" 'Twas near this very spot that the young lovers died..." (PEACH) [Archive] - Wizards Community

Post/Author/DateTimePost
Talisman

12-04-06, 05:16 PM
Lost Love
Medium Undead (Incorporeal)
Hit Dice 12d12+96 (174 hp)
Initiative +9
Speed Fly 30' (perfect)
AC 23 (+5 Dex, +8 deflection), touch 23, flat-footed 18
Base Attack/Grapple +6/--
Attack Incorporeal touch +11 melee touch
Full Attack 2 incorporeal touches +11 melee touch
Damage Incorporeal touch 1d8+8 negative energy plus drain passion
Space/Reach 5'/5'
Special Attacks Anguish, drain passion, fury
Special Qualities Aura of hopelessness, dual soul, quickness, rejuvenation, SR 24,
unholy deflection, unholy toughness, vulnerabilities
Saves Fort +14, Ref +17, Will +20
Abilities Str --, Dex 20, Con --, Int 11, Wis 16, Cha 27
Skills Knowledge (local) +15, Listen +20, Search +15, Spot +20
Feats Ability Focus (anguish), Ability Focus (fury), Alertness, Great Fortitude,
Improved Initiative, Weapon Finesse (B)
Environment Any
Organization Solitary
Challenge Rating 13?
Treasure None
Alignment Usually chaotic neutral
Advancement 13-24 HD (Medium)
Level Adjustment --

A spectral, ghostly figure appears. At first glance it appears to be a sad-looking but pretty young woman, clad in a simple dress. Then you blink, and a fair young man stands there, his face contorted by rage. The youth warps back into the anguished woman, who becomes the enraged man again, yet the two seem to be a single entity.

Lost loves are a particularly tragic form of undead, formed when love is thwarted and the lovers die as a direct result. For example, if young lovers elope and are accidentally killed when the bride's family hunts them down, their tormented spirits might return as a lost love. Lovers who suicide as a resut of despair, a girl who pines away when her beloved is murdered--all of these could become lost loves.
A lost love appears as a ghostly, incorporeal version of both of the lovers. The two are a single entity, and the lost love's appearance changes from moment to moment as first one, then the other of the slain lovers is dominant. Despite appearances, the lost love is a single creature, albeit one with many qualities of--and, indeed, formed from--two separate spirits.
Lost loves speak and understand whatever languages they knew in life. It is rare, however, than one will attempt to communicate.

Combat: Lost loves enter combat with chaotic passion, torn by love, hatred, rage and despair. Few actually wish to harm those than they end up slaying, but in their half-mad, undead state they do not comprehend exactly what is happening. They are dangerous because of the combination of rage and despair surounding their demise, which clings to them like a physical shroud through their undeath. One exception occurs when one or both members of a lost love were deliberately murdered; in this case, both aspects of the lost love focus on their murderer with an unholy passion, seeking to destroy the one who destroyed their lives and their love.
Anguish (Su): One aspect of the lost love, typically the female, is consumed with fear and pain as a result of the creature's untimely demise. When this aspect is dominant, the lost love can, as a standard action, release that despair and terror as a 60' cone of supernatural energy. All living creatures within the area become frightened for 2d4 rounds and fatigued until they can rest for 1 hour; a successful Fortitude save (DC 26) negates the fatigue, and a successful Will save (DC 26) negates the fear. The fear aspect of this attack is a mind-affecting fear effect; the save DCs are Charisma-based.
Aura of Hopelessness (Su): The despair of their death and thwarted love surrounds a lost love like a fog. All creatures within 30' of a lost love must make Will saves (DC 24) or suffer an effect identical to a crushing despair spell (-2 penalty on attacks, saves, skill and ability checks, and weapon damage) for the duration of the encounter. Anyone who saves successfully is immune to the aura of hopelessness of that particular lost love for 24 hours. This is a mind-affecting effect; the save DC is Charisma-based.
Drain Passion (Su): The touch of a lost love drains passion, fire and creativity from its victims, along with their life force. Anyone struck by a lost love takes 1d4 points of Charisma drain. A successful Will save (DC 24), reduces this to 1 point of Charisma damage. The save DC is Charisma-based.
Dual Soul (Ex): A lost love is composed of two entities, the souls of the lovers whose deaths gave it unlife. Although it is considered a single creature, a lost love has several qualities of a pair of creatures.
Each round, the lost love may switch between its aspects as a free action. Each aspect has its own allotment of hit points, although reducing either aspect to 0 hit points destroys the lost love.
Whenever it makes an attack roll, saving throw, or skill or ability check, a lost love rolls 2d20 and takes the better result.
Any spell affecting a lost love must make two caster level checks to penetrate the creature's spell resistance. If either roll fails, the spell fails to penetrate.
Although it can switch aspects as a free action and take an extra standard action each round, a lost love is unable to use its anguish and fury powers in the same round.
Fury (Su): One aspect of the lost love, typically the male, is consumed with rage and madness as a result of the betrayal and injustice surrounding the creature's death. When this aspect is dominant, the lost love can, as a standard action, unleash that wrath and madness in a 60' cone of supernatural energy. All living creatures in the area become dazed for 1 round and confused for 1d4 rounds; a successful Fortitude save (DC 26) negates the dazing, while a successful Will save (DC 26) negates the confusion. The confusion is a mind-affecting enchantment (Compulsion) effect; the save DCs are Charisma-based.
Quickness (Ex): Composed of two semi-distinct entities, a lost love is able to take an extra standard action on its turn each round, in addition to its normal actions.
Rejuvenation (Su): A lost love can be difficult to destroy permanently. When destroyed, a lost love will return in 2d4 days at full power if it succeeds at a DC 16 level check. The only way to prevent this is to perform a ritual, different for each lost love, to lay the unhappy creature to rest. Examples might include giving their corpses a decent burial, posthumously recognizing their love, reconciling their two families, or wedding two friends who knew the lost love's aspects in life.
Unholy Deflection (Su): The strength of their passion protects a lost love, which gains a deflection bonus to AC and a resistance bonus on all saves equal to its Charisma modifier.
Unholy Toughness (Su): Born of thwarted passion, a lost love clings to its "life" more tightly than most undead. A lost love gains bonus hit points equal to its HD x its Charisma modifier.
Vulnerabilities: Its unique origin gives a lost love several vulnerabilities not common to the undead; these can be discerned with a DC 22 Knowledge (religion) or bardic knowledge check, or a DC 27 Knowledge (arcana) or Knowledge (local) check. Specifically, a lost love is repelled by roses (the flower of love), and will not approach a rose within 10'. Weapons crafted of gold, the metal used for wedding rings, deal full damage to a lost love, bypassing the usual incorporeal miss chance even if nonmagical. Finally, a lost love cannot enter a home where someone who is in love but unmarried is living.
Dracomortis

12-04-06, 06:07 PM
Creepy, and yet at the same time tragic; I really like it. The repulsion effect roses has on them reminds me of that movie Stay Alive.

Only thing I can find wrong is the Fortitude and Reflex saves. Fortitude should be +14; +4 base save, +2 Great Fortitude feat, and +8 from unholy toughness. Reflex should be +17; +4 base save, +5 Dexterity modifier, and +8 from unholy toughness.
Watchdog_of_Hades

12-04-06, 06:33 PM
Lots of special abilities.

I find it kind of... um... weird that your average Jack and Jill the first-level commoners could just up and die one day, and rise as a CR 13 horror from beyond the grave the next.

Neat, though.
Dracomortis

12-04-06, 06:39 PM
I find it kind of... um... weird that your average Jack and Jill the first-level commoners could just up and die one day, and rise as a CR 13 horror from beyond the grave the next.
Yeah, but Gimli the 80th level dwarf fighter could also become said CR 13 creature. Such is the way with undead, I'm afraid.
Lord_Canius

12-04-06, 07:08 PM
There are far more Jack and Jills running around than Gimlis, would be Watchdog's point, I think.

Still, I rather like it. The weapons made of gold thing entices me, I throw gold weapons at my players all the time, but they just toss em. "Useless!" they say as they melt the weapon down for cash. Boy, will they be ****** when they find out that its vulnerability is Gold. :rofl:
Watch the rogue throw his money purse at it.

DM:Okay, thats -4 for non-conventional weapon, -4 for firing into melee, and no sneak attack because it's undead (rolls) okay, you got a 20. You deal 1d4 damage with your purse full of gold.
Rogue: OH come ON! That thing was like, 500 gold peices! 1d4 my ass!
Tevish Szat

12-04-06, 07:24 PM
There are far more Jack and Jills running around than Gimlis, would be Watchdog's point, I think.

Still, I rather like it. The weapons made of gold thing entices me, I throw gold weapons at my players all the time, but they just toss em. "Useless!" they say as they melt the weapon down for cash. Boy, will they be ****** when they find out that its vulnerability is Gold. :rofl:
Watch the rogue throw his money purse at it.

DM:Okay, thats -4 for non-conventional weapon, -4 for firing into melee, and no sneak attack because it's undead (rolls) okay, you got a 20. You deal 1d4 damage with your purse full of gold.
Rogue: OH come ON! That thing was like, 500 gold peices! 1d4 my ass!

you coudl probalby use a cask full of gold as a REAL nasty (as in lethal damage) sap.

I reaqlly like the monster... seems to have a real large number of abilities, but then again look at ghost (what thsi seems closley related to) and it has just as large a number.

Kudos on non-evil undead
Watchdog_of_Hades

12-04-06, 09:02 PM
There are far more Jack and Jills running around than Gimlis, would be Watchdog's point, I think.Well, actually, my point was that if Romeo and Juliet of Nohighlevelpeopleville decide to croak, then they rise as this monstrosity that has a good chance of killing the entire village.

There are lots of Romeos and Juliets and Nohighlevelpeoplevilles.
Talisman

12-05-06, 04:51 PM
Only thing I can find wrong is the Fortitude and Reflex saves. Fortitude should be +14; +4 base save, +2 Great Fortitude feat, and +8 from unholy toughness. Reflex should be +17; +4 base save, +5 Dexterity modifier, and +8 from unholy toughness.

Thanks; I'm not sure how I missed that. Edited.

I find it kind of... um... weird that your average Jack and Jill the first-level commoners could just up and die one day, and rise as a CR 13 horror from beyond the grave the next.

The idea being that the force of their love/passion/tragic demise gives rise to a creature more powerful than the sum of its parts. It's not a template; it's more of a set of circumstances.

As for Jack and Jill Commoner from Nohighlevelpeopleville...well, that's what heroes are for. Keep in kind, this thing doesn't obey the laws of the real world...i.e., every situation that could creature a lost love doesn't necessarily do so.

Ideally, the GM should only place these things where the PCs can interact with them. It's kind of pointless to arbitrarily decide that a dozen small towns have been wiped out because a pair of lovers got killed in each.

Finally, this isn't really your hunt-down-the-living undead monster. It's sort of self-focused, and probably wouldn't go hunting people if they don't bother it.