| Post/Author/DateTime | Post |
|---|---|
| drfate_order11-14-05, 12:03 AM | I'm serious you know at christmas those nut crackers is there like a giant golem version? if there is were can I find it. If theres not I should make one or one of you guys could come up with something. |
| The Mad Dragon11-14-05, 12:07 AM | Why do I have a feeling that its going to end up targetting males? :invasion: :invasion: :invasion: :invasion: :invasion: :invasion: |
| dok11-14-05, 01:01 AM | Well, if you want a monster, you need to be more specific about what you want. Are we talking about a construct that starts out as a small toy, but grows to medium size? Are we talking about a construct that is intelligent and can fight with tactics and is agile and nible? Are we talking about a construct that acts as a soldier, obeying orders? What I'm saying is that you need to better define what, exactly, you're looking for. I suspect that a Nimblewright (MMII) would work for what you're looking for, but you really haven't told us enough about what you want. |
| Beware of Kobold11-14-05, 02:13 AM | wouldn't a nutcracker golem be just a painted wooden golem with a hinged mouth? |
| The Mad Dragon11-14-05, 02:26 AM | a spring hinged mouth :D. |
| drfate_order11-19-05, 09:20 PM | okay it would be I guess huge and made of wood would do about 3d8 points of crushing damage on its bite attack and oh man i really need to get the books instead of leeching off my friends books |
| drfate_order11-19-05, 09:27 PM | not much intelligiance but large numbers of them could be controlled in mass amounts and if one heard an order they would all react to it of course they would have designations so individual orders could be given. They would be used as body guards or as patrols most by rich and powerful wizards cause of there fancy design and use in mass amounts, but could be used by less experianced wizards since they would be less expensive then most golems |
| Wickerbull11-21-05, 09:30 PM | I guess I'm the only one here who initially imagined the hammerer automaton with two giant limbs that look like claw-crackers, aren't I? Anyway, I personally think the thing would be Medium. Large enough to dance with a girl during a ballet. IMHO, the Nutcracker would be a warforged fighter (maybe an aristocrat or paladin) that has a bite attack for 1d8. The bite would be adamantine, and there you go. But if we're talking specifically about a golem, that's a completely different story. I can do stats for one, but not until tomorrow. I think they should all have normal intelligence, since they can be found in any class. I remember one Christmas where we had a chimney sweep, a Santa Claus, among some others. I actually have a bagpiper down on my desk. I'm sorry, but I'm having trouble picturing nutcrackers as looming towers of destruction. I picture them more as little wooden people. |
| drfate_order11-22-05, 05:57 PM | okay I've cobbled one together this is actually the first monster i've ever made so go easy on me. Since its the Christmas season why not surprise your party with a nice contruct with a snow white beard and hinged jaw. Make sure you read it all. I didn't want a pc race of constructs or even a tiny monster i wanted a real golem that could really fight. Nut Cracker Golem Large Construct Hit Dice: 20d10 + 30 (140) Initiative: +1 Speed: 25ft 5 squares Armor Class: (-1 size, +1 Dex, +20 natural) 30 touch 9, flat footed 29 Base Attack/Grapple: 14/30 Attack: Slam +20 melee (1d8 +7) Full Attack:2 slam attacks +20 melee (1d8 +7) Space/reach: 10ft/10ft Speacil Attacks: Chomp, breath weapon, imporved grapple Speacil Qualities: Construct traits, damage reduction 10/bluedgeoning, Dark vision, Low light vision 60ft, resistance fire 15, immuntiy to magic. Saves: Fort 8, Reflex 9, Will 8 Abilities: str 25, Dex 12, Con -, int-, wis 11, cha 1 Enviroment: Castles, cities. Organization: solitary or pack (1-9) CR: 16 does that seem right? Treasure: see below Alignment: neutral Advancement: I don't know how to do this part Level adjustment:- The party marched down the hallway until they heard heavy foot steps. "it's probably one of the wizaards defences get ready", says the leader. The thing making the noise comes into the light. A kind painted wooden face greets them. It's huge eyes gave as the part. " its made of wood, get the alchmest fire." The bottle hits the golem but it doesn't catch fire instead it keeps walking its huge jaw open and ready to bite down. Nut cracker golems are beutifal constructs that are often used by only the richest wizards. standing 13 ft tall and and weighing 2,000 pounds they are no push overs. It appears to look like its holiday cousin but larger and used for much more important reasons then cracking a nut. Combat In battle a NC golem will use it chomp attack first until it traps a opponent in its jaws. It then uses its slam attack and every for round it breath weapon regardless if someone is in its jaws. Chomp: This is the first mode of attack a nc golem will use.Its a standard attack and that does 3d10 +7 crushing damage. Improved Grapple: To use this the nc golem must make a successful attack using chomp. It will always grapple after a successful hit, this does not provoke an attack of opportunity. if it succeeds on a grapple check the player is trapped in its jaws. It will not let go of the player unless reduced to 1/4 hit dice or is killed. For every round in the nc golems jaws the player takes 1d6 +7 points of crushing damage. The player is considered grappled but not the Golem. It can only use this ability on Medium or less creatures. Breath weapon: once every 4 rounds of combat a nc golem can unleash a cone of fire 15ft wide dealing 6d8 points of damage, if a player makes its fort save they take half damage. Immunity magic: NC golem is immune to all spells or spell like abilities that allow spell resistance. Resistance to fire: No wizard would create a guardian that would have such a weakness like wood + fire = dead construct. So in its construction a speacil varnish is used in its construction as well as a fireball spell. Construction 2000 pounds of wood 10,000 gp of rare materials assembling the body requires a DC 20 craft check (scuplting) CL 16th: Craft Construct (see page 303 of the monster manual) wall of thorns and fireball spells caster required to be level 16: price 190,000 gp: cost 7,600 xp+ 100,000 gp + and 2 gems stones of at least 2000 gp worth must match. |
| Wickerbull11-22-05, 07:00 PM | Okay, first the math: BAB: +15, not +14. Grapple: +15 BAB, +7 Strength bonus, +4 size = +26. Slam attacks are +22. Well, actually, they should be +17, since the Chomp is the main attack of this creature. The saves should be Fort: +6, Ref: +7, Will +6. Those are all just mistakes in math. I still screw things up when calculating. Personally, I think that Chomp isn't really a Special Ability. It's just a bite attack for 3d10+7 damage. Don't forget to show the attack bonus, which is +22. Overall looks good. I don't no exactly where you're going with the whole breathing fire thing, but it's your monster so it's up to you. I would suggest doing something additional with the Magic Immunity. Maybe spells that affect wood should have a weird effect on the golem, and spells that deal out fire actually heal the golem. Just a suggestion. Chomp should just be a bite attack for the listed amount of damage. It would be +22 to attack. That's all I have to say. Nice first monster. |
| drfate_order11-22-05, 10:45 PM | thanks. yeah my math does such for these kind of things but thanks for the help. and for the fire well another christmas thang. "chest nuts roasting over an open fire" thats what I was going for. oh and treasure for the NC Golem the 2 gem eyes and has a large wooden weapon attached at the waist. The golem can't actually use the weapon |
| drfate_order11-23-05, 09:00 AM | Nut Cracker Golem Large Construct Hit Dice: 20d10 + 30 (140) Initiative: +1 Speed: 25ft 5 squares Armor Class: (-1 size, +1 Dex, +20 natural) 30 touch 9, flat footed 29 Base Attack/Grapple: 15/26 Attack: Bite = 22 melee (1d10+7),Slam +17 melee (1d8 +7) Full Attack: 2 bite attacks +22 melee (3d10=7,) 2 slam attacks +17 melee (1d8 +7) Space/reach: 10ft/10ft Special Attacks: breath weapon, improved grapple Special Qualities: Construct traits, damage reduction 10/bluedgeoning, Dark vision, Low light vision 60ft, resistance fire 15, immunity to magic, wood warp. Saves: Fort 7, Reflex 6, Will 7 Abilities: str 25, Dex 12, Con -, int-, wis 11, cha 1 Environment: Castles, cities. Organization: solitary or pack (1-9) CR: 16 does that seem right? Treasure: see below Alignment: neutral Advancement: I don't know how to do this part Level adjustment:- The party marched down the hallway until they heard heavy foot steps. "it's probably one of the wizard’s defenses get ready", says the leader. The thing making the noise comes into the light. A kind painted wooden face greets them. Its huge eyes gave as the part. " it’s made of wood, get the alchemist fire." The bottle hits the golem but it doesn't catch fire instead it keeps walking its huge jaw open and ready to bite down. Nut cracker golems are beautiful constructs that are often used by only the richest wizards. standing 13 ft tall and weighing 2,000 pounds they are no push overs. It appears to look like its holiday cousin but larger and used for much more important reasons then cracking a nut. Combat In battle a NC golem will use it bite attack first until it traps an opponent in its jaws. It then uses its slam attack and every four rounds it will use its breath weapon regardless if someone is in its jaws. Bite: This is the first mode of attack a nc golem will use. It’s a standard attack and that does 3d10 +7 crushing damage. Improved Grapple: To use this the nc golem must make a successful attack using bite. It will always grapple after a successful hit; this does not provoke an attack of opportunity. If it succeeds on a grapple check the player is trapped in its jaws. It will not let go of the player unless reduced to 1/4 hit dice or is killed. For every round in the nc golem's jaws the player takes 1d6+7 points of crushing damage. The player is considered grappled but not the Golem. It can only use this ability on Medium or less creatures. Breath weapon: once every 4 rounds of combat a nc golem can unleash a cone of fire 15ft wide dealing 6d8 points of damage, if a player makes its fort save they take half damage. Immunity magic: NC golem is immune to all spells or spell like abilities that allow spell resistance. Resistance to fire: No wizard would create a guardian that would have such a weakness like wood + fire = dead construct. So in its construction a special varnish is used in its construction as well as a fireball spell. Wood warp: when a spell that effects wood is cast on the nc golem because if it’s intricate construction and varnish it effects the golem in an odd way. The golem’s body becomes covered in knots and large jagged spurts of ugly red wood. This lowers the golems Dex by 4 every time a wood effecting spell is cast on it. As well the amount of new mass adds weight and fuels the golems rage increasing his strength by 2 each time a wood effecting spell is cast. Construction 2000 pounds of wood 10,000 gp of rare materials Assembling the body requires a DC 20 craft check (sculpting) CL 16th: Craft Construct (see page 303 of the monster manual) wall of thorns and fireball spells caster required to be level 16: price 190,000 gp: cost 7,600 xp+ 100,000 gp + and 2 gems stones of at least 2000 gp worth must match. The only treasure on a nc golem except each eye worth over 2,000 gp each and a large wooden weapon of ornate design attached to the golem’s waist. The golem can not use this weapon. okay I made the corrections but I still need to figure out the advancement and CR. How do you calculate CR? Any way I hope people will use my creation. |
| Wickerbull11-23-05, 10:49 AM | Oh, I've no doubt that this will find use. Especially since these creatures could be giant guards for Nicholas the Gift-Giver's palace. As for CR, I'm not going to attempt to tackle that on my own. I'd suggest using the Moster Manual 3.5, which has guidelines for determining CR in the back of the book. As for advancement, it's totally up to you. What you do is put a number of HD that they can advance from where they are now, say from 21-30. And lets say that at a certain number of HD, you want to give them a size increase. You can give them a size increase at any time you feel it's appropriate. My suggestion would be that if you give them the ability to advance (which you don't have to do), you would take them from 21-30 HD, and upon gaining that 21st HD, they would become Huge. So, your Advancement entry would look like this: Advancement: 21-30 HD (Huge) The reason I would go with Huge right at 21 HD is because 20 HD is alot for a Large creature. Monster HD, unlike character class HD, are supposed to represent the density of the monster's body. A giant wooden body with 20 HD is really dense, considering that wood itself isn't very dense. Does that make sense? I forgot to mention something earlier. Your damage reduction entry doen't make sense to me. You've got it so that bludgeoning attacks ignore damage reduction. But, it seems like it's easier to chop wood with an axe than with a morningstar, so maybe the damage reduction should be 15/slashing. Since this is also a golem I'd make it 15/adamantine and slashing. Just my opinion. It's your monster after all. |
| drfate_order11-23-05, 09:26 PM | Thanks wickerbull this monster would be nothing like it is if you hadn't helped. Considering this is my first monster I made and the only resources I had was a few dragon magazines and my general knowledge I think I did ok. Thanks for the help |
| Wickerbull11-24-05, 12:27 PM | You give me too much credit. :) You mentioned your resources. Do they include the core books? I think this is a really good monster for a first time, and I will try to find a use for this if I can. Unfortunately, it's summertime in my campaign, so it may be a while. Congratulations again. |
| drfate_order11-25-05, 10:19 PM | My resources is a few Dragon magazines and Complete divine other than that I'm going off of what I remembered from the MM and DMG. I really need to get the core books and the MM 2. There are some cool constructs in that book like the Chain Golem and the Half Golem is a very interesting Template that can liven up any monster. |
| Wickerbull11-26-05, 11:23 AM | Yeah, you should really get the core books soon. You know, Christmas is coming up....... I sense that you like golems. |
| drfate_order11-26-05, 01:41 PM | Me like constructs :eek: , well I've never thought about it. I guess I do :rolleyes: . I think I'm going to make a NutCracker Golem that has int and can be used like as a PC race like the warforged. Like when I first made this thread you said they should be medium so they can dance with a girl so I think I'll make them. I'm thinking of giving them +2 to charisma and dex because they are rather ornate looking and I want them to be rather nimble. They nedd to have a normal intelligiance. I think I'll give them -2 con because they are ornate and a little fragile and -2 wis because its easy to give something a rudamentry intelligiance but hard to give it common sense. Off course they'll have a bite attack. i think I'll talk about it here but when I'm done put it in the Races thread |
| Wickerbull11-26-05, 06:56 PM | If you want to use the warforged as a foundation, you'll ned to pick up MM3, or if you've been thinking about trying Ebberon, just buy the Ebberon Campaign Setting. Either way, you'll find the stats for warforged, and the "Living Construct" traits that you'll need if you want to take nutcrackers in that direction. I can't post the warforged stats or the write-up for Living Construct traits on the boards. Here's what you're thinking so far: -Abilities: +2 Dex, -2 Con, -2 Wis, +2 Cha. These are balanced ability adjustements and won't warrant a level adjustment. -Medium size. No added level adjustement. -Bite attack. Do you want it to be a secondary attack, or the nutcracker's primary weapon? And how much damage do you want the bite to do? A natural weapon may be worth a level adjustment if the damage is high enough. -Living Construct traits. This would be implied since you want the creature to have a Con score. Living Construct traits aren't worth a level adjustment. Be thinking about the level adjustment of the nutcracker race, because you want them to be balanced and playable along side the other races. |
| drfate_order11-26-05, 07:01 PM | those ability mods are the exact sameones I've choosen for my rough copy. Yes once I get the living construct template I'll post it. Oh and I've put the Nut Cracker Golem 'Good" copy on the board so people don't have to go all the way through are ideads and my rough copies. |
| Wickerbull11-26-05, 09:45 PM | Yes once I get the living construct template I'll post it. Unfortunately, you can't, because only things that appear in the System Reference Document can be posted on the boards. I know it's nit-picky, but it's the law. It's also how Wizards sells books. Anyway, once you've got the book, you can just say "Living Construct traits" and everyone who knows about the warforged will nkow what you're talking about. |
| Rake11-26-05, 11:12 PM | I've had this little guy kicking around for awhile, if you want him. TIN SOLDIER Tiny Construct Hit Dice: ˝ d10 (2 hp) Initiative: +1 Speed: 10 ft. (2 squares) Armor Class: 15 (+2 size, +1 Dex, +2 natural), touch 13, flat-footed 14 Base Attack/Grapple: +0/–7 Attacks: Tiny longspear +3 (1d4+1 piercing, x3 crit) Space/Reach: 2˝ ft./0 ft. (5 ft. with longspear) Special Attacks: – Special Qualities: Construct traits, darkvision 60 ft., low-light vision Saves: Fort +0, Ref +1, Will +0 Abilities: Str 13 (+1), Dex 12 (+1), Con –, Int –, Wis 11 (+0), Cha 7 (–2) Skills: – Feats: – Environment: Any Organization: Formation (3-9), Squadron (10-50), or Platoon (51-100) Challenge Rating: 1/2 Alignment: always neutral A tin soldier resembles a knee-high iron nutcracker doll, miniature longspear in hand. A tin soldier stands approximately 2’ high and weighs 12 lb. A tin soldier cannot speak or make any vocal noise. |