Abyssal Stalker (PEACH) [Archive] - Wizards Community

Post/Author/DateTimePost
Dullahan_X

03-21-07, 11:34 PM
Abyssal Stalker

Any Evil Large Outsider
HP: 120 (12d8+72)
Initiative: +9
Speed: 50 ft, Climb 30 ft.
Armor Class: 29 (+10 natural +9 dexterity)
Base Attack/Grapple:
Attack: Sting (+18 Melee) (1d8+9 plus poison)
Full Attack: 2 +2longswords +21/21/16/16/10 melee (2d6+8)
(19-20 X2), 2 foot claws +16/16 (1d10+3) and sting (+16) (1d8 + 9)
Space/Reach: 10 ft/15 ft
Special Attacks: Venom Sting, Bloodlust frenzy, Vitality Absorption, Spell-like abilities
Special Qualities: Uncanny Dodge, Evasion, Immunity to poison DR 10/good or silver or cold iron
Saves: Fort +19 Ref +21 Will +14
Abilities: Str 24 Dex 28 Con 22 Int 12 Wis 14 Cha 12
Skills: (121) Spot +21, Listen +19, Hide +24, Move Silently +24,
Intimidate +16, Climb +21, Jump +21, Balance +28
Feats: Two-Weapon Fighting, Improved Two-Weapon Fighting,
Multiattack, Power Attack, Improved Grab, Dodge, Mobility, Spring Attack, Combat Reflexes
Environment: Any Evil-Aligned or Lower Plane
Organization: Solitary
Challenge Rating: 13 ?
Treasure: standard plus 2 +2 large longswords
Alignment: Usually any Evil
Advancement: Huge (14-18 HD)
Level Adjustment:

This creature appears to be a roughly humanoid, emaciated, lanky hybrid of scorpion, jackal, snake, and kangaroo with four eyes and very large claws on its feet. A four-forked tongue extends from its fanged mouth, dripping with greenish ichor and it lashes its tail around, stinger poised on its enemy.

An Abyssal Stalker is about 14 feet tall standing on it legs and weighs 300 to 500 pounds
An Abyssal Stalker speaks a a mix of Abyssal and Infernal, mixing words from the two languages with frequent hisses and unnatural-sounding howls.

When hunting prey or simply killing something for the joy of it, an Abyssal Stalker hides in the shadows and will use shadow walk to move to different locations and strike with its stinger using spring attack to rush back. If its poison manages to paralyze its foe, it drags it back into the shadows to be killed and eaten. When cornered or threatened, it will stand on its tail and use its swords and claws to fend off its foes, grappling spell casters and rogues while using confusion against warriors. When reduced to 20 or less HP, it goes into bloodlust frenzy, acting as if hasted gaining +4 strength and +4 dexterity and making full attacks on a charge. During this time, the Abyssal Stalker will seek help or attempt to slaughter the most threatening character. Bloodlust Frenzy is an Extraordinary Ability.


Venom: Poison Fort Save DC 20. Initial effect: 1d6 Dex and 1d6 Str damage Secondary (after one round): paralysis.

Vitality Absorption (SU): When an Abyssal Stalker grapples an enemy with its claws, it steals one point of constitution per round, which lasts for an hour afterwards. This is an ability damage effect.

Spell-like abilities: Shadow Walk, Confusion, Fear

An Abyssal Stalker has a +4 racial bonus on spot, hide, balance, and move silently checks and a +2 on listen checks.

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