Advanced Monsters! Post Your Creations! [Archive] - Wizards Community

Post/Author/DateTimePost
Necroblivion

03-27-05, 03:29 PM
Hail! I have been running some games lately where the standard monster is just not enough to challenge a party of 10th+ level characters.

I'm going to post my favorite creature advancements and feel free to include your own. :b:

"Uber Hulks"
Dire Feral Umber Hulks, Barbarian 1, Fighter 2

HD 11d10+70 (143 avg)
Init +1 (11 avg)
Speed: 30 (6 squares)
AC: 21
Attacks 2 claws +18/18/18 2d6+10 and bite +16 2d8+5 trip vs touch +17 vs dex/str
10’ Reach
Confusion 30’ W15 as per spell.
Fast Healing 5
Saves: F15, R7, W7
Improved Grap, Pounce (full move/attack), Rake (both claws hit then attack x2 more), Improved Trip , Trample (free stomp +16 2d6+10 vs prone).

This is from my notes, but essentially it is the base umber hulk with some boosted stats from the templates and more hd, etc. from the class levels.

The sickness here is that the creature can burst forth from surprise, initiate a trip attack with a substantial success rate (1d20+17 vs. PC's d20 plus str or dex mod). Then when opponent becomes prone, the Uber hulk gets a free trample attack. Once that's done feel free to attack with whirling frenzy (UA) from your barbarian level, and if you hit with 2 of the 3 claws, you get to rake for 2 more free attacks. Lastly, you have your dreaded bite, and confusion.

So yeah, that's a possible 7 attacks from a slightly more powerful umber hulk, guaranteed to make your fighter's day... :b:
Necroblivion

03-27-05, 03:34 PM
Note: these Umber Hulks have a CR of 11
Purkake

03-27-05, 06:55 PM
do they have enought intelligence for imp. trip, also you need combat expertise.