| Post/Author/DateTime | Post |
|---|---|
| gradea02-21-04, 02:44 PM | ok, i need the stats for a ram. period. thats it. i dont even have a joke. nothing. no witty comments. no satire. no obscure refrences to meatloaf (artist or food). PS a please how ever i can add :P |
| fatal error02-21-04, 04:22 PM | would that be as in a wooden/metal seige ram of possibly enchanted doom to walls and gates? or a billy goat of devouring magic items? |
| moosekickedmysisterstoof02-22-04, 05:42 PM | Here ya go laddie! http://www.allyellowstonenationalparkpictures.c om/artists/gw/images/big-horn-sheep-yellowstone-national-park.jpg[/IMG] Ram Medium Animal HD: 3d8+12 (25 hp) Init: +2 Speed: 30 ft (6 squares) AC: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13 Base Attack/Grapple: +2/+4 Attack: Headbutt +4 melee (1d6+3) Full Attack: Headbutt +4 melee (1d6+3) Space/Reach: 5ft/5ft Sp. Attacks: Powerful charge Sp. Qualities: lowlight vision, scent Saves: Fort +4, Ref +2, Will +3 Abilities: Str 15, Dex 14, Con 14, Int 2, Wis 12, Cha 5 Skills: Climb +4, Jump +3, Listen +5, Spot +5 Feats: Power Attack, Improved Bullrush* (* Bonus feat) Environment: Temperate mountains Organization: Solitary or herd (2-4 rams, 5-10 ewes) CR: 1 Treasure: None Alignment: Always neutral Advancement: 4-5 HD (Medium) The statistics above describe the male big horn sheep. Combat: Rams are very aggressive and will not hesitate to charge any creature that comes into sight. When fighting near cliffs, rams often attempt to bullrush their foes off of the rock face to their deaths. Powerful Charge (Ex): When charging, a ram deal 2d6+6 points of damage. [IMG] |
| gradea02-29-04, 11:20 PM | much obliged |
| Raymond_Luxury_Yacht03-01-04, 03:41 PM | Originally posted by moosekickedmysisterstoof Here ya go laddie! http://www.allyellowstonenationalparkpictures.c om/artists/gw/images/big-horn-sheep-yellowstone-national-park.jpg[/IMG] Ram Medium Animal HD: 3d8+12 (25 hp) Init: +2 Speed: 30 ft (6 squares) AC: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13 Base Attack/Grapple: +2/+4 Attack: Headbutt +4 melee (1d6+3) Full Attack: Headbutt +4 melee (1d6+3) Space/Reach: 5ft/5ft Sp. Attacks: Powerful charge Sp. Qualities: lowlight vision, scent Saves: Fort +4, Ref +2, Will +3 Abilities: Str 15, Dex 14, Con 14, Int 2, Wis 12, Cha 5 Skills: Climb +4, Jump +3, Listen +5, Spot +5 Feats: Power Attack, Improved Bullrush* (* Bonus feat) Environment: Temperate mountains Organization: Solitary or herd (2-4 rams, 5-10 ewes) CR: 1 Treasure: None Alignment: Always neutral Advancement: 4-5 HD (Medium) The statistics above describe the male big horn sheep. Combat: Rams are very aggressive and will not hesitate to charge any creature that comes into sight. When fighting near cliffs, rams often attempt to bullrush their foes off of the rock face to their deaths. Powerful Charge (Ex): When charging, a ram deal 2d6+6 points of damage. [IMG] 1. Hit dice should be 3d8+6. 2. It should have two non-bonus feats. |