An unstoppable machine (PEACH) [Archive] - Wizards Community

Post/Author/DateTimePost
snakeman830

07-18-07, 11:31 AM
A large humanoid of metal rises before you, it's obsidian-colored surface seeming to absorb light. It's empty eyes turn on you as it begins to attack

The Relentless Juggernaut is a construct whose origins have been forgotten and is considerd by most a myth. Of the few that have heard of it, some believe it was created by the gods as a judge for mortals. Others believe it has come from another time. Perhaps niether of these are correct. The Relentless never leaves survivors and those that live only know of it's presence from use of the Speak with Dead spell.

Large Construct
Hit Dice: 60D10 +90 (420 hp)
Initiative: +10
Speed: 60 feet (bipedal), 200 feet (quadrepedal)
Armor Class: 50 (-1 size, +10 Dex, +21 natural, +10 deflection), touch: 29, flat-footed: 50
Base Attack/Grapple: +30/+60
Attack: Slam +62 melee (2D8 +45) (bipedal form only) or claw +62 melee (2D8 +32) (quadrepedal form only) or Ballista +46 ranged (3D8 +6, 19-20) (either form)
Full Attack: 2 slams +62 melee (2D8 +45) (bipedal form only) or 2 claws +62 melee (2D8 +32) and bite +62 melee (3D8 +45) (quadrepedal form only) or Ballista +46 ranged (3D8 +6, 19-20) (either form)
Space/Reach: 10 feet/ 10 feet (either form)
Special Attacks: disintegrate, Frightful Presence, Pounce (quadrepedal form only), Rake +62 melee (2D8 +32) (quadrepedal form only)
Special Qualities: Alternate Form, Construct Traits, Darkvision 60ft, Damage Reduction 30/-, Energy Absorbtion, Fast Repair 50, Hardness 100, Immunity to Acid, Rust, Magic, and GolemStrike, Improved Uncanny Dodge, Weapon Breaking
Abilities: Str 62, Dex 31, Con -, Int -, Wis 30, Cha 18
Skills: -
Feats: Improved Toughness (b)
Environment: Underground
Orginizaton: Solitary
Challenge Rating: ???
Treasure: None
Alignment: Neutral
Advancement: -
Level Adjustment: -

All of The Relentless Juggernaut's weapons have a +6 enhancement bonus.

Alternate Form (Ex): The Relentless can switch between a quadrepedal and bipedal form at will as a free action. In it's bipedal form, it can make use of any manufactured weapon, regardless of size. A weapon that is not the proper size magically changes size to a large weapon. It is proficient with all weapons. In it's quadrepedal form, it somewhat resembles a large predatory feline. It's limbs and neck can extend and retract to allow the full 10 feet of reach. In addition, if The Relentless is ever tripped in it's bipedal form, it immediatly reverts to it's quadrepedal instead of going prone. This requires no action on The Relentless's part.

Ballista: The relentless has a Ballista mounted on it's bck. It reloads as a free action at the beginning of its turn, creating ammunition from ectoplasm.

Disintegrate (Sp): The Relentless can use this ability at will (Fort DC 20 partial, Caster level 20th). It usually uses this abiliy against objects and barriers (such as Wall of Force) rather than against creatures directly.

Energy Absorbtion (Su): When energy damage is dealt to the relentless (before applying hardness), it is instead absorbed by it. The Relentless's next attack is then charged with that energy. For example, if a 10D6 Fireball is cast at The Relentless, The Relentless takes no damage. It's next attack does 10D6 fire damage, in addition to the normal damage. If it is hit with a second Fireball that does the same damage, the next attack is charged with 20D6 fire damage. Any energy damage that is normally dealt is instead added to The Relentless's next attack, regardles of source. The only exception to this is Acid damage, to which The Relentless is still immune.

Fast Repair (Ex): The Relentless Juggernaut repairs 50 hit points of damage each round. Unlike normal fast repair, this continues even after The Relentless is dropped below 0 hp. In fact, it increase to Fast Repair 100 when its hit points are below 0.

Frightful Presence (Ex): Any creature within 60 feet of The Relentless is shaken for as long as they remain within 60 feet unless the succeed on a DC 44 Will save. The save DC is Charisma-based.

Immunity to Magic (Su): The Relentless is immune to any spell, spell-like ability, or supernatural effect (except energy damage, see above). If the energy damage is only one effect of the spell, the others do not affect it. This immunity even extends to Anti-Magic Fields. The Relentless can use all of it's supernatural and spell-like abilities at no penalty in an Anti-Magic Field.

Immunity to Golem Strike(Ex): The Relentless cannot be sneak attacked through the use of this spell or any similar effects. This protection extends to critical hits, sudden strikes, skirmish damage, precise strike damage, and similar attacks.

Immunity to Rust (Ex): The Relentless is immune to rust, magical or otherwise.

Weapon Breaking (Ex): Any melee or thrown weapon that strikes the relentless, but fails to overcome hardness and damage reduction, must succeed on a DC 40 Reflex save to avoid damaging itself. For example: a longsword that failed to overcome the hardness and damage reduction that failed the reflex save would take 1D8 +any bonuses to damage -hardness damage. The save DC is Constitution-based.




So, what do you think? I'm open to suggestions on the CR.