| Post/Author/DateTime | Post |
|---|---|
| JiCi04-12-06, 10:30 AM | Greetings, here's a new animal that could make an interesting encounter. Kangaroo Medium Animal HD: 4d8+12 (30 hp) Initiative: +2 Speed: 50 ft.(10 squares) Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13 Base Attack/Grapple: +3/+6 Attack: Kick +6 melee (1d8+4) Full Attack: Kick +6 melee (1d8+4) Space/Reach: 5 ft./ 5 ft. Special Attacks: Improved grab, rake 1d6+1 Special Qualities: Hop, low-light vision, scent Saves: Fort +7, Ref +6, Will +3 Abilities: Str 16, Dex 14, Con 16, Int 2, Wis 14, Cha 4 Skills: Jump +19*, Listen +8, Spot +8, Swim +9* Feats: Alertness, Endurance Environment: Warm plains Organization: Solitary, pair or mob (3-15) Challenge Rating: 3 Treasure: None Alignment: Always neutral Advancement: 4-8 HD (Medium) Level Adjustment: -- This grey-furred animal, is about 7 feet tall and weighs about 200 lbs. It has unusually long hind legs tipped with claws, two short foreclaws and a large muscular tail. It possesses a small head with a long snout and long ears. Kangaroos are marsupials that live in the warm plains. They hop from place to place and feed and plants and fruits. Some regions give kangaroos a representative title for their emblems or signs. Kangaroos are sexually dimorphic, yet it is difficult to notice. The stats are those both male and female. The female has a leathery pouch on their belly, which houses the little joey. Combat Kangaroos generally flee from danger, like most herbivorous animals. It generally runs into water, as it is a good swimmer. If the predator is still following, then the kangaroo grapples it and tries to drown it. On solid ground, the kangaroo makes a quick jump and uses both paws to deliver a hard kick. It also grapples its foe and viciously rakes it to death. Hop (Ex) : A kangaroo moves by hopping. Doing so lets it ignore any movement penalty due to terrain. Improved Grab (Ex) : To use this ability, a kangaroo must hit with its kick attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can make 2 rakes. Rake (Ex) : Attack bonus +6 melee, damage 1d6+1. Skills : Kangaroos have a +10 bonus to Jump checks, and a +4 bonus to Swim checks. So what do you think ? Feel free to post your comments. |
| Talisman04-12-06, 10:43 AM | Looks good! :thumbsup: |
| BloodSpill04-12-06, 12:15 PM | Change type to vermin. *nod* |
| pileobone04-12-06, 12:19 PM | :clap: |
| JiCi04-12-06, 12:38 PM | Change type to vermin. *nod*ok... nice one man :P So from what I see, I nailed it correctly ? Is that it ? WOOOHOOO ! |
| Mykenko04-12-06, 02:34 PM | You win a cookie! seriously, its a cool creature |
| darth_borehd04-13-06, 01:37 AM | Hoy! |
| Vestigial_Thumb04-13-06, 11:31 AM | Gotta love them kangaroos, man! |
| JiCi09-26-06, 09:18 AM | Gotta love them kangaroos, man!Well, many members were asking for new animals, like a kangaroo, so I gave them that. Any other comments ? |
| Arvagor09-26-06, 03:19 PM | Glad to see you gave it a claw attack (essentially) and not a slam -- most people still think they actually box with their forepaws... Didn't know, though, that they were considered decent swimmers... |
| OamuTheMonk09-26-06, 10:19 PM | Those claw rakes are pretty wicked. I saw a guy on the internets get all messed up. |
| qstor10-04-06, 12:52 PM | I think 4HD might be too much. Some of the Kangaroos are kinda small. A light horse has 3HD and a kangaroo is definatly smaller than a horse for comparison. Mike |
| Raptorial10-04-06, 02:09 PM | BTW, I made 2 prehistoric 'roo species and put them on the "Dinosaur Menagerie" thread. Nice modern kangaroo, though. |