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| Thomar_of_Uointer07-03-06, 10:10 PM | I just finished reading Magic of Incarnum. It's a great book, and is as groundbreaking as psionics in terms of gaming options. I was looking at the Soulspark on page 198, and I said "what if I made it bigger?" So I did... Aggrandized soulsparks are larger amalgamations of soul energy. Their motivations can be as varied as those of their smaller kin, but they tend to be more pacifistic and less extreme. In combat, soulsparks engulf creatures (grappling) and pummel them with soul blasts. Unlike a soulspark's ranged soul blast, the aggrandized soulspark's soul blast is a melee attack and they can threaten squares within their reach with it. They do not add their Charisma bonus to damage rolls. Aggrandized soulsparks increase their Strength and Constitution when they advance, rather than their Charisma and Dexterity. In addition to this, aggrandized soulsparks have the following incarnum shroud abilities to invest essentia in: Expand: A soulspark's size increases by one size category, its Strength increases by 2, its Dexterity decreases by 2, and its soul blast damage increases proportionately for every two points of essentia invested. Contract: A soulspark's size decreases by one size category, its Dexterity increases by 2, its Strength decreases by 2, and its soul blast damage decreases proportionately for every point of essentia invested. Lesser Aggrandized Soulspark CR 2 N(see text) Medium Outsider (Alignment(see text), Incarnum, Native) Init +3; Senses Listen +6, Spot +6 Languages Common (can't speak) AC 10 (-1 Dex, +1 natural), touch 9, flat-footed 10 Small AC 12 (+1 size, +1 natural), touch 11, flat-footed 11 hp 13 (2 HD) DR 1/alignment(see text) Immune critical hits Fort +5 Ref +2 Will +4 Small Ref +3 Evasion: Take no damage instead of 1/2 damage on a succesful Reflex save. Speed 20' (4 squares), fly 30' (perfect) Melee soul blast +4 (1d8+2) Small melee soul blast +5 (1d6+1) Space 5'; Reach 5' Base Atk +2; Grp +8 Small grapple +3 Special Actions Incarnum Shroud: Can invest and reallocate essentia as a swift action. Incarnum: essentia pool 2, max capacity 1 Offense: +1 insight to attack and damage rolls per point invested. Defense: +1 insight to AC and saving throws per point invested. Healing: Fast healing 2 per point invested. Expand: Size increases by one step per 2 points invested (unavailable). Contract: Size decreases by one step per point invested. Abilities Str 14, Dex 9, Con 15, Int 6, Wis 13, Cha 13 Small abilities Str 12, Dex 11 SQ Amorphous, DR 1/alignment(see text), essentia pool 2, incarnum shroud Feats Improved Grapple Ranks Hide 7, Knowledge (history) 5, Listen 5, Move Silently 5, Sense Motive 5, Spot 5 Skills Hide +6, Knowledge (history) +3, Listen +6, Move Silently +3, Sense Motive +6, Spot +6 Small skills Hide +8, Move Silently +4 Aggrandized Soulspark CR 4 N(see text) Large Outsider (Alignment(see text), Incarnum, Native) Init -2; Senses Listen +8, Spot +8 Languages Common (can't speak) AC 9 (-1 size, -2 Dex, +2 natural), touch 7, flat-footed 9 Huge AC 7 (-2 size, -3 Dex, +2 natural), touch 5, flat-footed 7 Medium AC 11 (-1 Dex, +2 natural), touch 9, flat-footed 11 Small AC 13 (+1 size, +2 natural), touch 11, flat-footed 13 hp 30 (4 HD) DR 3/alignment(see text) Immune critical hits Fort +9 Ref +2 Will +5 Huge Ref +1 Medium Ref +3 Small Ref +4 Evasion: Take no damage instead of 1/2 damage on a succesful Reflex save. Speed 20' (4 squares), fly 30' (perfect) Melee soul blast +7 (2d6+4) Huge melee soul blast +7 (3d6+5) Medium melee soul blast +7 (1d10+3) Small melee soul blast +7 (1d8+2) Space 10'; Reach 10' Huge Space 15'; Reach 15' Medium/Small Space 5'; Reach 5' Base Atk +4; Grp +12 Huge grapple +16 Medium grapple +8 Small grapple +4 Special Actions Incarnum Shroud: Can invest and reallocate essentia as a swift action. Incarnum: essentia pool 4, max capacity 2 Offense: +1 insight to attack and damage rolls per point invested. Defense: +1 insight to AC and saving throws per point invested. Healing: Fast healing 2 per point invested. Abilities Str 18, Dex 7, Con 17, Int 6, Wis 13, Cha 13 Huge abilities Str 20, Dex 5 Medium abilities Str 16, Dex 9 Small abilities Str 14, Dex 11 SQ Amorphous, DR 3/alignment(see text), essentia pool 4, incarnum shroud Feats Improved Grapple, Great Fortitude Ranks Hide 7, Knowledge (history) 7, Listen 7, Move Silently 7, Sense Motive 7, Spot 7 Skills Hide +1, Knowledge (history) +5, Listen +8, Move Silently +9, Sense Motive +8, Spot +8 Huge skills Hide -4, Move Silently +8 Medium skills Hide +6, Move Silently +10 Small skills Hide +11, Move Silently +11 Greater Aggrandized Soulspark CR 7 N(see text) Huge Outsider (Alignment(see text), Incarnum, Native) Init -3; Senses Listen +10, Spot +10 Languages Common (can't speak) AC 8 (-2 size, -3 Dex, +3 natural), touch 5, flat-footed 8 Gargantuan AC 5 (-4 size, -4 Dex, +3 natural), touch 2, flat-footed 5 Large AC 10 (-1 size, -2 Dex, +3 natural), touch 7, flat-footed 10 Medium AC 12 (-1 Dex, +3 natural), touch 9, flat-footed 12 Small AC 14 (+1 size, +3 natural), touch 11, flat-footed 14 hp 51 (6 HD) DR 5/alignment(see text) Immune critical hits Fort +9 Ref +2 Will +6 Gargantuan Ref +1 Large Ref +3 Medium Ref +4 Small Ref +5 Evasion: Take no damage instead of 1/2 damage on a succesful Reflex save. Speed 20' (4 squares), fly 30' (perfect) Melee soul blast +8 (3d6+5) Gargantuan melee soul blast +4 (4d6+6) Large melee soul blast +10 (2d6+4) Medium melee soul blast +11 (1d10+3) Small melee soul blast +12 (1d8+2) Space 15'; Reach 15' Gargantuan Space 20'; Reach 20' Large Space 10'; Reach 10' Medium/Small Space 5'; Reach 5' Base Atk +6; Grp +19 Gargantuan grapple +24 Large grapple +14 Medium grapple +9 Small grapple +4 Special Actions Incarnum Shroud: Can invest and reallocate essentia as a swift action. Incarnum: essentia pool 6, max capacity 3 Offense: +1 insight to attack and damage rolls per point invested. Defense: +1 insight to AC and saving throws per point invested. Healing: Fast healing 2 per point invested. Abilities Str 21, Dex 5, Con 19, Int 6, Wis 13, Cha 13 Gargantuan abilities Str 23, Dex 3 Large abilities Str 19, Dex 7 Medium abilities Str 17, Dex 9 Small abilities Str 15, Dex 11 SQ Amorphous, DR 5/alignment(see text), essentia pool 6, incarnum shroud Feats Improved Grapple, Great Fortitude, Weapon Focus (Soul Blast) Ranks Hide 9, Knowledge (history) 9, Listen 9, Move Silently 9, Sense Motive 9, Spot 9 Skills Hide -6, Knowledge (history) +7, Listen +10, Move Silently +6, Sense Motive +10, Spot +10 Gargantuan skills Hide -11, Move Silently +5 Large skills Hide -1, Move Silently +7 Medium skills Hide +4, Move Silently +8 Small skills Hide +9, Move Silently +9 Alignment: A Soulspark is neutral in one alignment axis and aligned in the other, matching its alignment subtype. It has damage reduction opposed to its alignment. Amorphous (Ex): A Soulspark is not subject to critical hits, but can still be flanked. Soul Blast (Su): Melee attack, doesn't provoke AoO. |