"new" animal: Kangaroo (PEACH) [Archive] - Wizards Community

Post/Author/DateTimePost
JiCi

04-12-06, 10:30 AM
Greetings,

here's a new animal that could make an interesting encounter.

Kangaroo
Medium Animal
HD: 4d8+12 (30 hp)
Initiative: +2
Speed: 50 ft.(10 squares)
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +3/+6
Attack: Kick +6 melee (1d8+4)
Full Attack: Kick +6 melee (1d8+4)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Improved grab, rake 1d6+1
Special Qualities: Hop, low-light vision, scent
Saves: Fort +7, Ref +6, Will +3
Abilities: Str 16, Dex 14, Con 16, Int 2, Wis 14, Cha 4
Skills: Jump +19*, Listen +8, Spot +8, Swim +9*
Feats: Alertness, Endurance
Environment: Warm plains
Organization: Solitary, pair or mob (3-15)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 4-8 HD (Medium)
Level Adjustment: --

This grey-furred animal, is about 7 feet tall and weighs about 200 lbs. It has unusually long hind legs tipped with claws, two short foreclaws and a large muscular tail. It possesses a small head with a long snout and long ears.

Kangaroos are marsupials that live in the warm plains. They hop from place to place and feed and plants and fruits. Some regions give kangaroos a representative title for their emblems or signs.
Kangaroos are sexually dimorphic, yet it is difficult to notice. The stats are those both male and female. The female has a leathery pouch on their belly, which houses the little joey.

Combat
Kangaroos generally flee from danger, like most herbivorous animals. It generally runs into water, as it is a good swimmer. If the predator is still following, then the kangaroo grapples it and tries to drown it. On solid ground, the kangaroo makes a quick jump and uses both paws to deliver a hard kick. It also grapples its foe and viciously rakes it to death.
Hop (Ex) : A kangaroo moves by hopping. Doing so lets it ignore any movement penalty due to terrain.
Improved Grab (Ex) : To use this ability, a kangaroo must hit with its kick attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can make 2 rakes.
Rake (Ex) : Attack bonus +6 melee, damage 1d6+1.
Skills : Kangaroos have a +10 bonus to Jump checks, and a +4 bonus to Swim checks.

So what do you think ? Feel free to post your comments.
Talisman

04-12-06, 10:43 AM
Looks good! :thumbsup:
BloodSpill

04-12-06, 12:15 PM
Change type to vermin. *nod*
pileobone

04-12-06, 12:19 PM
:clap:
JiCi

04-12-06, 12:38 PM
Change type to vermin. *nod*ok... nice one man :P

So from what I see, I nailed it correctly ? Is that it ?

WOOOHOOO !
Mykenko

04-12-06, 02:34 PM
You win a cookie!

seriously, its a cool creature
darth_borehd

04-13-06, 01:37 AM
Hoy!
Vestigial_Thumb

04-13-06, 11:31 AM
Gotta love them kangaroos, man!
JiCi

09-26-06, 09:18 AM
Gotta love them kangaroos, man!Well, many members were asking for new animals, like a kangaroo, so I gave them that.

Any other comments ?
Arvagor

09-26-06, 03:19 PM
Glad to see you gave it a claw attack (essentially) and not a slam -- most people still think they actually box with their forepaws...

Didn't know, though, that they were considered decent swimmers...
OamuTheMonk

09-26-06, 10:19 PM
Those claw rakes are pretty wicked. I saw a guy on the internets get all messed up.
qstor

10-04-06, 12:52 PM
I think 4HD might be too much.

Some of the Kangaroos are kinda small. A light horse has 3HD and a kangaroo is definatly smaller than a horse for comparison.

Mike
Raptorial

10-04-06, 02:09 PM
BTW, I made 2 prehistoric 'roo species and put them on the "Dinosaur Menagerie" thread. Nice modern kangaroo, though.