Advanced Sentry Gelatinous Cube Feats... [Archive] - Wizards Community

Post/Author/DateTimePost
Fend

05-12-07, 11:23 AM
... ok. So i read the Errata and found out Gelatinous cubes are not supposed to be huge.. theyre large. So with this in mind, i turned my (formerly Gargantuan) Gelatinous cube (of 20 HD) back into a humble huge Gelatinous Cube.

Then for no real reason i made it Sentiant , using the Sentry ooze template from Dungeon Scape.

but now im at a dilemma.

this Gelatinous cube has existed for milennia at the base of a Garbage Chute of a dwarven stronghold. Placed there for a reason and given an un-natural life span with the aid of strong magics it has resided down there (even after the keeps fall) loyally remaining at the base of the chute - only leaveing its post when need-imperitive strikes it to hunt for matter to consume.

... but what feats would this rather dim Cube have?

acording to its HD, it gets around 6.

Its got to serve as an interesting combat.. Im going to do some thinking out loud, but feel free to throw forth your ideas on the feat selection :) please it would help alot.

- Improved Unarmed Strike - Prereq to the next one :)

- Improved Grapple - For additional nastyness...

- Snatch (its huge so it can) so it can pull people into itself with its psuedopods.

- Ability Focus (Engulf) (for a measly DC 15 reflex save.. hurrah)

- Improved Natural attack - from d8 (huge) to 2d6

- Ability Focus (Paralysis) - for a DC 22 Fortitude save

Whatcha think?
Grizzled Gryphon

05-12-07, 12:02 PM
I fear the cube.
SD

05-12-07, 02:20 PM
Wait a tick. Are you forgetting to add the increased Hit Dice to the engulf and paralysis DCs? The DCs are (10 + 1/2 the creature's HD + relevant ability modifier) with another +1 for engulf's racial bonus. A 20-HD cube would have DCs of (20 + relevant ability modifier).

A 20-HD creature has seven feats. 1, 3, 6, 9, 12, 15, 18.

Your group can't spell "collateral".
CryoSilver

05-12-07, 03:37 PM
I believe that creatures with a natural attack do not need IUS to get Improved Grapple
Fend

05-12-07, 08:53 PM
I fear the cube.
- by Grizzled Gryphon

*evil laughter eminates from the cube's insides as it jibblez slightly*

Wait a tick. Are you forgetting to add the increased Hit Dice to the engulf and paralysis DCs? The DCs are (10 + 1/2 the creature's HD + relevant ability modifier) with another +1 for engulf's racial bonus. A 20-HD cube would have DCs of (20 + relevant ability modifier).

A 20-HD creature has seven feats. 1, 3, 6, 9, 12, 15, 18.

Your group can't spell "collateral".

Zing', ouch. ok ill correct that. thanks :P

Hrmm. Thanks for pointing that out. I do belive i shall grant the cube improved initiative because of it... Oh dear lordy. what have i made.

I believe that creatures with a natural attack do not need IUS to get Improved Grapple - by Cryosilver

Hrmm... where can i find this? cause that would be good to know :) what feat should i take instead?
Fend

05-12-07, 09:06 PM
Advanced Sentry Gelatinous Cube CR 10
HUGE OOZE
HD – 20d10+200 (314 hp)
Init - -2 (dex)
Speed: 15ft
Armor class – 10 (-1 size, -2 dex, +3 natural) touch 7, flatfooted 7
SR: 22
Base attack/Grapple - +15/+23
Attack: +16 (2d6+4+d6 acid)
Space reach: 20/15
Special attacks:
Acid (Disolves anything but Metal and stone)
Engulf (Reflex DC 10(base)+10(half HD)-2(Dex mod)+2(feat)= 20),
Paralysis (DC 10(Base)+10(Half Hd)+10(Con mod) =30, 3d6 Rounds)
Qualities: Blind sense 60ft, Immunity to electricity, Ooze traits, transparent, is affected by mind effecting spells.
Saves: Fort +10, Ref -1, Will 0 (+4 against mind effecting)
Abilities: Str 18, Dex 7, Con 30, Int 2, Wis 11, Cha 11
Skills: Listen, Hide, Move silently (17) Climb (18)
Feats:
- Improved Unarmed Strike
- Improved Grapple
- Snatch
- Ability Focus (Engulf)
- Improved Natural attack
- Ability Focus (Paralysis)

Notes:
The cubes Paralysis DC is Fearsome but its Acid Damage is miniscule. Is there no way to increase its engulfing damage??

Someone will more than likely become paralysed, pinned and engulfed but will die agonisingly slowly.

The cube can snatch people and grapple them, alowing it to engulf them next turn without a reflex save.

The Cubes massive weakness, which im counting the players will never expect is it weakness to mind effecting spells. If they do an apropriate check they will learn that the sentry ooze template makes oozes sentiant. if they can string 2 and 2 together then congratulations to them.

FEAR THE IT!
Fend

05-12-07, 09:10 PM
Horrid Realisation -

Considering Someone is Paralysed within the cube - And unable to hold their breath - Does this mean they will die of suffocation within a few rounds?????
AlanBruce

05-13-07, 09:19 AM
Horrid Realisation -

Considering Someone is Paralysed within the cube - And unable to hold their breath - Does this mean they will die of suffocation within a few rounds?????


I believe you may hold your breath for a number of rounds = 2 x Constitution score. So in that regard, the victim may survive. Of course, there's the acid damage every round, making the ability to hold one's breath moot.
Necroramo

05-13-07, 10:52 AM
Paralysis (DC 10(Base)+10(Half Hd)+20(Con mod) =40, 3d6 Rounds)


How did you get a +20 constitution modifier from 30 constitution?
CryoSilver

05-13-07, 11:57 AM
Hrmm... where can i find this? cause that would be good to know :) what feat should i take instead?

Sorry, I was wrong.
Fend

05-14-07, 12:25 AM
How did you get a +20 constitution modifier from 30 constitution?

Twas late. :) thank you for pointing that out