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| bomaz06-09-05, 06:53 AM | what CR would you put on this monster? legno Huge giant colosal if expanded Str 42 (+16) (46 if expanded) con 28 (+9) dex 12 (+1) (8 if expanded) int 18 (+4) wis 16 (+3) cha 12 (+1) HD: 25d8+225 ( 363 hp) ini: +5 speed: 50 ft AC: 39 (10-2 size+1dex+30 natural) 35 if expanded bab/grapple: +25/+49 (+25bab+16str+8size) attack: +42 (2d6+18 dmg) 19-20 x2 (40 (4d6+20 dmg)19-20 x2 if expanded) full attack: 42/37/32/27 (2d6+18 dmg)19-20 x2 (40/35/30/25 (4d6+20 dmg)19-20 x2 if expanded) special attack: Spell like abilities: at will: detect magic, greater dispell magic, magic missile, quickened plant growth 3/day dimension door, globe of invunerability, speak with plants 1/day animate plants, command plants, control plants, entangle, summon natures ally II IV VI VIII IX, Psi-like abilities: expansion, activated when hit automaticaly, the legno can make a DC 30 will save to avoid it activating manifested as augumented to increase legno 2 sizes and lasts 25 min (ML 25). save DC 11+spell lvl caster lvl 25 Special qualities: immune bludgegoing half dmg from piercing, SR 30, regeneration 5, Darkvision 120ft, plant traits, low light vision, pass wthout trace, woodland stride (nothing Saves: fort +21 ref +9 will +19 Skills: animal empathy +29 concentration +37 hide +28* know(nature) +32 listen +31 wilderness lore +31 Feats: weapon focus(claw), weapon specialisation claw, power attack, cleave, improved crit (claw), improved toughness, track, improved initiative Alignment: CN CR: ? A huge vaguely humanoid form of branches and leaves rise from the ground regeneration: only fire deals damage to the legno all other forms of damage is subdual dmg. skills *+10 on hide if in forrest Plant traits: immune to mind affecting, immune to poison sleep paralysis polymorph stunning critical hits. Tactics: usually hide and ambush a group from their midst by then having activated its globe of invunerability, and made the plants around its enemies grow extreamly guickly. It begins by casting summon natures ally XI and then goes on to either animate or command plants or bash down nearest spellcaster (or anyone carrying flame) |