An idea for a Half-Nymph template. ^_^ [Archive] - Wizards Community

Post/Author/DateTimePost
ZCalibur

04-17-07, 07:49 PM
Half-Nymph

No matter the form, Half-Nymphs are always beautiful and delightful to the senses, having flawless peach or brown skin, eyes and hair of any color, or some other sign of their fey nature.

Creating a Half-Nymph

"Half-Nymph" is an inherited template that can be added to any living, corporeal creature with an Intelligence score of 4 or higher and nonevil and nonlawful alignment (referred to hereafter as the base creature).
A half-nymph uses all the base creature’s statistics and special abilities except as noted here.

Size and Type
The creature’s type changes to Fey. Do not recalculate the creature’s Hit Dice, base attack bonus, or saves. Size is unchanged.

Speed
A half-nymph has the same speed as the base creature’s base land speed and can swim at the base creature’s base land speed.

Armor Class
Natural armor improves by +1 (this stacks with any natural armor bonus the base creature has).

Special Attacks
A half-nymph retains all the special attacks of the base creature and also gains the following special abilities.

Blinding Beauty (Su)
This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 17 Fortitude save or be blinded permanently as though by the blindness spell. A nymph can suppress or resume this ability as a free action.

Stunning Glance (Su)
As a standard action, a wrathful half-nymph can stun a creature within 30 feet with a look. The target creature must succeed on a DC 17 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based.

Spell-Like Abilities
A half-nymph with an Intelligence or Wisdom score of 8 or higher has two or more spell-like abilities, depending on its Hit Dice, as indicated on the table below. The abilities are cumulative

Unless otherwise noted, an ability is usable once per day. Caster level equals the creature’s HD, and the save DC is Charisma-based.

HD Abilities
1-2 Cure light wounds 3/day, entangle
3-4 Calm animals 3/day, speak with animals 3/day
5-6 Barkskin, lesser restoration
7-8 Cure moderate wounds, protection from energy
9-10 Call lightning, rusting grasp

Special Qualities
A half-nymph has all the special qualities of the base creature, plus the following special qualities.
• Lowlight vision
• Immune to all mind-affecting effects,
• Unearthly Grace: A half-nymph adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class.
• Wild Empathy: This power works like the druid’s wild empathy class feature, except that a nymph has a +6 racial bonus on the check.
• Damage Reduction: 5/iron (if HD 11 or less) or 10/iron (if HD 12 or more).
• +4 racial bonus on saving throws against spells and effects from the Enchantment school.

Abilities
Increase from the base creature as follows: Dex +2, Int +2, Wis +2, Cha +8.

Skills
A half-nymph gains skill points as a fey and has skill points equal to (6 + Int modifier) × (HD +3). Do not include Hit Dice from class levels in this calculation—the half-fey gains fey skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature’s list as class skills, and other skills as cross-class.

Challenge Rating
HD 5 or less, as base creature +1; HD 6 or more as base creature +2.

Alignment
Always chaotic (any).

Level Adjustment
Same as base creature +4.
Lazzmaniandevil

04-18-07, 12:39 AM
Pretty good job, but I think it gets too much of the nymph's abilities. Right now, it looks more like a 90%-nymph than a half-nymph... Personnaly, I would not leave anything as strong as the ability of a regular nymph:
- swim speed: make it half the base creature's land speed
-Abilities: +4 to charisma instead of +8. Regular nymphs are +8 so half-nymphs should not have the same bonus
- Wild empathy racial bonus: +3 instead of +6
- Blinding Beauty: Not sure how to do it exactly, but it should be lesser than the nymph's ability. maybe it shouldn't be permanent
-Stunning Glance: maybe the stunning should last only 1d4 rounds instead of 2d4

Also, why a +4 racial bonus vs enchantments and a +1 natural armor bonus ? Full-fledged nymphs don't even get that themselves...
Part-Human2

04-18-07, 04:18 AM
Dragon Magazine #313 had a +2 LA Half-Nymph template. They gave them Awesome Beauty (SU) - Will Save or Shaken for 1 minute. No natural armor, immunities, unearthly grace, wild empathy, stunning glace, blinding beauty, spell-like abilities. +4 CHA, +2 INT, WIS, DEX and Fey of course.