Advancing Mounts [Archive] - Wizards Community

Post/Author/DateTimePost
diegosephroth

02-05-07, 05:54 PM
Hi there!
Im playing a 30th level campaign with a paladin, and my dm allowed me to take a 10th cr creature as my Special Mount(1/3 my hd) as a house rule.

So I choose the Dire Tiger(8cr) and wated to advance it to 10cr... but I really don't know how to use the rules properly so.. can anyone help me here? I saw the notes on the back of MM speaking about advancing, but its kinda strange...It says the BAB of magical beasts is equal to it's hd, but that would give him like 28Bab according to my calculations... so i must be using it wrong...

DIRE TIGER
Large Animal Hit Dice: 16d8+48 (120 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 17 (–1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 Base Attack/Grapple: +12/+24 Attack: Claw +20 melee (2d4+8) Full Attack: 2 claws +20 melee (2d4+8) and bite +14 melee (2d6+4) Space/Reach: 10 ft./5 ft. Special Attacks: Improved grab, pounce, rake 2d4+4 Special Qualities: Low-light vision, scent Saves: Fort +13, Ref +12, Will +11 Abilities: Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10 Skills: Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10 Feats: Alertness, Improved Natural Attack (claw), Improved Natural Attack (bite), Run, Stealthy, Weapon Focus (claw) Environment: Warm forests Organization: Solitary or pair Challenge Rating: 8 Treasure: None Alignment: Always neutral Advancement: 17–32 HD (Large); 33–48 (Huge) Level Adjustment: —

Dire tigers prey on just about anything that moves. They will patiently stalk a potential meal, striking whenever the creature lets down its guard.

Dire tigers grow to be over 12 feet long and can weigh up to 6,000 pounds.
Combat

A dire tiger attacks by running at prey, leaping, and clawing and biting as it rakes with its rear claws.

Improved Grab (Ex): To use this ability, a dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a dire tiger charges, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +18 melee, damage 2d4+4.

Skills: Dire tigers have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.



Paladin Level Bonus HD Natural Armor Adj. Str Adj. Int Special
5th–7th +2 +4 +1 6 Empathic link, improved evasion, share spells, share saving throws
8th–10th +4 +6 +2 7 Improved speed
11th–14th +6 +8 +3 8 Command creatures of its kind
15th–20th +8 +10 +4 9 Spell resistance


Just to note, Im actually considered a paladin of 20th level (due to some Prc)
RLRapp

02-05-07, 11:50 PM
Try adding the celestial or half-celestial template.