| Post/Author/DateTime | Post |
|---|---|
| Akbar02-13-04, 10:11 AM | The ‘gate’ spell says that it can be used to summon any non-unique creature and as long as the creature’s hit dice are less than or equal to twice the caster level, the creature can be controlled. My preference for this spell has always been solars, but I always use the one out of the Monster Manual. Assuming a 20th level caster (thus a 40 HD maximum), what would an advanced 40HD solar look like stats-wise? Thanks |
| (Psi)SeveredHead02-13-04, 01:10 PM | The MM has advancement rules. You'll be better off giving him 18 more levels of cleric, though. More importantly, your DM will probably tell you that no such solar exists, and you just get a regular solar. |
| Iason02-13-04, 01:45 PM | Something like this (excuse my v 3.0): Advanced Solar: CR 19; Huge Outsider (Good); HD 40d8+280 ( Outsider) ; hp 460; Init + 8; Spd 50, Fly, Good 150; AC 36; Atk + 51 base melee, + 42 base ranged; SA: Spells, Spell-like abilities; SQ: Protective aura (Su), Tongues (Su), Immunity: Electricity (Ex), Immunity: Petrification (Ex), Immunity: Cold (Ex), Immunity: Acid (Ex), Keen vision (Ex), Resistance: Poison (Ex), Fire Resistance (Ex): 20, Damage Reduction (Su): 35/+4, Spell Resistance (Ex): 32, Regeneration (Ex); AL NG; SV Fort + 29, Ref + 28, Will + 31; STR 36, DEX 18, CON 24, INT 23, WIS 25, CHA 25. Skills: Balance + 6, Concentration + 10, Diplomacy + 9, Escape Artist + 47, Hide + 39, Jump + 15, Knowledge (arcana) + 49, Knowledge (nature) + 49, Knowledge (religion) + 49, Knowledge (The Planes) + 49, Listen + 50, Move Silently + 47, Search + 49, Sense Motive + 50, Spellcraft + 49, Tumble + 25, Wilderness Lore + 28. Feats: Cleave, Dodge, Flyby Attack, Hover, Improved Initiative, Iron Will, Large And In Charge, Leadership, Lightning Reflexes, Power Attack, Wingover. Spells Prepared (SA Spells: Clr 6/7/7/7/6/6/5/5/4/4) I just don't think that your'e supposed to be able to summun such powerful creatures with the Gate -spell... |
| El_Machinae02-13-04, 06:29 PM | What's funny is that this Solar has access to the Gate spell and can summon another Solar that's twice as powerful! |
| Iason02-14-04, 11:53 AM | Omg... THAT would look something like this (66 is the max HD for a solar and the other numbers get a little whacky at these levels though): Unknown: CR 19; Huge Outsider (Good); HD 66d8+462 ( Outsider) ; hp 759; Init + 8; Spd 50, Fly, Good 150; AC 36; Atk + 77 base melee, + 68 base ranged; SA: Spells, Spell-like abilities; SQ: Protective aura (Su), Tongues (Su), Immunity: Electricity (Ex), Immunity: Petrification (Ex), Immunity: Cold (Ex), Immunity: Acid (Ex), Keen vision (Ex), Resistance: Poison (Ex), Fire Resistance (Ex): 20, Damage Reduction (Su): 35/+4, Spell Resistance (Ex): 32, Regeneration (Ex); AL NG; SV Fort + 44, Ref + 41, Will + 44; STR 36, DEX 18, CON 24, INT 23, WIS 25, CHA 25. Skills: Concentration + 76, Diplomacy + 9, Escape Artist + 73, Hide + 65, Knowledge (arcana) + 75, Knowledge (nature) + 75, Knowledge (Nobility) + 33, Knowledge (religion) + 75, Knowledge (The Planes) + 75, Listen + 78, Move Silently + 73, Search + 75, Sense Motive + 76, Spellcraft + 75, Spot + 78. Feats: Alertness, Blind-Fight, Cleave, Combat Casting, Dodge, Flyby Attack, Great Cleave, Great Fortitude, Hover, Improved Initiative, Iron Will, Large And In Charge, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Wingover. Spells Prepared (SA Spells: Clr 6/7/7/7/6/6/5/5/4/4) Scary stuff... this one can cast GATE as well... |
| fractal02-15-04, 04:45 AM | Originally posted by Iason Omg... THAT would look something like this (66 is the max HD for a solar and the other numbers get a little whacky at these levels though): Unknown: CR 19; Huge Outsider (Good); HD 66d8+462 ( Outsider) Somehow I really don't think that this is CR 19. It should also have about 23 Feats, right? I think you've only given it 17. With 66 HD, I'd go for Epic ones. |