Accounting for Mind Flayer Skills [Archive] - Wizards Community

Post/Author/DateTimePost
McClaren

01-19-07, 03:51 PM
I am trying to account for all the mind flayer skills in the MM entry on page 187. The illithid should start with 66 skill points (2+Int Mod)x(HD+3) or (2+4)x(8+3)=66.

Bluff (C) - 8 ranks (8 points) + 3 Cha = 11
Concentration (C) - 10 ranks (10 points) + 1 Con = 11
Diplomacy (cc) - 2 ranks (4 points) + 3 Cha + 2 Bluff synergy = 7
Disguise (cc) - 0 ranks (0 points) + 3 Cha = 3 (+2 Bluff synergy when acting = 5)
Hide (C) - 8 ranks (8 points) + 2 Dex = 10
Intimidate (C) - 4 ranks (4 points) + 3 Cha + 2 Bluff synergy = 9
Knowledge (any) (C) - 8 ranks (8 points) + 4 Int = 12
Listen (C) - 8 ranks (8 points) + 3 Wis = 11
Move Silently (C) - 8 ranks (8 points) + 2 Dex = 10
Sense Motive (cc) - 4 ranks (8 points) + 3 Wis = 7
Spot (C) - 8 ranks (8 points) + 3 Wis = 11

For a grand total of 74 skill points. So how do I reconcile the extra 8 skill points? I couldn't find anything in the errata. Any ideas?
cog_n_taz

01-19-07, 05:33 PM
racial mods, perhaps?
dok

01-19-07, 06:47 PM
Per the SRD, in a monster entry all listed skills are class skills. Which means it didn't spend 4 points on Diplomacy and 8 points on Sense Motive. It spent 2 points & 4 points. So the breakdown is as follows:

Bluff - 8 points
Concentration - 10 points, running total of 18 points
Diplomacy - 2 points, r.t. 20 points
Disguise - 0 points, r.t. 20 points
Hide - 8 points, r.t. 28 points
Intimidate - 4 points, r.t. 32 points
Knowledge (any) - 8 points, r.t. 40 points
Listen - 8 points, r.t. 48 points.
Move Silently - 8 points, r.t. 56 points
Sense Motive - 4 points, r.t. 60 points
Spot - 8 points, r.t. 68 points

So it's actually only off by two points.
McClaren

01-20-07, 10:40 AM
dok, when reading the srd monster intro it says, "All listed skills are class skills, unless the creature has a character class (noted in the entry)." I originally took this to mean "if stats were given to play monsters as characters" but upon re-reading you are probably right, Diplomacy and Sense Motive would be considered class skills unless you make a PC character out of one.

So now how do account for the last 2 points? Is there a synergy we're missing?
SilentOne

01-20-07, 10:49 AM
Apparently, the knowledge (any) is actually knowledge (nobility and royalty) [god knows why], which would grant a +2 synergy bonus to the Diplomacy check and save 2 skill points.

Yeah, that's all I can think of.