A template that turns ones soul into a mindles undead [Archive] - Wizards Community

Post/Author/DateTimePost
The Weave05

04-27-05, 06:42 PM
(sry I couldn't think of a better name) I want to create a template that involves the desired creature becoming mindless undead and having a terrifying disease as well (some sort of carrion swarm like disease). the disease chips away at the targets sanity and constitution until they become undead and powerful. I was thinking that what if there were degrees for such a template so you can see the rotting effect overtime to prevent it at staying at one degree of effect. the main problem is: I have no real ideas. Inspiration would be appreciated :) also, I want to allow the disease to spread and infect others, and if possible, make it a +3 CR adjustment at least, I want more powerful undead for a 13 level party of 4
Thomar_of_Uointer

04-27-05, 06:58 PM
Then make it yourself. Why are you asking us?
Thomar_of_Uointer

04-27-05, 07:05 PM
Great. Now you made me feel guilty...



Let's start with the Zombie and work from there.

ZOMBIE
Zombies are corpses reanimated through dark and sinister magic.
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.
CREATING A ZOMBIE
“Zombie” is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature).
Size and Type: The creature’s type changes to undead. It retains any subtypes except alignment subtypes and subtypes that indicate kind. It does not gain the augmented subtype. It uses all the base creature’s statistics and special abilities except as noted here.
Hit Dice: Drop any Hit Dice from class levels (to a minimum of 1), double the number of Hit Dice left, and raise them to d12s. If the base creature has more than 10 Hit Dice (not counting those gained with experience), it can’t be made into a zombie with the animate dead spell.
Speed: If the base creature can fly, its maneuverability rating drops to clumsy.
Armor Class: Natural armor bonus increases by a number based on the zombie’s size:

Tiny or smaller +0
Small +1
Medium +2
Large +3
Huge +4
Gargantuan +7
Colossal +11
Base Attack: A zombie has a base attack bonus equal to 1/2 its Hit Dice.
Attacks: A zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. A zombie also gains a slam attack.
Damage: Natural and manufactured weapons deal damage normally. A slam attack deals damage depending on the zombie’s size. (Use the base creature’s slam damage if it’s better.)

Fine 1
Diminutive 1d2
Tiny 1d3
Small 1d4
Medium 1d6
Large 1d8
Huge 2d6
Gargantuan 2d8
Colossal 4d6
Special Attacks: A zombie retains none of the base creature’s special attacks.
Special Qualities: A zombie loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A zombie gains the following special quality.
Single Actions Only (Ex): Zombies have poor reflexes and can perform only a single move action or attack action each round. A zombie can move up to its speed and attack in the same round, but only if it attempts a charge.
Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.
Abilities: A zombie’s Strength increases by +2, its Dexterity decreases by 2, it has no Constitution or Intelligence score, its Wisdom changes to 10, and its Charisma changes to 1.
Skills: A zombie has no skills.
Feats: A zombie loses all feats of the base creature and gains Toughness.
Environment: Any land and underground.
Organization: Any.
Challenge Rating: Depends on Hit Dice, as follows:

Hit Dice Challenge Rating
1/2 1/8
1 1/4
2 1/2
4 1
6 2
8–10 3
12–14 4
15–16 5
18–20 6
Treasure: None.
Alignment: Always neutral evil.
Advancement: As base creature, but double Hit Dice (maximum 20), or — if the base creature advances by character class.
Level Adjustment: —.

We call it "Weave Zombie" and we add Weave Fever (Incubation 12 hours, Fort 16, 1d6 Wis and 1d6 Con). Diseases are already able to spread and infect others, so that's all we need.
Any creature killed by Weave Fever rises as a Weave Zombie by nightfall.

If you want something special...
%Con Effect
25% -4 Cha
50% Null Life
75% Bloodlust

Null Life: The creature is half-undead, and is no longer affected by positive and negative energy.
Bloodlust: The creature's alignment changes to CE and he kills anyone as long as it isn't obvious that there will be reprecussions.
The Weave05

04-27-05, 07:37 PM
sry Thomar, I guess I worded it wrong. I was just looking for inspiration I didnt mean for you guys to make the class but thanks for the info so far :)