| Post/Author/DateTime | Post |
|---|---|
| Spycer01-22-04, 07:59 AM | Advanced Psionic Choker MM 3.5 pg 35 + Psionic Template PsiHB pg 139 Small Aberration Hit Dice: 4d8+4 (22 hp) Initiative: +6 Speed: 20ft. (4 squares), climb 10ft. Armor Class: 17 (+1 size, +2 Dex, +4 natural), touch 13, flat-footed 15 (with Shield of Prudence active these increase to 23, touch 19, flat-footed 19) Base Attack/Grapple: +3/+6 Attack: Tentacle +7 Melee (1d3+3) Full Attack: 2 Tentacles +7 Melee (1d3+3) Space/Reach: 5ft. /10ft. Special Attacks: Improved grab, constrict 1d3+3, psionics Special Qualities: Darkvision 60ft., quickness, telepathy Saves: Fort +2, Ref +6, Will +5 Abilities: Str 16, Dex 14, Con 13, Int 4, Wis 13, Cha 7 Skills: Climb +14, Hide +11, Move Silently +7 Feats: Improved Initiative, Lighting Reflexes, Stealthy Environment: Underground Organization: Solitary or Squad (5-20) Challenge Rating: 4 Treasure: 1/10 coins; 50% goods; 50% items Alignment: Usually chaotic evil Advancement: 5-6 HD (Small); 7-12 HD (Medium) Level Adjustment: - Constrict (Ex): An advanced psionic choker deals 1d3+3 points of damage with each successful grapple check against a Large or smaller creature. Because it seizes its victim by the neck, a creature in the choker's grasp cannon speak or cast spells with verbal components. Improved Grab (Ex): To use this ability, an advanced psionic choker must hit a Large or smaller opponent with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Advanced psionic chokers receive a +4 racial bonus on grapple checks, which is already included in the statistics block. Psionics (Sp): At will- Breath of the Dragon (40ft. cone, 11d4, ref DC 13 for half) Shield of Prudence (+6 AC, 1hr/lvl). These abilities are the powers manifested by a 6th level psion. Attack/Defense Modes (Sp): At will- id insinuation, psychic crush/ mental barrier, intellect fortress Quickness (Su): Although not particularly dexterous, an advanced psionic choker is supernaturally quick. It can take an extra standard action or move action during its turn each round. Telepathy (Su): An advanced psionic choker can communicate telepathically with any creature within 100 feet that has a language. Skills: An advanced psionic choker has a +8 racial bonus on Climb checks and can always choose to take a 10 on climb checks, even if rushed or threatened. The psionic version of the choker thinks and acts much like its nonpsionic cousins, except as noted here. Due to their mental attunement, they are more likely to act in groups, sometimes swarming dangerous prey and dropping it with their apparent breath weapons, choking the remnants to death before starting a feeding frenzy. Lone psionic chokers attack from a hanging position with psionic attack modes to daze foes and reduce resistance to their feeding practices. |