A Paladin/Blackguard Lich? [Archive] - Wizards Community

Post/Author/DateTimePost
peteyrock

10-31-07, 11:12 AM
I have here an old character that has a sad story. I retired him to the role of NPC and now play his son as a PC and have been doing so for a long time. I just need you guys to help me out because there's a lot to keep track of, especially since he became a Lich.
For instance, I houseruled the required caster level to become a Lich for the sake of storytelling. His caster level is not 11. Also, does the phylactery need to stay with the Lich? Could it be anywhere in the world or does it need to be on or near him? I gave him the Craft Wonderous Item feat as described in the Lich's requirements, but does he need ranks in Craft (something)? Lots of questions. Here is the character. Let me know if you can help out at all, please.
Unrelated to creatures, but, where does one select spells for a Blackguard?

Amplis Ravenhoff CR 24
CE medium humanoid Lich Paladin 11/Blackguard 9
Init +1; Senses Listen +12, Spot +24
Aura fear, evil, despair
Languages Common, Celestial
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AC 30, touch 11, flat-footed 29
hp 142 (20d12 HD); DR 15/bludgeoning and magic
Immune cold, electricity, polymorph, mind-affecting attacks
Resist +4 turn
Fort +17, Ref +11, Will +14
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Speed 20 ft. (6 squares)
Melee Unholy Avenger +28/+23/+18/+13 (1d10+8/19-20; cold iron, unholy)
Melee Unholy Avenger +28/+23/+18/+13 (1d10+2d6+8/19-20; cold iron, unholy) vs. good
Melee paralyzing touch +23 (1d8+5 negative energy; Will DC 24 half damage; see notes)
Melee armored claw +24/+19/+14/+9 (1d10+4; contagion Fort DC 14 negates)
Base Atk +20; Grp +23
Atk Options paralyzing touch, smite good (5/day), sneak attack +3d6
Special Actions poison use
Spell-Like Abilities (CL 9th)
Lay On Hands (1/day)
Detect Good (at will)
Fiendish Summoning (1/day)
Spells ???
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Abilities Str 17, Dex 13, Con -, Int 14, Wis 18, Cha 18
SQ Dark Blessing, Undead Companion, Fiendish Servant, Command Undead
Feats Armor Proficiency (light, medium, heavy, shields), Cleave, Combat Expertise, Craft Wonderous Item, Exotic Weapon Proficiency (bastard sword), Improved Sunder, Mounted Combat, Ride-By Attack, Power Attack, Weapon Proficiency (simple, martial)
Skills Concentration +10, Diplomacy +21, Heal +9, Hide +8, Knowledge (religion) +9, Listen +12, Move Silently +8, Ride +13, Search +13, Sense Motive +19, Spot +24
Possessions Demon Armor, Mithral Heavy Shield, Unholy Avenger, phylactery
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Fear Aura (Su): Liches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at the lich must succeed on a Will save or be affected as though by a fear spell from a sorcerer of the lich’s level. A creature that successfully saves cannot be affected again by the same lich’s aura for 24 hours.
Paralyzing Touch (Su): Any living creature a lich hits with its touch attack must succeed on a Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell description). The effect cannot be dispelled. Anyone paralyzed by a lich seems dead, though a DC 20 Spot check or a DC 15 Heal check reveals that the victim is still alive.
Smite Good (Su): Once a day, a blackguard of 2nd level or higher may attempt to smite good with one normal melee attack. He adds his Charisma modifier (if positive) to his attack roll and deals 1 extra point of damage per class level. If a blackguard accidentally smites a creature that is not good, the smite has no effect but it is still used up for that day.
Aura of Evil (Ex): The power of a blackguard’s aura of evil (see the detect evil spell) is equal to his class level plus his cleric level, if any.
Aura of Despair (Su): Beginning at 3rd level, the blackguard radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws.


Fiendish Heavy Warhorse
CE large magical beast
Init +1; Senses darkvision 60 ft., low-light vision, scent; Listen +5, Spot +4
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AC 21, touch 10, flat-footed 20
hp 91 (12d8 HD); DR 10/magic
Resist 10 cold/fire; SR 25
Fort +7, Ref +5, Will +2
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Speed 50 ft. (10 squares)
Melee hoof +9 (1d6+6)
Melee bite +4 (1d4+2)
Base Atk +3; Grp +13
Atk Options smite good (1/day)
Special Actions share saving throws, share spells, endurance, run
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Abilities Str 22, Dex 13, Con 17, Int 9, Wis 13, Cha 6
SQ Empathic Link, Improved Evasion, Share Saving Throw, Share Spells, Speak with Blackguard, Blood Bond
Feats Endurance, Run
Skills Listen +5, Spot +4
PhaedrusXY

10-31-07, 04:31 PM
You don't have to houserule anything. A blackguard with Practiced Spellcaster can meet the caster level prereq.

The phylactery can be literally anywhere, even on another plane of existence, and the lich will still reform at it if he is destroyed.

This character is CR 22, and ECL 24, not CR 24.

The blackguard class spell list is with the blackguard class...
peteyrock

10-31-07, 05:35 PM
You don't have to houserule anything. A blackguard with Practiced Spellcaster can meet the caster level prereq.

The phylactery can be literally anywhere, even on another plane of existence, and the lich will still reform at it if he is destroyed.

This character is CR 22, and ECL 24, not CR 24.

The blackguard class spell list is with the blackguard class...

Thanks much!