AHH!! Piranha Plants! [Archive] - Wizards Community

Post/Author/DateTimePost
moosekickedmysisterstoof

02-20-04, 05:32 PM
Here are stats for the common piranha plant from the Mario games. Enjoy!



http://digilander.libero.it/nintendoclub/images/piranhaplant.gif


Piranha Plant
Medium Plant
HD: 2d8+2 (11hp)
Initiative: -1
Speed: 0 ft
AC: 12 (-1 Dex, +3 natural), touch 9, flat-footed 12
Base Attack/Grapple: +1/ +7*
Attack: Bite +3 melee (1d4+3)
Full Attack: Bite +3 melee (1d4+3)
Space/Reach: 5ft/5ft
Sp. Attacks: Improved Grab
Sp. Qualities: Low-light vision, plant traits, vulnerability to fire
Saves: F +4, R -1, W -4
Abilities: Str 14, Dex 8, Con 13,
Int -, Wis 2, Cha 2
Skills: Hide +10*, Listen +1
Feats: -
Environment: Any land
Organization: Solitary or cluster (3-5)
CR: 1/2
Treasure: None
Alignment: Always neutral
Advancement: 4-5 HD (Medium); 6-10 HD (Large); 12-15 HD (Huge); 20-22 HD (Gargantuan)

This flesh-eating plant has a wide gaping maw filled with sharp teeth. Its head is red and covered in white spots, and its long neck-like stem is a dark green.

Piranha plants are diverse organisms that dwell in a variety of climates. They are able to adapt to extreme highs and lows in temperature and subsist on a wholly carnivorous diet. Though piranha plants grow virtually anywhere, they often grow in clusters near or inside of pipes and sewers.

Combat:
Piranha plants are immobile so they must lie in wait for prey to come buy. Once a victim is within range, the piranha plant lashes out its long neck-like stem and attempts to grab hold of its foe with its strong jaws.

Improved Grab (Ex): To use this ability, the piranha plant must hit an opponent of small size or smaller with its bite attack.

Vulnerability to Fire (Ex): Piranha plants take double damage from fire.

*Skills: Piranha plants receive a +6 racial bonus to hide checks due to their ability to remain motionless.

*Grapple Bonus: Piranha plants receive a +4 racial bonus to grapple checks.


Fiery Piranha Plant
Medium Plant
HD: 2d8+2 (11hp)
Initiative: -1
Speed: 0 ft
AC: 12 (-1 Dex, +3 natural), touch 9, flat-footed 12
Base Attack/Grapple: +1/ +7*
Attack: Bite +3 melee (1d4+3)
Full Attack: Bite +3 melee (1d4+3)
Space/Reach: 5ft/5ft
Sp. Attacks: Fire Ball, improved Grab
Sp. Qualities: Low-light vision, plant traits, immunity to fire, vulnerability to cold
Saves: F +4, R -1, W -4
Abilities: Str 14, Dex 8, Con 13,
Int -, Wis 2, Cha 2
Skills: Hide +10*, Listen +1
Feats: -
Environment: Any warm land
Organization: Solitary or cluster (3-5)
CR: 1
Treasure: None
Alignment: Always neutral
Advancement: 4-5 HD (Medium); 6-10 HD (Large)

This flesh-eating plant has a wide gaping maw filled with sharp teeth and smells of charred flesh. Its head is orangish-red and covered in white spots, and its long neck-like stem is a dark green.

Fiery piranha plants are more powerful relatives of the common variety. They are similar in almost every way to their common relatives, except they breathe fire.

Combat:
Fiery piranha plants are immobile so they must lie in wait for prey to come buy. Once a victim is within range, the plant fires off a volley of fire balls, in hopes of scorching its enemy. Unfortunately, fiery piranha plants sometimes shoot their fire balls off too soon and accidentally kill their prey before it can reach it to eat it.

Fire Ball (Su): Once per round, a fiery piranha plant can shoot loose a ball of flames with a ranged touch attack with a +0 bonus. The fire ball deals 2d4 fire damage.

Improved Grab (Ex): To use this ability, the piranha plant must hit an opponent of small size or smaller with its bite attack.

Vulnerability to Cold (Ex): Fiery piranha plants take double damage from cold.

*Skills: All types of piranha plant receive a +6 racial bonus to hide checks due to their ability to remain motionless.

*Grapple Bonus: All piranha plants receive a +4 racial bonus to grapple checks.


Tundra Piranha Plant
Medium Plant
HD: 2d8+2 (11hp)
Initiative: -1
Speed: 0 ft
AC: 12 (-1 Dex, +3 natural), touch 9, flat-footed 12
Base Attack/Grapple: +1/ +7*
Attack: Bite +3 melee (1d4+3)
Full Attack: Bite +3 melee (1d4+3)
Space/Reach: 5ft/5ft
Sp. Attacks:Chilling blast, improved Grab
Sp. Qualities: Low-light vision, plant traits, immunity to fire, vulnerability to cold
Saves: F +4, R -1, W -4
Abilities: Str 14, Dex 8, Con 13,
Int -, Wis 2, Cha 2
Skills: Hide +10*, Listen +1
Feats: -
Environment: Any cold land
Organization: Solitary or cluster (3-5)
CR: 1
Treasure: None
Alignment: Always neutral
Advancement: 4-5 HD (Medium); 6-10 HD (Large)

This flesh-eating plant has a wide gaping maw filled with sharp teeth . Its head is dark blue and covered in white spots, and its long neck-like stem is a light blue.

Tundra piranha plants are more powerful relatives of the common variety. They are similar in almost every way to their common relatives, except they expel ice .

Combat:
Tundra piranha plants are immobile so they must lie in wait for prey to come buy. Once a victim is within range, the plant fires off a volley of chilling blasts, in hopes of freezing its enemy. Unfortunately,tundra piranha plants sometimes shoot their chilling blasts off too soon and accidentally kill their prey before it can reach it to eat it.

Chilling Blast (Su): Once per round, a tundra piranha plant can shoot loose a chilling blast with a ranged touch attack with a +0 bonus. The chilling blast deals 2d4 cold damage.

Improved Grab (Ex): To use this ability, the piranha plant must hit an opponent of small size or smaller with its bite attack.

Vulnerability to fire (Ex): Tundra piranha plants take double damage from fire.

*Skills: All types of piranha plant receive a +6 racial bonus to hide checks due to their ability to remain motionless.

*Grapple Bonus: All piranha plants receive a +4 racial bonus to grapple checks.

Greater Piranha Plant
Medium Plant
HD: 2d8+2 (11hp)
Initiative: -1
Speed: 30 ft (6 squares)
AC: 12 (-1 Dex, +3 natural), touch 9, flat-footed 12
Base Attack/Grapple: +1/ +7*
Attack: Bite +3 melee (1d4+3)
Full Attack: Bite +3 melee (1d4+2)
Space/Reach: 5ft/5ft
Sp. Attacks: Improved Grab
Sp. Qualities: Low-light vision, plant traits, vulnerability to fire
Saves: F +4, R -1, W +0
Abilities: Str 14, Dex 8, Con 13,
Int 10, Wis 10, Cha 6
Skills: Hide +10*, Listen +5, Spot +4
Feats: Alertness
Environment: Any land
Organization: Solitary, pair, or gang (1-2 plus 3-4 piranha plants)
CR: 1/2
Treasure: None
Alignment: Usually chaotic neutral
Advancement: 4-5 HD (Medium); 6-8 HD (Large)

This humanoid plant stands roughly a foot taller than a human. Its its white-spotted head is red and its wide mouth houses razor-sharp teeth.

Greater piranha plants are highly evolved relatives of the common mindless piranha plants. They are as intelligent as the average human but have little use for culture and mostly just worry about where their next meal is coming from.

Combat:
Unlike their mindless relatives, greater piranha plants are mobile and can pursue prey once it has been sighted. They often set up complex traps and enjoy ambushing their foes.

Improved Grab (Ex): To use this ability, the greater piranha plant must hit an opponent of small size or smaller with its bite attack.

Vulnerability to Fire (Ex): Greater piranha plants take double damage from fire.

*Skills: Greater piranha plants receive a +6 racial bonus to hide checks due to their ability to remain motionless.

*Grapple Bonus: Greater piranha plants receive a +4 racial bonus to grapple checks.
Vanigo

02-20-04, 06:12 PM
Seems awfully weak for CR 1. A first level party could easily pelt it with <strike>the slings and arrows of outrageous forture</strike> ranged attacks. Plus, its grapple bonus is so low, it won't be able to do much even if someone walks right into it. Give it a racial bonus to grapple checks (+4 or so), and either give it some sort of camoflage ability, a ranged attack, or lower the CR to something like 1/8th.
Also, what's with the -5 initiative? Shouldn't it just be -1?
Ogre4Hire

02-20-04, 06:28 PM
Give it the ability to retract into the ground, making itself effectively invisible.

After all, it always bit you from that direction!:devil:
Dartanel

02-20-04, 07:29 PM
And what about the ones that spew slow-moving fireballs?
DarkSoldier

02-20-04, 07:51 PM
Do you mind if I appropriate this for my Super Mario Bros. Urban Arcana material?
moosekickedmysisterstoof

02-20-04, 09:03 PM
Well, like I said, this is the common lowly piranha plant. It doesn't spew fire like the fire-breathing kind, but I will make stats for it as well as various other varieties. I will edit the CR, by the way and make other changes.