| Post/Author/DateTime | Post |
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| obrysii07-30-04, 12:00 PM | This is based on the fairly unknown (it seems), anime called Betterman that I have converted into DnD stats as a template. Sorry if this is the wrong place, I don't know where else I'd put it (maybe the Savage Speices board?). Anyway, here it is: Betterman Personality: Bettermen tend to be distant to most people, finding themselves to be far different, though after some time they do get attached to people, and when they do, they will protect them with their lives. They do not take well to others of their base race, however. They tend to keep their secrets to themselves, however. Physical Appearance: Betterman appear to be thinner and paler than the normal for their race, and they seem to have a jewel or something similar embedded on their chests. Relations: They have the same relations as they would for their base race, though they treat others more distantly. Alignment: They encompass the entire spectrum, from chaotic evil to chaotic good. Depends upon class or base race. Religion: Same as base race Names: Same as base race Adventures: They often go on adventures to seek the catalyst** for transformation, or to help their native village. Creating a Betterman: The Betterman template can be added to any corporeal creature except dragons. Size and Type: The size remains the same as the base creature, and type changes to aberration Hit Dice: Same as base creature or class Speed: Same as base creature AC: Same as base creature Attacks: Same as base creature Damage: Same as base creature Special Attacks: Same as base creature (except in alternate form, see below) Special Qualities: Betterman have all of the qualities of the base creature, and all of those below: -Pecto Fulax (su): The jewel on a Betterman’s chest glows, and emit’s a 10ft. Cloud that cures diseases as per the Remove Disease spell to all in the area. Can use this 1/day. -Telepathy (su): Bettermen cannot speak verbally (thus making spells with verbal components fail), instead they speak into the minds of those around them, up 100 feet away. -Alternate Forms: A Betterman is capable of transforming into three different types of fighting forms by consuming a rare catalyst. Here are the three different forms: Form of Nebula: Duration:* 1hr/level. By consuming the Seed of Nebula**, a Betterman is able to transform (as per the psionic power Greater Metamorphosis) into the form of the sonic dragon Nebula. Statistics for Nebula are below: -Increase Ability Scores: +16 STR -4 DEX +8 CON -AC: +10 natural -Speed: 40 ft land; 90ft fly (average) -Size: Huge creature -Attacks: Fists: 3d6+new strength mod (both fists per round, but with -2 on attack roll, as per Fury of Blows). -Tail Lash: Uses head-tail to deal 3d8+1½ strength mod, at -5 penalty to attack. -Psyche-Voice: 1/day: Cone of sound, 30ft range, 6d10 damage, Reflex save DC 10 +1/2 HD + con modifier. Form of Aqua: Duration*: 30min/level. By consuming the Seed of Aqua**, a Betterman is able to transform (as per the psionic power Greater Metamorphosis) into the form of the water beast Aqua. Statistics for Aqua are below. -Increase Ability Scores: +24 STR -4 DEX +12 CON -AC: +15 natural -Speed: 0ft land; 70ft swim -Size: Gargantuan size -Attacks: Bite: 4d6+new strength mod -Ectoplasm: Poisons water within a 50x 50ft square around Aqua. Deals 2d6 per round for 1 round/level. Fort save DC 10 + 1/2 HD + con modifier Form of Forte: Duration*: 10min/level. By consuming the Seed of Forte** a Betterman is able to transform (as per the psionic power Greater Metamorphosis) into his ultimate form, the dragon-golem Forte. Statistics for Forte are below. -Increase Ability Scores: +32 STR -6 DEX +16 CON -AC: +40 natural AC -Speed: 20ft -Size: Colossal size -Attacks: 2 Fists: 6d6+strength modifier (second at a -2 penalty) -Psycho-Glory: Requires a successful grapple check for 3 rounds. First round is simply a grapple, second is to hold it in place and search for vital organs, and the third round is to do the attack. Attacks a vital organ, and kills within 1d4 rounds. Creature must be huge or larger, and must be at 50% or less HP. This is (for game balance wise), similar to the Assassin's Death Attack *After the transformation wears off, roll a percentile dice. If the d% is 01-69, the Betterman is simply fatigued. If the d% is 70-100 the Betterman is unconscious (subdual damage equal to max HP) for 1d20 minutes/per minute in the form. For example, if a Betterman is in Forte for fifteen minutes, it would be unconscious for 15d20 minutes. All forms can, naturally, be dismissed earlier then their normal duration limit. **The plant which produces the various seeds that the Betterman requires are hard to find, and hard to grow. They are found usually in caves, and rarely sell on the open market. The Animas plant which produces the Seed of Nebula costs 1,000gps. The Animas plant which produces the Seed of Aqua costs 2,500gps, and the Animas plant which produces the Seed of Forte costs 5,000gps. They do not take long to produce the seeds (1d4 days), and can grow 1d8 seeds before they die. The seeds can last nearly indefinitely once picked. Consuming a seed and transforming is a full round action. -Allergic Reaction: All Bettermen suffer from a sometimes severe allergic reaction towards specific types of foods. They all trigger a metamorphasis, similar to the Alternate Forms, except they have the effects similar to the polymorph other spell (except not permanent), and the Betterman might get disoriented. -Roll a d% to determine if the Betterman has an allergic reaction. 01 - 10: Minor reaction: Transform into animal consumed, lasts 1d4 hours. 11 - 20: Major reaction: Transform into a mutilated form of the animal consumed (other animals shun or even attack the Betterman when transformed into this), lasts 1d4 days. 21 - 100: No reaction. Abilities: +2 strength, +2 constitution, intelligence becomes 10 (unless base creature has higher already), -4 charisma CR: ? LA: ? Any feedback would be awesome, thank you! :) Edit: added different costs for the different Seeds. |
| obrysii07-31-04, 10:15 AM | Aw, no one has any comments? |
| mo3408-01-04, 11:31 AM | Thats gonna have an insane level adjustment. How diffivult is it to transform, it makes a difference. |
| mo3408-01-04, 11:33 AM | oops. Didnt read the tiny print. I'd say cr+3, la + 7-9 |
| obrysii08-01-04, 03:17 PM | What if I made it significantly harder and more expensive to transform? Would that lower the LA at all? |
| Mithral Icesilver08-01-04, 07:58 PM | The being known variously as Berem, Green Gemstone Man, or Everman (depending on race and/or personal inclination) in dragonlance might do well for this, except that I don't think he's telepathic, and he most definately would not have alternate forms. But then, I've only read the first two books. |
| obrysii08-04-04, 04:54 PM | Does no one have any other suggestions for this? CR or LA? |
| dhaga08-04-04, 05:43 PM | I'll have to agree with mo34 on this. CR+3, LA+7 sounds about right to me, as well... |
| obrysii08-04-04, 07:43 PM | alright, thank you. I am horrible at figuring out LA's (my friends will voach for that!) so that's why I wanted feed back. |