasure: None (Vampire spawn carries treasure, if any, for the Cat) Alignment: Always Chaotic Evil *In areas of tall grass or heavy undergrowth, the Hide bonus raises to +8. Most of a Vampire Cat's Servants are woodland animals. about 20% are humanoid or goblinoid. Most servants are half starved but do not seem to mind. All Vampire Cat Servants are at half Hit Points. |
| Ogre4Hire08-05-04, 08:45 PM | The CR should be a whole number. Plus, it's got a psycho AC for such a low CR monster. You should really boost it's HD and CR before it becomes a legit creature. CR 2, but 4 HP means that this creature dies from 2 Magic Missiles, tops. |
| VirgilCaine08-05-04, 09:15 PM | Give it one whole hit die... |
| kdyal08-19-04, 12:41 PM | the vampire... BUNNY! We must see Bunnicula's stats! |
| Black Jack Davey08-20-04, 02:57 AM | Yes! No more scary kitties! I want the evil bunny!:devil: |