A ram, a ram, my kingdom for a ram... [Archive] - Wizards Community

Post/Author/DateTimePost
gradea

02-21-04, 02:44 PM
ok, i need the stats for a ram. period. thats it. i dont even have a joke. nothing. no witty comments. no satire. no obscure refrences to meatloaf (artist or food).

PS a please how ever i can add :P
fatal error

02-21-04, 04:22 PM
would that be as in a wooden/metal seige ram of possibly enchanted doom to walls and gates? or a billy goat of devouring magic items?
moosekickedmysisterstoof

02-22-04, 05:42 PM
Here ya go laddie!

http://www.allyellowstonenationalparkpictures.c om/artists/gw/images/big-horn-sheep-yellowstone-national-park.jpg[/IMG]


Ram

Medium Animal
HD: 3d8+12 (25 hp)
Init: +2
Speed: 30 ft (6 squares)
AC: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +2/+4
Attack: Headbutt +4 melee (1d6+3)
Full Attack: Headbutt +4 melee (1d6+3)
Space/Reach: 5ft/5ft
Sp. Attacks: Powerful charge
Sp. Qualities: lowlight vision, scent
Saves: Fort +4, Ref +2, Will +3
Abilities: Str 15, Dex 14, Con 14,
Int 2, Wis 12, Cha 5
Skills: Climb +4, Jump +3, Listen +5, Spot +5
Feats: Power Attack, Improved Bullrush* (* Bonus feat)
Environment: Temperate mountains
Organization: Solitary or herd (2-4 rams, 5-10 ewes)
CR: 1
Treasure: None
Alignment: Always neutral
Advancement: 4-5 HD (Medium)

The statistics above describe the male big horn sheep.

Combat:

Rams are very aggressive and will not hesitate to charge any creature that comes into sight. When fighting near cliffs, rams often attempt to bullrush their foes off of the rock face to their deaths.

Powerful Charge (Ex): When charging, a ram deal 2d6+6 points of damage. [IMG]
gradea

02-29-04, 11:20 PM
much obliged
Raymond_Luxury_Yacht

03-01-04, 03:41 PM
Originally posted by moosekickedmysisterstoof
Here ya go laddie!

http://www.allyellowstonenationalparkpictures.c om/artists/gw/images/big-horn-sheep-yellowstone-national-park.jpg[/IMG]


Ram

Medium Animal
HD: 3d8+12 (25 hp)
Init: +2
Speed: 30 ft (6 squares)
AC: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +2/+4
Attack: Headbutt +4 melee (1d6+3)
Full Attack: Headbutt +4 melee (1d6+3)
Space/Reach: 5ft/5ft
Sp. Attacks: Powerful charge
Sp. Qualities: lowlight vision, scent
Saves: Fort +4, Ref +2, Will +3
Abilities: Str 15, Dex 14, Con 14,
Int 2, Wis 12, Cha 5
Skills: Climb +4, Jump +3, Listen +5, Spot +5
Feats: Power Attack, Improved Bullrush* (* Bonus feat)
Environment: Temperate mountains
Organization: Solitary or herd (2-4 rams, 5-10 ewes)
CR: 1
Treasure: None
Alignment: Always neutral
Advancement: 4-5 HD (Medium)

The statistics above describe the male big horn sheep.

Combat:

Rams are very aggressive and will not hesitate to charge any creature that comes into sight. When fighting near cliffs, rams often attempt to bullrush their foes off of the rock face to their deaths.

Powerful Charge (Ex): When charging, a ram deal 2d6+6 points of damage. [IMG]

1. Hit dice should be 3d8+6.
2. It should have two non-bonus feats.