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| JarionSilverblades09-15-07, 06:19 PM | This was inspired by the season finally episode of Smallville, “Phantom”. When an escaped phantom from the phantom zone possessed Clark for a second and emerged as an evil version "Bizarro". I thought that might be a cool ability for a monster to have. Well as always I'd like to hear what everyone thinks, and if you feel it needsany changes. ABYSSALGANGER Medium Outsider (chaotic, evil, extraplanar, incorporeal, shapeshifter) HD: 8d8+30 (65 hp) Initiative: +9 Speed: fly 50 ft. (10 squares) (perfect) AC: 20 (+5 Dex, +5 Deflection), touch 15, flat-footed 15 BAB/Grapple: +8/— Attack: Incorporeal touch +13 melee 1d6 Full Attack: Incorporeal touch +13 melee 1d6 Space/Reach: 5 ft./5 ft. Special Attack: Many Faces of Evil, Possession. Special Qualities: Cold Resistance 10, Damage Reduction 10/Good or Lawful, Darkvision 60ft, Immunity to Acid, Electricity, and Fire Saves: Fort +6, Ref +11, Will +10 Abilities: Str —, Dex 20, Con 18, Int 14, Wis 15, Cha 21. Skills: Bluff +16, Gather Information +16, Hide +20, Intimidate +18, Knowledge (the planes) +13, Listen +13, Move Silently +20, Search +13, Sense Motive+13, Spot +13 Feats: Ability focus (Possession), Improved Initiative, Iron Will Environment: Abyss Organization: Solitary CR: 6 Treasure: Standard Alignment: Always Chaotic Evil Advancement: 9-15 (Medium) These shadowy forms are often confused with a Allip or Wraith. Appearing as a near formless mass wrapped in a tattered hooded cloak. It flies shiftily through the air letting out a bone chilling sound. I dove at the brave warrior, he felt strange for a moment the was through back. As he opened his eyes he was shocked to see himself leering back at him. While a doppelganger may steal a person’s appearance, an abyssalganger steals their very being. After possessing a creature it can take all that the creature is, body, memories, skills, abilities and duplicate them into a new corporeal body. It is believed that the abyssalganger may steal a sliver of the creature’s dark side, the evil found with in all beings. In the truest sense it may make a creature face it’s true inner demon. COMBAT Abyssalgangers are competent combatant and fearless while in a stolen form, knowing that if it faces a foe beyond it’s ability it will return to it’s true state and flee. An abyssalganger uses what ever attack its stolen form uses. Many Faces of Evil (Su): A abyssalganger has the ability to steal the form of any humanoid that it possesses, this humanoid must possess the same number HD as the abyssalganger. When a abyssalganger chooses to use this ability, the possessed creature must make a DC 19 Fort save, or be rendered unconscious, the DC is Charisma-based. It then becomes an evil twin of that person, gaining their physical form, as well as there attacks, abilities and skills, with the following changes. Size: Is either Medium or Small depending on the form it steals. Type/Sub-type: The abyssalganger remains an Outsider. It has the following subtypes, augmented, chaotic, evil. Hit Dice/hp: An abyssalganger retains their original hp Armor Class: In it’s stolen form a abyssalganger loses it’s deflection bonus to AC. Attack: In it’s stolen form a abyssalganger loses it’s Incorporeal touch. Special Attacks: In it’s stolen form a abyssalganger loses it’s Special Attacks. Special Qualities: A abyssalganger’s stolen form gains Damage Reduction 5/Good or Lawful, Darkvision 60ft. Ability scores: Same as stolen form except, +4 Dex, +2 Con, Int, Wis, and Cha remain the same as the abyssalgangers original form. Skills: Retains all it’s skills as well as those of their new form. Any skills both have use the better of the two. +10 on all preform checks to act like it’s new form. Languages: Abyssalgangers know all the languages it’s stolen form knows, as well as Abyssal. CR: Stolen form’s CR increase by 2. If a Abyssalganger is reduced to 25% of it’s original hp while in it’s stolen form it returns to it’s normal form. Possession (Su): A abyssalganger can possess any humanoid or monestrous humanoid of size medium or small, with equal or lesser HD. It must enter a square occupied by the creature to possess it. The target is entitled to a DC 21 Will save to resist possession; a successful save means the abyssalganger may not attempt to possess the same target for 24 hours. A abyssalganger usually maintains a possession for a short time. The save is Charisma-based. Skills: A abyssalganger has a +4 racial bonus on Hide and Move Silently checks. *When using it’s Many faces of evil ability, a abyssalganger gets an additional +10 circumstance bonus on Perform checks. |
| Return of the Flumph09-15-07, 11:47 PM | Statblock looks good. Fortitude save should be +10, but otherwise all seems to be in order. You need to elaborate a lot on the possession/identity theft, though. How much control does it have over someone it possesses? Once it leaves them and builds its new body, what happens to the former host? Also, if you own the Fiendish Codex I, look up the Loumara subtype. This guy would fit right in with them. |
| JarionSilverblades09-16-07, 04:53 PM | ABYSSALGANGER Medium Outsider (chaotic, evil, extraplanar, incorporeal, loumara, shapeshifter) HD: 8d8+30 (65 hp) Initiative: +9 Speed: fly 50 ft. (10 squares) (perfect) AC: 20 (+5 Dex, +5 Deflection), touch 15, flat-footed 15 BAB/Grapple: +8/— Attack: Incorporeal touch +13 melee 1d6 Full Attack: Incorporeal touch +13 melee 1d6 Space/Reach: 5 ft./5 ft. Special Attack: Many Faces of Evil, Possession. Special Qualities: Cold Resistance 10, Damage Reduction 10/Good or Lawful, Darkvision 60ft, Immunity to Acid, Electricity, and Fire, Incorporeal traits (MM page 315), Loumara traits (FC 1 page 27) Saves: Fort +10, Ref +11, Will +11 Abilities: Str —, Dex 20, Con 18, Int 14, Wis 15, Cha 21. Skills: Bluff +16, Gather Information +16, Hide +20, Intimidate +18, Knowledge (the planes) +13, Listen +13, Move Silently +20, Search +13, Sense Motive+13, Spot +13 Feats: Ability focus (Possession), Ability focus (Many Faces of Evil), Improved Initiative Environment: Abyss Organization: Solitary CR: 6 Treasure: Standard Alignment: Always Chaotic Evil Advancement: 9-15 (Medium) These shadowy forms are often confused with a Allip or Wraith. Appearing as a near formless mass wrapped in a tattered hooded cloak. It flies shiftily through the air letting out a bone chilling sound. I dove at the brave warrior, he felt strange for a moment the was through back. As he opened his eyes he was shocked to see himself leering back at him. While a doppelganger may steal a person’s appearance, an abyssalganger steals their very being. After possessing a creature it can take all that the creature is, body, memories, skills, abilities and duplicate them into a new corporeal body. It is believed that the abyssalganger may steal a sliver of the creature’s dark side, the evil found with in all beings. In the truest sense it may make a creature face it’s true inner demon. COMBAT Abyssalgangers are competent combatant and fearless while in a stolen form, knowing that if it faces a foe beyond its ability it will return to its true state and flee. An abyssalganger uses what ever attack its stolen form uses. Many Faces of Evil (Su): A abyssalganger has the ability to steal the form of any humanoid that it possesses, this humanoid must possess the same number HD as the abyssalganger. When a abyssalganger chooses to use this ability, the possessed creature must make a DC 21 Fort save, or be rendered unconscious, but other wise unharmed, the DC is Charisma-based. It then becomes an evil twin of that person, gaining their physical form, as well as there attacks, abilities, skills, and possessions (clothing, weapons, etc; any magical possessions duplicated function only for the abyssalganger, if an abyssalganger loses possession of the magical item it is treated as a normal version of that item, when the abyssalganger returns to its true form all possessions fade away), with the following changes. Size: Is either Medium or Small depending on the form it steals. Type/Sub-type: The abyssalganger remains an Outsider. It has the following subtypes, augmented, chaotic, evil, native. Hit Dice/hp: An abyssalganger retains their original hp Armor Class: In it’s stolen form a abyssalganger loses it’s deflection bonus to AC. Attack: In it’s stolen form a abyssalganger loses it’s Incorporeal touch. Special Attacks: In it’s stolen form a abyssalganger loses it’s Special Attacks. Special Qualities: A abyssalganger’s stolen form gains Damage Reduction 5/Good or Lawful, Darkvision 60ft. Ability scores: Same as stolen form except, +4 Dex, +2 Con, Int, Wis, and Cha remain the same as the abyssalgangers original form. Skills: Retains all its skills as well as those of their new form. Any skills both have use the better of the two. +10 on all preform checks to act like its new form. Languages: Abyssalgangers know all the languages its stolen form knows, as well as Abyssal. CR: Stolen form’s CR increase by 2. If a Abyssalganger is reduced to 25% of it’s original hp while in its stolen form it returns to its normal form. Possession (Su): A abyssalganger can possess any humanoid or monstrous humanoid with equal or lesser HD. It must enter a square occupied by the creature to possess it. The target is entitled to a DC 21 Will save to resist possession; a successful save means the abyssalganger may not attempt to possess the same target for 24 hours. A abyssalganger usually maintains a possession for a short time. The save is Charisma-based. A abyssalganger that possesses a humanoid or monstrous humanoid can take on any of the following roles while possessing a creature: ally, enemy, mutterer, or rider. See page 21 of the Fiendish Codex 1, for more information. Skills: A abyssalganger has a +4 racial bonus on Hide and Move Silently checks. *When using its Many faces of evil ability, a abyssalganger gets an additional +10 circumstance bonus on perform checks. |
| Return of the Flumph09-16-07, 07:48 PM | There you go. My one remaining question is why it doesn't kill its host after duplicating it, seeing as its lying there unconscious. |
| JarionSilverblades09-17-07, 08:25 AM | There you go. My one remaining question is why it doesn't kill its host after duplicating it, seeing as its lying there unconscious. I really didn't want the Many faces of evil ability to be fatal. I was thinking that if the person failed its saving throw by 5 or more then they would have to make a second Fort Saving throw DC 21, it they failed that then they die, if the succeed then they are reduced to 1/2 hp. Any thoughts? |
| Return of the Flumph09-17-07, 08:58 AM | It doesn't have to be in the mechanics. Just mention it. What I am trying to say is that if the demon possesses you, knocks you out, and then turns itself into a clone of you, why wouldn't it stab you while you're unconscious? |
| JarionSilverblades09-17-07, 02:24 PM | It doesn't have to be in the mechanics. Just mention it. What I am trying to say is that if the demon possesses you, knocks you out, and then turns itself into a clone of you, why wouldn't it stab you while you're unconscious? My bad I thought you meant, Why doesn't the ability kill them. I do think if the victim is knocked out then the demon would so kill them. |
| JarionSilverblades09-20-07, 07:47 PM | My player just had their first run in with a abyssalganger 3 of them loved it, the other just complained, he hates to face a monster he doesn't know inside and out. Over all they liked, the Swashbuckler even got cloned by it. |
| Return of the Flumph09-21-07, 12:08 AM | My player just had their first run in with a abyssalganger 3 of them loved it, the other just complained, he hates to face a monster he doesn't know inside and out. Over all they liked, the Swashbuckler even got cloned by it. Congrats. It always gives me a great feeling when a monster I made up impresses the players and makes a fun battle. Encore. |
| Zebppir10-11-07, 12:27 PM | quite good but I think Outsiders should be immune to it. |
| JarionSilverblades10-23-07, 07:21 AM | I was just wondering, should I change the Advancement from HD to By class level? Maybe give it Rogue as its favored class? |