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| R.M.G.C.L.F.11-16-03, 05:44 PM | Plinka Small Animal (Extraplanar) HD:2d8+2(11hp) Initiative:+5 Speed:30ft, Climb20ft, Swim20ft, fly 10ft (good) AC:15(+1dex,+1size,+1natural,+1 insight) Attacks: Bite+3 melee Damage: Bite 1d4+1 Special Attacks: Poison, odors Special Qualities: Acid resistance 5, Electricity resistance 10, cold resistance 5, cuddlyness, ickyness, strange anatomy, strange mind, alien insight, fungal affinity, boyancy Saves: Fort+3, Ref+3, Will+0 Abilities:Str12,Dex12,Con13,Int2,Wis10,C ha8 Skills: Spot+8, Listen+4, Hide+8 (+2 racial bonus to spot and search checks, +3 racial bonus to knowledge(the planes) checks and +1 racial bonus to knowledge(arcana) checks) Feats: Improved Initiative ____________________________ Climate/Terrain: Temperate forests, warm swamps, or cold hills (far realms) Organization: Solitary, trio, or herd (4-8) CR:1 Alignment: Often true Neutral (usually neutral(any) ) Treasure:Half goods (gems only), no coins, 1/4 items Advancement:3-6hd(small),8-11hd(medium) Plinka have small, plump, dog-like bodies with short soft fur, six strong smooth flippers, and two wide and beautifully colored wings. The sport three inquisitive slug-like stalk eyes, and a longish retractable snout ending in some jagged irregular teeth. The creature has a single flat, muscular, mucus-secreting foot at the bottom of it and a short grasping three-clawed arm on either side near the front with a waving tail adorned with a feathered antenna and ending in a wide fin. The color of the strange beast varies from a light blue to a dark ultraviolet. A Plinka is one of the few entities of the far realms with a morphology and mentality similar enough to beings of the material plane to be validly considered an "animal". The plinka tend to be fairly empathetic and by some strange token apply to both the cuteness stimuli and the gag reflex of most humanoids, sometimes simultaniously. Plinkas are generally good-natured fungivores, feasting on lichens, mushrooms, and molds. Some have a hateful or agressive streak and will attack creatures without provocation, not for nutrients or territory but simply to cause unhappiness. Others will actively aid and protect weaker (or what they percieve as weaker) organisms. Some simply fly and sing for the joy of it and roam about while others will stay in one area that they meticulously and compulsively maintain. Combat: Plinkas usually release their odor of anger or odor of fear, then attack with bites (if the former) or flee (if the ladder). Poison(ex): Initial damage 1 wis, secondary 2 str, fort save dc:12 Odors(ex): Plinkas tend to release clouds of pheremones depending on their mood. Doing so is a free action.The cloud is almost invisible, a mild ripple and tint of the air and a faint smell. The cloud formed eminates is a 15ft wide cube centered on the plinka and remains for 1d4 rounds before being dispersed by winds. These substances have an emotional effect on the plinka itself and creatures around them. Creatures can attempt a fortitude save dc:12 to resist. The effect has a duration of 1 minute. Anger: The plinka gets a +1 morale bonus to damage rolls and will saves, creatures inhaling (plinka included) get a -1morale penalty to AC. The anger smells faintly of cinnamon and curry and creates violet tinge. Fear: The plinka gets a +1 morale bonus to AC and a +5 morale bonus to movement speed. Those within (plinka included) get a -1 morale bonus to attack rolls. Misery: All creatures within (plinka included) recieve a -1 morale penalty to skill checks and saving throws. Joy: All creatures get a +1 morale bonus to skill checks and saving throws, and the plinka gets a +1 bonus to attack rolls. Cuddliness(ex): Something about a plinka's appearance makes creatures just want to reach out and hug it. Initial NPC attitudes of humanoids and monstrous humanoids other than hostile are 1 level friendlier (to a maximum of helpful). Ickyness(ex): Other traits the creature possesses also gross people out. Humanoids and monstrous humanoids suffer a -1 penalty to attack rolls against it and must make a fortitude save dc:10 when struck by it or be nauseated for 1 round, those that make their save are immune to the effect for that day. The plinka can supress this ability as a move equivalent action. Strange anatomy: Heal checks and knowledge(anatomy) checks made towards a plinka suffer a -4 penalty. Rolls to confirm for critical hits towards a plinka also suffer a -4 penalty. Alien Mind: Plinkas have a +4 racial bonus to saving throws against all charms and phantasm from non-far realms sources. Alien Insight: Plinkas recieve a +1 insight bonus to attack rolls, armor class, and skill checks (already factored into the above statistics. Fungal Affinity: Plinkas are immune to all ingested poisons from fungi. They gain a +1 racial bonus to attack rolls and AC against fungal monsters and get a +2 racial bonus to saves against all poisons and diseases of fungal origin. Boyancy(ex): Plinkas are filled with numerous small pockets of light gases allowing them to fly at 1/2 their swim speed with good manuverability. They take 2 less damage from falling. |
| R.M.G.C.L.F.11-16-03, 07:35 PM | :eek: :t: :turkey: :88E: ( aka BUMP :bump: ) |
| Eco-Mono11-20-03, 01:45 PM | This is frikkin' amazing. I want to catch one of these. Just one thing though... unless it has something to do with Far Realms rule-breaking, can a 2-INT Animal have a non-TN alignment? |
| R.M.G.C.L.F.11-20-03, 04:13 PM | Originally posted by Eco-Mono This is frikkin' amazing. I want to catch one of these. Just one thing though... unless it has something to do with Far Realms rule-breaking, can a 2-INT Animal have a non-TN alignment? In 3.5 any creature can be aligned, and also in the MMII the chaos rock is a creature with intelligence of 2 that has alignment: Always chaotic neutral and the corrolax (a magical bird creature with int2) has alignment: Usually neutral. It's been my personal rule drawing from this that creatures with animal intelligence can be of any neutral alignment in 3.0, and the far realms has a stronger "any" feel to it. I also feel that the charisma score is a factor since it is a creature's strength of personality and spiritual strength plus both the corollax and the chaos rock had above average charisma. |
| Wickerbull11-20-03, 10:09 PM | I think that animals with an alignment other than neutral are actually magical beasts. This is neat-o, by the way! You've done it again, R.M.G.C.L.F.!! |
| R.M.G.C.L.F.11-20-03, 10:50 PM | Originally posted by Wickerbull I think that animals with an alignment other than neutral are actually magical beasts. This is neat-o, by the way! You've done it again, R.M.G.C.L.F.!! No, I think that only applies to intelligent creatures. The alignment other than neutral thing really isn't a magical beast/ not magical beasts thing, it just so happens that generally creatures with 3+ int are far more likely to be non-neutral. Thanks. :D |
| Vanigo11-21-03, 12:14 AM | Is fungal affinity an extraordinary ability? What about alien insight? Also, due to the plinka's ability to suppress its ickyness, I think it should be a supernatural ability, which of course makes the plinka a magical beast. How can it suppress an ability that is caused by it looking wierd unless the ability is magical? Oh, yeah, one other thing: Where in the far realms do these things find fungi, mold, and lichen? |
| R.M.G.C.L.F.11-21-03, 06:28 AM | Originally posted by Vanigo Is fungal affinity an extraordinary ability? What about alien insight? Also, due to the plinka's ability to suppress its ickyness, I think it should be a supernatural ability, which of course makes the plinka a magical beast. How can it suppress an ability that is caused by it looking wierd unless the ability is magical? Oh, yeah, one other thing: Where in the far realms do these things find fungi, mold, and lichen? Abilities that are not listed as extrordinary are natural abilities. About the fungi, molds, and lichens, the far realms are full of fungal growths, I believe they might even be the dominant kingdom there (if you exclude all kindoms of life not found in the material plane). |
| sxoa12-08-03, 12:52 PM | Originally posted by Vanigo Also, due to the plinka's ability to suppress its ickyness, I think it should be a supernatural ability, which of course makes the plinka a magical beast. How can it suppress an ability that is caused by it looking wierd unless the ability is magical? [/B] A creature might be able to naturaly disgorge a large amount of vomit, bile, and/or parts of its intestinal track through pores on its skin, therefore having an ability dealing with looking weird that is supresable (or rather activatable). However I do agree with Vanigo, on this creature. Since the ability apparently relates to all creatures regardless one must assume its magical. A Tanar'ri from Jubilex's realm isn't going to find a bubbling pool of mucous all that disgusting or even out of the ordinary, where as it may find a small child playing with kittens to be a kind of repulsiveness that only the most depraved minds whisper in dark corners. I realize the above example is of an outsider so heres one with a monstrous humanoid. A minotaur isn't going to be all that repulsed by ripping off an elf's leg beating said elf to death with it and then proceeding to drink the blood of the elf, and devour its internal organs. On the other hand simply watching this is probably enough to make a halfing commoner sick. Basically since disgusting and cute are fairly relative terms in a fantasy world, if this creatures abilities are to affect all creatures without caveat, then the abilities should be classified as magical. But yeah the things awesome I like it a lot. And I know I'm hopelessly backwards and unenlightened but what the hell does bump mean. (not the word, the bump posts) |
| R.M.G.C.L.F.12-08-03, 04:29 PM | A bump post is made for the express purpose of moving your thread to the top of the first page, usually in hopes of getting further replies. The cuteness and ickyness are aspects caused by the subliminal contors of its form, tapping into some evolutionary quirks from an adjecent timeline that trigger the desired reaction in the sensory-conception of the humaniod (monstrous or otherwise) mind. |
| Raymond_Luxury_Yacht12-08-03, 05:00 PM | Question. Why doesn't it get Lemon Curry as a bonus feat? |
| R.M.G.C.L.F.12-08-03, 05:03 PM | Originally posted by Raymond_Luxury_Yacht Question. Why doesn't it get Lemon Curry as a bonus feat? Because it is a native fauna of the far realms, rather than a pseuodnatural creature. |